Change the way Crowdin integrates (#2329)

This commit is contained in:
BruceChen 2022-11-06 21:21:21 +08:00 committed by GitHub
parent 0b5a562f7f
commit 09d4e71554
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
365 changed files with 69 additions and 279034 deletions

View file

@ -4,10 +4,6 @@ on:
push:
branches:
- master
paths:
- MinecraftClient/**
- ConsoleInteractive/**
- MinecraftClient.sln
workflow_dispatch:
env:
@ -16,11 +12,33 @@ env:
compile-flags: "--self-contained=true -c Release -p:UseAppHost=true -p:IncludeNativeLibrariesForSelfExtract=true -p:DebugType=None"
jobs:
build:
Build:
runs-on: ubuntu-latest
if: ${{ !contains(github.event.head_commit.message, 'SKIP_BUILD') }}
steps:
- name: Checkout
uses: actions/checkout@v3
with:
fetch-depth: 0
submodules: 'true'
- name: Download translations from crowdin
uses: crowdin/github-action@1.5.0
with:
upload_translations: true
download_translations: true
localization_branch_name: l10n_master
create_pull_request: false
base_path: ${{ github.workspace }}
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
CROWDIN_PROJECT_ID: ${{ secrets.CROWDIN_PROJECT_ID }}
CROWDIN_PERSONAL_TOKEN: ${{ secrets.CROWDIN_TOKEN }}
- name: Setup Project Path
run: |
echo project-path=${{ github.workspace }}/${{ env.PROJECT }} >> $GITHUB_ENV
@ -36,15 +54,9 @@ jobs:
- name: Setup .NET SDK
uses: actions/setup-dotnet@v2.1.0
- name: Checkout
uses: actions/checkout@v2
with:
fetch-depth: 0
submodules: 'true'
- name: Get Version DateTime
id: date-version
uses: nanzm/get-time-action@v1.0
uses: nanzm/get-time-action@v1.1
with:
timeZone: 0
format: 'YYYY-MM-DD'
@ -92,7 +104,7 @@ jobs:
- name: Get Release DateTime
id: date-release
uses: nanzm/get-time-action@v1.0
uses: nanzm/get-time-action@v1.1
with:
timeZone: 0
format: 'YYYYMMDD'
@ -141,3 +153,14 @@ jobs:
filePath: ${{ env.osx-out-path }}osx.zip
assetName: ${{ env.PROJECT }}-osx.zip
tag: ${{ format('{0}-{1}', steps.date-release.outputs.time, github.run_number) }}
- name: Deploy Documentation Site
uses: jenkey2011/vuepress-deploy@master
env:
ACCESS_TOKEN: ${{ secrets.GH_PAGES_TOKEN }}
TARGET_REPO: MCCTeam/MCCTeam.github.io
TARGET_BRANCH: master
BUILD_SCRIPT: yarn --cwd ./docs/ && yarn --cwd ./docs/ docs:build
BUILD_DIR: docs/.vuepress/dist
COMMIT_MESSAGE: Build from ${{ github.sha }}
CNAME: https://mccteam.github.io

View file

@ -1,29 +0,0 @@
name: Deploy Document
on:
push:
branches:
- master
paths:
- docs/**
workflow_dispatch:
jobs:
build-and-deploy:
runs-on: ubuntu-latest
if: ${{ !contains(github.event.head_commit.message, 'SKIP_DEPLOY') }}
steps:
- name: Checkout
uses: actions/checkout@master
- name: vuepress-deploy
uses: jenkey2011/vuepress-deploy@master
env:
ACCESS_TOKEN: ${{ secrets.GH_PAGES_TOKEN }}
TARGET_REPO: MCCTeam/MCCTeam.github.io
TARGET_BRANCH: master
BUILD_SCRIPT: yarn --cwd ./docs/ && yarn --cwd ./docs/ docs:build
BUILD_DIR: docs/.vuepress/dist
COMMIT_MESSAGE: Build from ${{ github.sha }}
CNAME: https://mccteam.github.io

