auto attack

This commit is contained in:
ReinforceZwei 2020-03-21 18:41:48 +08:00 committed by ORelio
parent 758bc2ad49
commit 0b0e3c334e
13 changed files with 2065 additions and 15 deletions

2
.gitattributes vendored Normal file
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@ -0,0 +1,2 @@
# Auto detect text files and perform LF normalization
* text=auto

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@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.ChatBots
{
class kill : ChatBot
{
public override void Update()
{
}
}
}

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@ -135,6 +135,7 @@ namespace MinecraftClient
if (Settings.AutoRespond_Enabled) { BotLoad(new ChatBots.AutoRespond(Settings.AutoRespond_Matches)); }
//Add your ChatBot here by uncommenting and adapting
//BotLoad(new ChatBots.YourBot());
//BotLoad(new ChatBots.kill());
}
}
@ -816,6 +817,25 @@ namespace MinecraftClient
pitch = null;
}
}
// auto attack entity within range
// by reinforce
if (attackCooldown == 0)
{
attackCooldown = 6;
if (entitiesToAttack.Count > 0)
{
foreach(KeyValuePair<int,Location> a in entitiesToAttack)
{
handler.SendInteractEntityPacket(a.Key, 1);
ConsoleIO.WriteLine("Attacked Entity with ID " + a.Key);
}
}
}
else
{
attackCooldown--;
}
}
/// <summary>
@ -1018,5 +1038,157 @@ namespace MinecraftClient
}
}
}
// by reinforce
//public List<Entity> entitiesToAttack = new List<Entity>();
//public List<Entity> entitiesInAttackList = new List<Entity>();
public Dictionary<int,Location> entitiesToAttack = new Dictionary<int, Location>();
public Dictionary<int, Location> entitiesToTrack = new Dictionary<int, Location>();
public int attackCooldown = 6;
public Double attackSpeed;
public Double attackCooldownSecond;
public void OnSpawnLivingEntity(int EntityID, int EntityType, Guid UUID, Location location)
{
string msg;
string name = getEntityName(EntityType);
if (name == "")
{
//msg = "Spawn Entity with typeID " + EntityType.ToString();
//msg = "";
}
else
{
msg = "Spawn Entity " + getEntityName(EntityType);
//handler.SendInteractEntityPacket(EntityID, 1);
//ConsoleIO.WriteLine("Attacked Entity with ID " + EntityID.ToString());
if (calculateDistance(location, GetCurrentLocation()) < 5)
{
entitiesToAttack.Add(EntityID, location);
ConsoleIO.WriteLine("Added Entity with ID " + EntityID.ToString()+" to Attack list");
}
entitiesToTrack.Add(EntityID, location);
//ConsoleIO.WriteLine("Added Entity with ID " + EntityID.ToString() + " to Track list");
//ConsoleIO.WriteLine(msg);
}
}
public void OnDestroyEntities(int[] Entities)
{
foreach(int a in Entities)
{
if (entitiesToTrack.ContainsKey(a))
{
if(entitiesToAttack.ContainsKey(a)) ConsoleIO.WriteLine("Removed Entity with ID " + a.ToString());
entitiesToAttack.Remove(a);
entitiesToTrack.Remove(a);
}
}
}
public void OnSetCooldown(int itemID, int tick)
{
ConsoleIO.WriteLine("Set Cooldown on item " + itemID + " by " + tick + " ticks");
}
public void OnEntityPosition(int EntityID, Double Dx, Double Dy, Double Dz,bool onGround)
{
if (entitiesToTrack.ContainsKey(EntityID))
{
Location L = entitiesToTrack[EntityID];
L.X += Dx;
L.Y += Dy;
L.Z += Dz;
entitiesToTrack[EntityID] = L;
entitiesToAttack[EntityID] = L;
Double distance = calculateDistance(L, GetCurrentLocation());
if (distance < 5)
{
ConsoleIO.WriteLine("Entity Pos changed, ID " + EntityID + ", Distance: " + distance);
if (!entitiesToAttack.ContainsKey(EntityID))
{
entitiesToAttack.Add(EntityID, L);
ConsoleIO.WriteLine("Added Entity with ID " + EntityID.ToString()+" to Attack list");
}
}
else
{
entitiesToAttack.Remove(EntityID);
}
}
}
public void OnEntityProperties(int EntityID, Dictionary<string, Double> prop)
{
if(EntityID == playerEntityID)
{
//ConsoleIO.WriteLine("Prop On Player reviced");
if (prop.ContainsKey("generic.attackSpeed"))
{
if (attackSpeed != prop["generic.attackSpeed"])
{
ConsoleIO.WriteLine("generic.attackSpeed: " + prop["generic.attackSpeed"].ToString());
attackSpeed = prop["generic.attackSpeed"];
attackCooldownSecond = 1 / attackSpeed * (serverTPS / 20.0);
attackCooldown = Convert.ToInt16(Math.Truncate(attackCooldownSecond / 0.1) + 1);
ConsoleIO.WriteLine("attack cooldown: " + attackCooldown);
}
}
}
}
long lastAge = 0;
DateTime lastTime;
Double serverTPS = 0;
public void OnTimeUpdate(long WorldAge, long TimeOfDay)
{
//ConsoleIO.WriteLine("Time update: World age: " + WorldAge.ToString());
//ConsoleIO.WriteLine("Time update: Time of day: " + TimeOfDay.ToString());
if (lastAge != 0)
{
DateTime currentTime = DateTime.Now;
Double tps = (WorldAge - lastAge) / (currentTime - lastTime).TotalSeconds;
lastAge = WorldAge;
lastTime = currentTime;
ConsoleIO.WriteLine("TPS: " + tps.ToString());
if (tps <= 20 || tps >= 0)
{
serverTPS = tps;
}
}
else
{
lastAge = WorldAge;
lastTime = DateTime.Now;
}
}
public double calculateDistance(Location l1,Location l2)
{
return Math.Sqrt(Math.Pow(l2.X - l1.X, 2) + Math.Pow(l2.Y - l1.Y, 2) + Math.Pow(l2.Z - l1.Z, 2));
}
public string getEntityName(int EntityType)
{
switch (EntityType)
{
case 31: return "Guardian";
case 95: return "zombie";
default: return "";
}
}
public int playerEntityID;
public void SetPlayerEntityID(int EntityID)
{
playerEntityID = EntityID;
}
}
}

