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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Fixed the color isse thanks to DevBobcorn.
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parent
f7263873db
commit
0a2f777b34
1 changed files with 13 additions and 25 deletions
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@ -154,9 +154,7 @@ namespace MinecraftClient.ChatBots
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LogDebugToConsole("Unknown color encountered: " + inputColor + " (Hex: " + hexCode + "), using: RGB(248, 0, 248)");
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}
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// I know that the parameter order is worong, but with the correct order it looks very ugly
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// Once we get a correct color scheme, we will return it as it should be: A, R, G, B
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image.SetPixel(x, y, Color.FromArgb(color.R, color.G, color.B, color.A));
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image.SetPixel(x, y, Color.FromArgb(color.A, color.R, color.G, color.B));
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}
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}
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@ -273,26 +271,16 @@ namespace MinecraftClient.ChatBots
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{61, new byte[]{127, 167, 150}}
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};
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public static ColorRGBA ColorByteToRGBA(byte recievedColorId)
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public static ColorRGBA ColorByteToRGBA(byte receivedColorId)
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{
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// Much thanks to DevBobcorn
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byte baseColorId = (byte)(receivedColorId >> 2); // Divide received color id by 4 to get the base color id
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// Any new colors that we haven't added will be purple like in the missing CS: Source Texture
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if (!Colors.ContainsKey(recievedColorId))
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if (!Colors.ContainsKey(baseColorId))
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return new ColorRGBA { R = 248, G = 0, B = 248, A = 255, Unknown = true };
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// Temporary
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return new ColorRGBA
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{
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R = Colors[recievedColorId][0],
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G = Colors[recievedColorId][1],
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B = Colors[recievedColorId][2],
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A = 255
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};
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// Note: Disabled until we find a working color scheme
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// Please, do not remove.
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/*
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byte shadeId = (byte)((byte)recievedColorId % 4);
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byte shadeId = (byte)(receivedColorId % 4);
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byte shadeMultiplier = 255;
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switch (shadeId)
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@ -306,18 +294,18 @@ namespace MinecraftClient.ChatBots
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break;
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case 3:
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// NOTE: If we ever add map support bellow 1.8, this needs to be 220 before 1.8
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shadeMultiplier = 135;
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// NOTE: If we ever add map support below 1.8, this needs to be 220 before 1.8
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shadeMultiplier = 135;
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break;
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}
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return new ColorRGBA
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{
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R = (byte)((Colors[recievedColorId][0] * shadeMultiplier) / 255),
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G = (byte)((Colors[recievedColorId][1] * shadeMultiplier) / 255),
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B = (byte)((Colors[recievedColorId][2] * shadeMultiplier) / 255),
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R = (byte)((Colors[baseColorId][0] * shadeMultiplier) / 255),
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G = (byte)((Colors[baseColorId][1] * shadeMultiplier) / 255),
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B = (byte)((Colors[baseColorId][2] * shadeMultiplier) / 255),
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A = 255
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};*/
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};
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}
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}
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}
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