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brūvēšanas statīvs ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventārs ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Amatniecība ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventārs ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Amatniecība ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventārs ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Krāsns ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventārs ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Amatniecība ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventārs ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Lāde ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventārs ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Lielā lāde ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventārs ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Salabot un noņemt uzlabojumus ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventārs ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Priekšmetu piltuve ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventārs ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Варочная стойка ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Инвентарь ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Крафт ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Инвентарь ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>═════════════════════════════════════╗
║ Зачарвать ║
║ ╔════════════════════╗ ║
║ ║ Верхний ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Средний ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Нижний ║ ║
║ ╚════════════════════╝ ║
║ Инвентарь ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Печка ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Инвентарь ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Контейнер ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Инвентарь ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Маленький инвентарь ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Интвентарь ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Контейнер ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Инвентарь ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Починка &amp; снятие чар ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Инвентарь ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Воронка ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Инвентарь ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ İksir Tezgahı
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Envanter ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Üretim ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Envanter ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Büyü ║
║ ╔════════════════════╗ ║
║ ║ Üst ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Orta ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Alt ║ ║
║ ╚════════════════════╝ ║
║ Envanter ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Sandık ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Envanter ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Sandık ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Envanter ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Sandık ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Envanter ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Sandık ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Envanter ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Tamir &amp; Büyü Kaldırma ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Envanter ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Sandık ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Envanter ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ 酿造台 ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ 背包 ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ 合成 ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ 背包 ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ 附魔台 ║
║ ╔════════════════════╗ ║
║ ║ 上 ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ 中 ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ 下 ║ ║
║ ╚════════════════════╝ ║
║ 背包 ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ 容器 ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ 背包 ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ 容器 ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ 背包 ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ 容器 ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 背包 ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ 容器 ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 背包 ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ 修复和祛魔 ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ 背包 ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ 容器 ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ 背包 ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

View file

@ -1,367 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Container.BrewingStand" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Brewing Stand ║
║ ╔═══╗ ⡈ ⠄╔═══╗ ║
║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
║ ╰───■■■■ ║║║ ▼ ║
║ ╔═══╦═╝║╚═╦═══╗ ║
║ ║ 0 ║╔═╩═╗║ 2 ║ ║
║ ╚═══╝║ 1 ║╚═══╝ ║
║ Inventory ╚═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Crafting" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Crafting ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 1 ║ 2 ║ 3 ║ ║
║ ╠═══╬═══╬═══╣ ╔═══╗ ║
║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
║ ╠═══╬═══╬═══╣ ╚═══╝ ║
║ ║ 7 ║ 8 ║ 9 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║45 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.EnchantingTable" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Enchant ║
║ ╔════════════════════╗ ║
║ ║ Top ║ ║
║ ╔═══╦═══╗ ╠════════════════════╣ ║
║ ║ 0 ║ 1 ║ ║ Middle ║ ║
║ ╚═══╩═══╝ ╠════════════════════╣ ║
║ ║ Bottom ║ ║
║ ╚════════════════════╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║20 ║21 ║22 ║23 ║24 ║25 ║26 ║27 ║28 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║29 ║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Furnace" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╗ ║
║ ║ 0 ║ ║
║ ╚═══╝ ╔═══╗ ║
║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
║ ⠂⡠⢂ ╚═══╝ ║
║ ╔═══╗ ║
║ ║ 1 ║ ║
║ ╚═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_3x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 3 ║ 4 ║ 5 ║ ║
║ ╠═══╬═══╬═══╣ ║
║ ║ 6 ║ 7 ║ 8 ║ ║
║ ╚═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x3" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Generic_9x6" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║45 ║46 ║47 ║48 ║49 ║50 ║51 ║52 ║53 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║54 ║55 ║56 ║57 ║58 ║59 ║60 ║61 ║62 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║63 ║64 ║65 ║66 ║67 ║68 ║69 ║70 ║71 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║72 ║73 ║74 ║75 ║76 ║77 ║78 ║79 ║80 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║81 ║82 ║83 ║84 ║85 ║86 ║87 ║88 ║89 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Grindstone" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Repair &amp; Disenchant ║
║ ╔═════════╗ ║
║ ║ ╔═══╗ ║ ║
║ ╔══║ ║ 0 ║ ║══╗ ║
║ ║ ║ ╚═══╝ ║ ║ ║
║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
║ ║ ╠═════════╣ ║ ║
║ ║ ║ ║ ║ ║
║ ╚══╝ ╚══╝ ║
║ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║12 ║13 ║14 ║15 ║16 ║17 ║18 ║19 ║20 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║21 ║22 ║23 ║24 ║25 ║26 ║27 ║38 ║29 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║30 ║31 ║32 ║33 ║34 ║35 ║36 ║37 ║38 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container.Hopper" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║ Container ║
║ ╔═══╦═══╦═══╦═══╦═══╗ ║
║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
║ ╚═══╩═══╩═══╩═══╩═══╝ ║
║ Inventory ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║32 ║33 ║34 ║35 ║36 ║37 ║38 ║39 ║40 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
<data name="Container_PlayerInventory" xml:space="preserve">
<value>╔═════════════════════════════════════╗
║╔═══╦═══════════╗ ║
║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
║╠═══╣ ███ ╠═══╗ ║
║║ 8 ║ ███ ║45 ║ ║
║╚═══╩═══════════╩═══╝ ║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
║ 1 2 3 4 5 6 7 8 9 ║
╚═════════════════════════════════════╝</value>
</data>
</root>