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@ -79,6 +79,7 @@
<Compile Include="ChatBots\AutoRelog.cs" />
<Compile Include="ChatBots\ChatLog.cs" />
<Compile Include="ChatBots\HangmanGame.cs" />
<Compile Include="ChatBots\kill.cs" />
<Compile Include="ChatBots\PlayerListLogger.cs" />
<Compile Include="ChatBots\RemoteControl.cs" />
<Compile Include="ChatBots\Script.cs" />

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@ -324,18 +324,16 @@ namespace MinecraftClient.Protocol.Handlers
/// </summary>
private Dictionary<string, object> ReadNextNbt(List<byte> cache, bool root)
{
Dictionary<string, object> NbtData = new Dictionary<string, object>();
if (root)
{
if (cache[0] == 0) // TAG_End
return NbtData;
if (cache[0] != 10) // TAG_Compound
throw new System.IO.InvalidDataException("Failed to decode NBT: Does not start with TAG_Compound");
ReadNextByte(cache); // Tag type (TAG_Compound)
ReadData(ReadNextUShort(cache), cache); // NBT root name
}
Dictionary<string, object> NbtData = new Dictionary<string, object>();
while (true)
{
int fieldType = ReadNextByte(cache);
@ -447,7 +445,7 @@ namespace MinecraftClient.Protocol.Handlers
if (protocolversion < Protocol18Handler.MC18Version)
{
byte[] length = BitConverter.GetBytes((short)array.Length);
Array.Reverse(length); //Endianness
Array.Reverse(length);
return ConcatBytes(length, array);
}
else return ConcatBytes(GetVarInt(array.Length), array);
@ -466,7 +464,7 @@ namespace MinecraftClient.Protocol.Handlers
}
/// <summary>
/// Get a byte array representing the given location encoded as an unsigned long
/// Get a byte array representing the given location encoded as an unsigned short
/// </summary>
/// <remarks>
/// A modulo will be applied if the location is outside the following ranges:
@ -477,14 +475,11 @@ namespace MinecraftClient.Protocol.Handlers
/// <returns>Location representation as ulong</returns>
public byte[] GetLocation(Location location)
{
byte[] locationBytes;
if (protocolversion >= Protocol18Handler.MC114Version)
{
locationBytes = BitConverter.GetBytes(((((ulong)location.X) & 0x3FFFFFF) << 38) | ((((ulong)location.Z) & 0x3FFFFFF) << 12) | (((ulong)location.Y) & 0xFFF));
return BitConverter.GetBytes(((((ulong)location.X) & 0x3FFFFFF) << 38) | ((((ulong)location.Z) & 0x3FFFFFF) << 12) | (((ulong)location.Y) & 0xFFF));
}
else locationBytes = BitConverter.GetBytes(((((ulong)location.X) & 0x3FFFFFF) << 38) | ((((ulong)location.Y) & 0xFFF) << 26) | (((ulong)location.Z) & 0x3FFFFFF));
Array.Reverse(locationBytes); //Endianness
return locationBytes;
else return BitConverter.GetBytes(((((ulong)location.X) & 0x3FFFFFF) << 38) | ((((ulong)location.Y) & 0xFFF) << 26) | (((ulong)location.Z) & 0x3FFFFFF));
}
/// <summary>

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@ -10,6 +10,9 @@ namespace MinecraftClient.Protocol.Handlers
/// </summary>
enum PacketIncomingType
{
// modified by reinforce
SpawnEntity,
SpawnLivingEntity,
KeepAlive,
JoinGame,
ChatMessage,
@ -30,6 +33,12 @@ namespace MinecraftClient.Protocol.Handlers
OpenWindow,
WindowItems,
SetSlot,
UnknownPacket
UnknownPacket,
DestroyEntities,
SetCooldown,
EntityPosition,
EntityPositionAndRotation,
EntityProperties,
TimeUpdate
}
}

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@ -19,6 +19,9 @@ namespace MinecraftClient.Protocol.Handlers
TabComplete,
PlayerPosition,
PlayerPositionAndLook,
TeleportConfirm
TeleportConfirm,
//modified by reinforce
HeldItemChange,
InteractEntity
}
}

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@ -733,5 +733,19 @@ namespace MinecraftClient.Protocol.Handlers
}
catch { return false; }
}
// reinforce
public bool SendInteractEntityPacket(int EntityID, int type)
{
return true;
}
public bool SendInteractEntityPacket(int EntityID, int type, float X, float Y, float Z, int hand)
{
return true;
}
public bool SendInteractEntityPacket(int EntityID, int type, float X, float Y, float Z)
{
return true;
}
}
}

