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Fix interact entity not being correctly implemented 1.16+
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parent
d3ea597dd1
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1 changed files with 11 additions and 1 deletions
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@ -1573,7 +1573,7 @@ namespace MinecraftClient.Protocol.Handlers
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// Currently hardcoded to false
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// TODO: Update to reflect the real player state
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if (protocolversion >= MC116Version)
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fields.AddRange(dataTypes.GetBool(false));
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fields.AddRange(dataTypes.GetBool(false));
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SendPacket(PacketTypesOut.InteractEntity, fields);
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return true;
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@ -1595,6 +1595,11 @@ namespace MinecraftClient.Protocol.Handlers
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fields.AddRange(dataTypes.GetFloat(Y));
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fields.AddRange(dataTypes.GetFloat(Z));
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fields.AddRange(dataTypes.GetVarInt(hand));
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// Is player Sneaking (Only 1.16 and above)
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// Currently hardcoded to false
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// TODO: Update to reflect the real player state
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if (protocolversion >= MC116Version)
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fields.AddRange(dataTypes.GetBool(false));
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SendPacket(PacketTypesOut.InteractEntity, fields);
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return true;
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}
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@ -1610,6 +1615,11 @@ namespace MinecraftClient.Protocol.Handlers
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fields.AddRange(dataTypes.GetVarInt(EntityID));
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fields.AddRange(dataTypes.GetVarInt(type));
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fields.AddRange(dataTypes.GetVarInt(hand));
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// Is player Sneaking (Only 1.16 and above)
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// Currently hardcoded to false
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// TODO: Update to reflect the real player state
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if (protocolversion >= MC116Version)
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fields.AddRange(dataTypes.GetBool(false));
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SendPacket(PacketTypesOut.InteractEntity, fields);
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return true;
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}
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