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -10,7 +10,7 @@
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/l10n_master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/l10n_master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/l10n_master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/l10n_master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/l10n_master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/l10n_master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/l10n_master/README/README-Chinese_Traditional.md)
</div>

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="图标"/>
# Minecraft 控制台客户端 (MCC)
[文档](https://mccteam.github.io/) | [下载](#download) | [安装](https://mccteam.github.io/guide/installation.html) | [配置](https://mccteam.github.io/guide/configuration.html) | [使用方法](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions 构建状态](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord 服务器" /></a>
</div>
## **关于 **
**Minecraft 控制台客户端 (MCC)** 是一个轻量级、跨平台、基于文本用户界面的 Minecraft 客户端,适用于 **Java 国际版**,允许您连接到任何 Minecraft Java 国际版服务器,以快速简单的方式发送命令与接受文本消息,而无需打开 Minecraft 游戏。
## 下载
从 [Releases](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) 获取开发构建
## 如何使用 📚
- 🌐 [完整文档](https://mccteam.github.io/)
- 📦 [安装](https://mccteam.github.io/guide/installation.html)
- 📖 [使用](https://mccteam.github.io/guide/usage.html)
- ⚙️ [配置](https://mccteam.github.io/guide/configuration.html)
- 🤖 [聊天机器人](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [示例配置文件](MinecraftClient/config/)
## 获取帮助 🙋
查看[网站](https://mccteam.github.io/)、[README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) 以及[交流区](https://github.com/MCCTeam/Minecraft-Console-Client/discussions):也许你的问题已经在那里得到了解答。 如果没有,请创建一个[新的交流帖](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new)并提出你的问题。 如果你发现了一个 bug请在 [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) 页面进行反馈。
## Discord
我们创建了一个 Discord 服务器, [点击此处](https://discord.gg/sfBv4TtpC9)加入。
## 帮助我们 ❤️
我们是个较小的社区,所以我们需要帮助来实现对新 Minecraft 版本的升级、修复 bug 以及扩展项目。 我们一直在寻找有动力的人来参与贡献。 如果你觉得你是那个人,请查看 [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) 页面 :)
## 如何进行贡献 📝
如果你希望为 Minecraft 控制台客户端做出贡献,很好,只需 fork 仓库并向 _Master_ 分支上提交一个 Pull Request 即可。 如果你希望为网站 / 在线文档做出贡献,请参阅[网站的 git 仓库](https://github.com/MCCTeam/MCCTeam.github.io)。
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats 分析")
## 翻译 Minecraft 控制台客户端 (MCC) 🌍
帮助MCC改进翻译请访问 [Crowdin - Minecraft控制台客户端](https://crwd.in/minecraft-console-client)。
MCC 现在支持这些语言(按字母顺序排列):
* `de.ini` : Deutsch - German
* `en.ini`: English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## 从源码构建 🏗️
这部分已经被移动到了我们的新[文档站](https://mccteam.github.io/guide/installation.html#building-from-the-source-code)上。
## 许可证⚖️
除非特别说明,代码均来自 MCC 团队或贡献者,并且可在 CDDL-1.0 许可下使用。 否则,许可证和原始作者将在源文件头中提及。 CDDL-1.0 许可的主要条款基本上是以下内容:
- 无论您希望将其用于整个程序或部分程序,您都可以在任何程序中使用许可的代码,而需考虑程序整体的许可证(或者说,除了您使用的代码之外的部分)。 程序本身可以是开源或闭源的,免费或商业的。
- 然而,在所有情况下,对 CDDL 代码的任何修改、改进或补充(任何直接修改 CDDL 代码的代码都被视为对 CDDL 代码的补充,因此受到此要求的约束;例如,使用快速查找表修改数学函数使得该表本身成为 CDDL 代码的补充,无论它是否在自己的源代码文件中)必须在 CDDL 许可下以源代码的形式在公共和免费的情况下提供。
- 在使用 CDDL 代码的任何程序(源代码或二进制文件)中,必须提及 CDDL 代码的来源(项目或作者)。 此外,对 CDDL 代码的修改(必须以源代码的形式分发)不能删除指示代码来源的声明。
更多信息http://qstuff.blogspot.fr/2007/04/why-cddl.html 完整协议http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **關於 **
**Minecraft 主控台客戶端 (MCC)** 是一个輕量級、跨平台、基於命令列介面的 Minecraft 客戶端,適用於 **Java 版**,允許你連接到任何 Minecraft Java 版伺服器,以快速簡單的方式發送命令與接收文字信息,而無需打開 Minecraft 遊戲。
## 下載
從 [Releases 頁面](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)取得已編譯的開發版程式
## 如何使用 📚
- 🌐 [完整文檔](https://mccteam.github.io/)
- 📦 [安裝](https://mccteam.github.io/guide/installation.html)
- 📖 [使用方法](https://mccteam.github.io/guide/usage.html)
- ⚙️ [設定](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots 機器人](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [範例設定](MinecraftClient/config/)
## 取得幫助 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section. 如果沒有,請建立[新討論串](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new)來提出你的問題。 如果沒有,請建立[新討論串](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new)來提出你的問題。 如果你找到程式錯誤,請到[問題頁面](https://github.com/MCCTeam/Minecraft-Console-Client/issues)回報。
## Discord
我們現在有Discord伺服器了請[按此](https://discord.gg/sfBv4TtpC9)加入。
## 幫助我們 ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :) 我們一直在尋找有動力的人來參與貢獻。 我們一直在尋找有動力的人來參與貢獻。 如果你覺得你是那個人,請查看[問題頁面](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) :)
## 如何貢獻 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io). To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io). 如果你希望為網站 / 線上文檔做出貢獻,請參閱[網站的 git 倉庫](https://github.com/MCCTeam/MCCTeam.github.io)。 如果你希望為網站 / 線上文檔做出貢獻,請參閱[網站的 git 倉庫](https://github.com/MCCTeam/MCCTeam.github.io)。
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## 翻譯 Minecraft Console Client 🌍