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@ -191,7 +191,10 @@ namespace MinecraftClient.Protocol.Handlers
break;
case PacketIncomingType.JoinGame:
handler.OnGameJoined();
dataTypes.ReadNextInt(packetData);
// by reinforce
// get client player EntityID
int playerEntityID = dataTypes.ReadNextInt(packetData);
handler.SetPlayerEntityID(playerEntityID);
dataTypes.ReadNextByte(packetData);
if (protocolversion >= MC191Version)
this.currentDimension = dataTypes.ReadNextInt(packetData);
@ -242,7 +245,9 @@ namespace MinecraftClient.Protocol.Handlers
float pitch = dataTypes.ReadNextFloat(packetData);
byte locMask = dataTypes.ReadNextByte(packetData);
if (handler.GetTerrainEnabled())
// player pos is needed for calculate entity distance
// modified by reinforce
if (handler.GetTerrainEnabled() || true)
{
if (protocolversion >= MC18Version)
{
@ -535,6 +540,98 @@ namespace MinecraftClient.Protocol.Handlers
SendPacket(PacketOutgoingType.ResourcePackStatus, dataTypes.ConcatBytes(responseHeader, dataTypes.GetVarInt(3))); //Accepted pack
SendPacket(PacketOutgoingType.ResourcePackStatus, dataTypes.ConcatBytes(responseHeader, dataTypes.GetVarInt(0))); //Successfully loaded
break;
// modified by reinforce
case PacketIncomingType.SpawnLivingEntity:
if (login_phase) break;
int EntityID = dataTypes.ReadNextVarInt(packetData);
Guid EntityUUID = dataTypes.ReadNextUUID(packetData);
int EntityType = dataTypes.ReadNextVarInt(packetData);
Double X = dataTypes.ReadNextDouble(packetData);
Double Y = dataTypes.ReadNextDouble(packetData);
Double Z = dataTypes.ReadNextDouble(packetData);
byte EntityYaw = dataTypes.ReadNextByte(packetData);
byte EntityPitch = dataTypes.ReadNextByte(packetData);
byte EntityHeadPitch = dataTypes.ReadNextByte(packetData);
short VelocityX = dataTypes.ReadNextShort(packetData);
short VelocityY = dataTypes.ReadNextShort(packetData);
short VelocityZ = dataTypes.ReadNextShort(packetData);
Location EntityLocation = new Location(X, Y, Z);
handler.OnSpawnLivingEntity(EntityID,EntityType,EntityUUID,EntityLocation);
break;
case PacketIncomingType.DestroyEntities:
int EntityCount = dataTypes.ReadNextVarInt(packetData);
int[] EntitiesList = new int[EntityCount];
for(int i = 0; i < EntityCount; i++)
{
EntitiesList[i] = dataTypes.ReadNextVarInt(packetData);
}
handler.OnDestroyEntities(EntitiesList);
break;
case PacketIncomingType.SetCooldown:
int _itemID = dataTypes.ReadNextVarInt(packetData);
int tick = dataTypes.ReadNextVarInt(packetData);
handler.OnSetCooldown(_itemID, tick);
break;
case PacketIncomingType.EntityPosition:
EntityID = dataTypes.ReadNextVarInt(packetData);
Double DeltaX = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
Double DeltaY = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