要改進 MCC 的翻譯,請到:[Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client)
MCC 現在支援以下的語言(按英文字母排序):
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## 從原始碼建置 🏗️
此部分已經移到我們的新[線上文檔](https://mccteam.github.io/guide/installation.html#building-from-the-source-code)。
## 許可 ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following: Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following: 否則,許可證和原始作者將在原始文件開頭中提及。 CDDL-1.0 許可的主要條款基本上是以下內容:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial. The program itself may be open or closed source, free or commercial. The program itself may be open or closed source, free or commercial. The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code. In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code. In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
Minecraft Console Client (MCC) is een simpele app waarmee je Minecraft servers kan joinen, command sturen en berichten ontvangen op een snelle en makkelijke manier zonder Minecraft echt hoeven te openen.
## Download 🔽
https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg
## Hoe Te Gebruiken 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- Bekijk [hier](MinecraftClient/config/) een voorbeeld van de configuratie bestand, deze bevat uitleg om het te gebruiken. Daarnaats kan je de [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) lezen.
## Hulp Krijgen 🙋
Bekijk de [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) en de bestaande [discussies](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Misschien is je vraag daar al beantwoord. Als dat niet zo is open dan een [nieuwe discussie](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) en stel je vraag. Als je een bug vind, rapporteer dat bij de [problemen](https://github.com/MCCTeam/Minecraft-Console-Client/issues) sectie.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We zijn een kleine community, dus we hebben hulp nodig bij het implementeren van verbeteringen voor de nieuwe Minecraft-versies, het oplossen van bugs en het uitbreiden van het project. We zijn altijd op zoek naar gemotiveerde mensen om een steentje bij te dragen. Als je het gevoel hebt dat jij de persoon bent die wij zoeken, kijk dan eens naar de [problemen](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) sectie :)
## Hoe draag je bij 📝
Als je graag mee wilt helpen aan Minecraft Console Client, geweldig! Fork de repository en dien een pull request in op de *Master* branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Minecraft Console Client Vertalen 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
Dit gedeelte is verplaatst naar onze nieuwe documentatiewebsite. [Klik hier](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## Licentie ⚖️
Tenzij anders aangegeven, is de code van hete MCC Team of vrijwilligers, en beschikbaar onder CDDL-1.0. De licentie en orginele autheur zijn te vinden in de kopteksten van de bronnen te vinden. De belangrijkste punten van de CDDL-1.0 licentie zijn als volgt:
- Je mag de gelicentieerde code in zijn geheel of gedeeltelijk gebruiken in je eigen programma's, ongeacht de licentie van het programma als geheel (of beter gezegd, als exclusief de code die u leent). Het programma zelf kan open of closed source, gratis of commercieel zijn.
- In alle gevallen echter, eventuele wijzigingen, verbeteringen of toevoegingen aan de CDDL-code (elke code waarnaar wordt verwezen in directe wijzigingen aan de CDDL-code wordt beschouwd als een toevoeging aan de CDDL-code en is dus gebonden aan deze vereiste; bijvoorbeeld een wijziging van een wiskundige functie om een snelle opzoektabel te gebruiken, maakt die tabel zelf een toevoeging aan de CDDL-code, ongeacht of het in een eigen broncodebestand staat) moet openbaar en vrij beschikbaar worden gesteld in de bron, onder de CDDL-licentie zelf.
- In elk programma (bron of binair) dat CDDL-code gebruikt, moet herkenning worden gegeven aan de bron (project of auteur) van de CDDL-code. Ook mogen wijzigingen in de CDDL-code (die als bron moet worden verspreid) geen kennisgevingen verwijderen die de afkomst van de code aangeven.
Meer info op http://qstuff.blogspot.fr/2007/04/why-cddl.html Volledige licentie op http://opensource.org/licenses/CDDL-1.0