Double DeltaZ = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
bool OnGround = dataTypes.ReadNextBool(packetData);
DeltaX = DeltaX / (128 * 32);
DeltaY = DeltaY / (128 * 32);
DeltaZ = DeltaZ / (128 * 32);
handler.OnEntityPosition(EntityID, DeltaX, DeltaY, DeltaZ,OnGround);
break;
case PacketIncomingType.EntityPositionAndRotation:
EntityID = dataTypes.ReadNextVarInt(packetData);
DeltaX = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
DeltaY = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
DeltaZ = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
yaw = dataTypes.ReadNextByte(packetData);
pitch = dataTypes.ReadNextByte(packetData);
OnGround = dataTypes.ReadNextBool(packetData);
DeltaX = DeltaX / (128 * 32);
DeltaY = DeltaY / (128 * 32);
DeltaZ = DeltaZ / (128 * 32);
handler.OnEntityPosition(EntityID, DeltaX, DeltaY, DeltaZ, OnGround);
break;
case PacketIncomingType.EntityProperties:
EntityID = dataTypes.ReadNextVarInt(packetData);
int NumberOfProperties = dataTypes.ReadNextInt(packetData);
Dictionary<string,Double> keys = new Dictionary<string,Double>();
for(int i = 0; i < NumberOfProperties; i++)
{
string _key = dataTypes.ReadNextString(packetData);
Double _value = dataTypes.ReadNextDouble(packetData);
int NumberOfModifiers = dataTypes.ReadNextVarInt(packetData);
//if (NumberOfModifiers == 0) continue;
for(int j = 0; j < NumberOfModifiers; j++)
{
dataTypes.ReadNextUUID(packetData);
Double amount = dataTypes.ReadNextDouble(packetData);
byte operation = dataTypes.ReadNextByte(packetData);
switch (operation)
{
case 0: _value += amount; break;
case 1: _value += (amount / 100); break;
case 2: _value *= amount; break;
}
}
keys.Add(_key, _value);
}
handler.OnEntityProperties(EntityID, keys);
break;
case PacketIncomingType.TimeUpdate:
long WorldAge = dataTypes.ReadNextLong(packetData);
long TimeOfday = dataTypes.ReadNextLong(packetData);
handler.OnTimeUpdate(WorldAge, TimeOfday);
break;
default:
return false; //Ignored packet
}
@ -1023,5 +1120,29 @@ namespace MinecraftClient.Protocol.Handlers
}
return false;
}
// reinforce
public bool SendInteractEntityPacket(int EntityID, int type)
{
try
{
List<byte> fields = new List<byte>();
fields.AddRange(dataTypes.GetVarInt(EntityID));
fields.AddRange(dataTypes.GetVarInt(type));
SendPacket(PacketOutgoingType.InteractEntity, fields);
return true;
}
catch (SocketException) { return false; }
catch (System.IO.IOException) { return false; }
catch (ObjectDisposedException) { return false; }
}
public bool SendInteractEntityPacket(int EntityID, int type, float X, float Y, float Z, int hand)
{
return true;
}
public bool SendInteractEntityPacket(int EntityID, int type, float X, float Y, float Z)
{
return true;
}
}
}

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@ -176,6 +176,9 @@ namespace MinecraftClient.Protocol.Handlers
{
switch (packetID)
{
// modified by reinforce
case 0x00: return PacketIncomingType.SpawnEntity;
case 0x03: return PacketIncomingType.SpawnLivingEntity;
case 0x21: return PacketIncomingType.KeepAlive;
case 0x26: return PacketIncomingType.JoinGame;
case 0x0F: return PacketIncomingType.ChatMessage;
@ -194,6 +197,12 @@ namespace MinecraftClient.Protocol.Handlers
case 0x14: return PacketIncomingType.CloseWindow;
case 0x15: return PacketIncomingType.WindowItems;
case 0x17: return PacketIncomingType.SetSlot;
case 0x38: return PacketIncomingType.DestroyEntities;
case 0x18: return PacketIncomingType.SetCooldown;
case 0x29: return PacketIncomingType.EntityPosition;
case 0x2A: return PacketIncomingType.EntityPositionAndRotation;
case 0x59: return PacketIncomingType.EntityProperties;
case 0x4F: return PacketIncomingType.TimeUpdate;
default: return PacketIncomingType.UnknownPacket;
}
}
@ -301,6 +310,8 @@ namespace MinecraftClient.Protocol.Handlers
case PacketOutgoingType.PlayerPosition: return 0x11;
case PacketOutgoingType.PlayerPositionAndLook: return 0x12;
case PacketOutgoingType.TeleportConfirm: return 0x00;
case PacketOutgoingType.HeldItemChange: return 0x23;
case PacketOutgoingType.InteractEntity: return 0x0E;
}
}

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@ -84,5 +84,10 @@ namespace MinecraftClient.Protocol
/// <param name="data">packet Data</param>
/// <returns>True if message was successfully sent</returns>
bool SendPluginChannelPacket(string channel, byte[] data);
// by reinforce
bool SendInteractEntityPacket(int EntityID, int type);
bool SendInteractEntityPacket(int EntityID, int type, float X, float Y, float Z, int hand);
bool SendInteractEntityPacket(int EntityID, int type, float X, float Y, float Z);
}
}

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@ -125,5 +125,19 @@ namespace MinecraftClient.Protocol
/// <param name="channel">The channel the message was sent on</param>
/// <param name="data">The data from the channel</param>
void OnPluginChannelMessage(string channel, byte[] data);
void OnSpawnLivingEntity(int EntityID, int EntityType, Guid UUID, Location location);
void OnDestroyEntities(int[] EntityID);
void OnSetCooldown(int itemID, int tick);
void OnEntityPosition(int EntityID, Double Dx, Double Dy, Double Dz,bool onGround);
void OnEntityProperties(int EntityID, Dictionary<string, Double> prop);
void OnTimeUpdate(long WorldAge, long TimeOfDay);
void SetPlayerEntityID(int EntityID);
}
}

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entityID list.txt Normal file

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