View file

@ -1,76 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md)
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **О нас**
**Майнкрафт консольный клиент (MCC)** — лёгкий кросс-платформенный клиент с открытым исходным кодом для версии **Java**, позволяющей подключаться к любому серверу Minecraft, отправка команд и получение текстовых сообщений быстрым и простым способом без открытия основной игры Minecraft.
## Скачать
Получите тестовые сборки из раздела [Релизы](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## Как пользоваться 📚
- 🌐 [Полная документация](https://mccteam.github.io/)
- 📦 [Установка](https://mccteam.github.io/guide/installation.html)
- 📖 [Использование](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Конфигурация](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Чат-боты](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Примеры конфигурационных файлов](MinecraftClient/config/)
## Получение помощи 🙋
Ознакомьтесь с [сайтом](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) и существующими [обсуждениями](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Возможно здесь ответ на ваш вопрос. Если нет, откройте [Новое обсуждение](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) и задайте свой вопрос. Если вы нашли ошибку, пожалуйста, сообщите об этом в разделе [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues).
## Дискорд
Теперь у нас есть Discord сервер, нажмите [здесь](https://discord.gg/sfBv4TtpC9), чтобы присоединиться.
## Помощь нам ❤️
Мы — небольшое сообщество, поэтому нам нужна помощь в обновлении для новых версий майнкрафт, исправлении ошибок и расширении проекта. Мы всегда ищем мотивированных людей для того чтобы внести свой вклад. Если вам кажется, что это может быть вы, пожалуйста, взгляните на [проблемы](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) раздел :)
## Как принять участие 📝
Если вы хотите внести свой вклад в консольный клиент Minecraft, просто форкните репозиторий и отправьте запрос на слияние в ветке астер_. Чтобы внести свой вклад в развитие сайта / онлайн-документации, см. также [репозиторий веб-сайтов](https://github.com/MCCTeam/MCCTeam.github.io).
![Другое](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Отображение аналитики")
## Перевод консольного клиента майнкрафт 🌍
Чтобы улучшить перевод для MCC, посетите [Crowdin - Консольный клиент майнкрафт](https://crwd.in/minecraft-console-client).
MCC теперь поддерживает следующие языки (алфавитный порядок) :
* `de.ini` : Deutsch - Немецкий язык
* `en.ini` : English - Английский язык
* `fr.ini` : Francais - Французский язык
* `ru.ini` : Русский - Русский язык
* `tr.ini` : Türkçe - Турецкий язык
* `vi.ini` : Tiếng Việt - Вьетнамский язык
* `zh-Hans.ini` : 简体中文 - Китайская упрощенная
* `zh-Hant.ini` : 繁體中文 - Китайская традиционная
## Сборка из исходного кода 🏗️
Этот раздел был перемещен на наш новый [сайт документации](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## Лицензия ⚖️
Если не указано конкретно, код от команды MCC или участника и доступен в соответствии с CDDL-1.0. В противном случае лицензия и оригинальный автор упоминаются в заголовках исходных файлов. Основными условиями лицензии CDDL-1.0 являются:
- Вы можете использовать лицензионный код полностью или частично в любой программе, которую вы хотите, независимо от лицензии программы в целом (или, скорее, за исключением кода, который вы занимаете). Сама программа может быть открытой или закрытой, свободной или коммерческой.
- Однако во всех случаях любые изменения, улучшения, или дополнения к CDDL коду (любой код, на который ссылаются прямые модификации кода CDDL считается добавлением кода CDDL, и так связано этим требованием; напр. модификация функции математики для использования таблицы быстрого поиска делает эту таблицу добавлением к CDDL коду, независимо от того, находится ли он в собственном файле исходного кода) должен быть общедоступным и свободно доступным в исходных кодах, под лицензией CDDL.
- В любой программе (исходный код или бинарный код), использующей код CDDL, распознавание должно быть передано источнику (проекту или автору) CDDL кода. Кроме того, модификации CDDL кода (который должен быть распространен в качестве источника) не могут удалять уведомления с указанием происхождения кода.
Больше информации: http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **О пројекту **
**Minecraft Console Client (MCC)** је оптимизован **Мајнкрафт** конзолни клијент отвореног кода за **Јава** верзију игре који Вам омогућава да се повежете на било који Манјкрафт Јава сервер, да шаљете и примате поруке брзо и лако, без потребе да отварате главну Манјкрафт игру.
## Преузимање
Нај новију верзију клијента можете да преузмете [овде](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## Корисни линкови 📚
- 🌐 [Документација](https://mccteam.github.io/)
- 📦 [Инсталација](https://mccteam.github.io/guide/installation.html)
- 📖 [Коришћење](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Подешавање](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Ботови](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Примери датотека за подешавање](MinecraftClient/config/)
## Помоћ 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Дискорд
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Помозите нам ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## Допринос пројекту 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Превођење пројекта 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
Пројекат је тренутно предевен на следће језике (сортирано по Енглеском алфабету):
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Прављење извршне датотеке из кода 🏗️
Ова секција је померена на наш вебсајт са документацијом: [Прављење извршне датотеке из кода](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## Лиценца ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
Главни услови CDDL-1.0 лиценце гласе:

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **Bilgilendirme **
**Minecraft Console Client (MCC)**, herhangi bir Minecraft Java sunucusuna bağlanmanıza, oyunu açmak zorunda kalmadan hızlı ve kolay bir şekilde komutlar göndermenize ve metin mesajları almanıza olanak tanıyan **Java** sürümü için hafif bir çapraz platform açık kaynaklı Minecraft TUI istemcisidir. Minecraft oyunu.
## İndir
[Releases](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) kısmından güncellenmiş yeni sürümleri indirin.
## Nasıl Kullanılır 📚
- 🌐 [Kütüphaneler](https://mccteam.github.io/)
- 📦 [Kurulum](https://mccteam.github.io/guide/installation.html)
- 📖 [Kullanım](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Yapılandırma](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Sohbet Botu](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Örnek yapılandırma dosyaları](MinecraftClient/config/)
## Yardım Alma 🙋
[Web adresimize](https://mccteam.github.io/), [README'ye](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) ve mevcut [Tartışmalara](https://github.com/MCCTeam/Minecraft-Console-Client/discussions) göz atın: Belki sorunuz orada yanıtlanmıştır. Değilse, lütfen [Yeni Tartışma](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) açın ve sorunuzu sorun. Bir hata bulursanız, lütfen bunu [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) bölümünde bildirin.
## Discord
Artık bir Discord sunucumuz var, katılmak için [buraya](https://discord.gg/sfBv4TtpC9) tıklayın.
## Bize Yardım Etmek ❤️
Biz küçük bir topluluğuz, bu nedenle yeni Minecraft sürümleri için yükseltmeleri uygulamak, hataları düzeltmek ve projeyi geliştirmek için yardıma ihtiyacımız var. Her zaman katkıda bulunacak motive insanlar arıyoruz. Siz olabileceğini düşünüyorsanız, lütfen [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) kısmına bir göz atın
## Nasıl Katkıda Bulunulur 📝
Minecraft Console Client için katkıda bulunmak istiyorsanız, harika, _Master_ bölümünü forklayın ve katkıda bulunduğunz yeri pull request ile gönderin. Web sitemize / çevrimiçi belgelere katkıda bulunmak için ayrıca [Website repository] kısmına bakın.
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Minecraft Console Client Çevirme 🌍
MCC çevirmek veya çeviri iyileştirmek içn lütfen şurayı ziyaret edin: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC artık aşağıdaki dilleri desteklemektedir (Alfabetik sıra) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Kaynaktan kurmak için🏗
Bu bölüm yeni [Kütüphaneler web sitemize](https://mccteam.github.io/guide/installation.html#building-from-the-source-code) taşındı.
## Lisans ⚖️
Özel olarak belirtilmediği sürece, kod MCC Ekibine veya Katkıda Bulunanlara aittir ve CDDL-1.0 altında mevcuttur. Aksi takdirde, kaynak dosya başlıklarında lisans ve orijinal yazar belirtilir. CDDL-1.0 lisansının ana koşulları temel olarak aşağıdaki gibidir:
- Lisanslı kodu, programın bir bütün olarak (veya daha doğrusu ödünç aldığınız kod hariç) lisansı ne olursa olsun, dilediğiniz herhangi bir programda kısmen veya tamamen kullanabilirsiniz. Programın kendisi açık veya kapalı kaynak, ücretsiz veya ticari olabilir.
- Bununla birlikte, her durumda, CDDL kodunda yapılan herhangi bir değişiklik, iyileştirme veya ekleme (CDDL kodunda doğrudan değişikliklerde atıfta bulunulan herhangi bir kod, CDDL koduna bir ek olarak kabul edilir ve bu nedenle bu gereksinime tabidir; örneğin bir değişiklik hızlı arama tablosu kullanmak için bir matematik işlevinin kullanılması, bu tablonun kendisinin bir kaynak kod dosyasında olup olmadığına bakılmaksızın, bu tablonun kendisini CDDL koduna bir ek yapar) CDDL lisansının kendisi altında kaynakta halka açık ve ücretsiz olarak erişilebilir hale getirilmelidir.
- CDDL kodunu kullanan herhangi bir programda (kaynak veya ikili), CDDL kodunun kaynağına (proje veya yazar) tanınma verilmelidir. Ayrıca, CDDL kodunda (kaynak olarak dağıtılması gereken) yapılan değişiklikler, kodun kökenini gösteren bildirimleri kaldırmayabilir.
Daha fazla bilgi: http://qstuff.blogspot.fr/2007/04/why-cddl.html Tüm lisans: http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Download
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## How to use 📚
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Getting Help 🙋
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
We now have a Discord server, click [here](https://discord.gg/sfBv4TtpC9) to join.
## Helping Us ❤️
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## How to contribute 📝
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,84 +0,0 @@
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>
# Minecraft Console Client (MCC)
[Documentation](https://mccteam.github.io/) | [Download](#download) | [Installation](https://mccteam.github.io/guide/installation.html) | [Configuration](https://mccteam.github.io/guide/configuration.html) | [Usage](https://mccteam.github.io/guide/usage.html)
</div>
<div align="center">
[English](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README.md) | [Nederlands](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Dutch.md) | [Русский](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Russian.md) | [Српски](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Serbian_Cyrillic.md) | [Türkçe](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Turkish.md) | [Tiếng Việt](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Vietnamese.md) | [简体中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Simplified.md) | [繁體中文](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/README/README-Chinese_Traditional.md)
</div>
<div align="center">
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) <a href="https://discord.gg/sfBv4TtpC9"><img src="https://img.shields.io/discord/1018553894831403028?color=5865F2&logo=discord&logoColor=white" alt="Discord server" /></a>
</div>
## **About **
**Minecraft Console Client (MCC)** is a lightweight cross-platform open-source Minecraft TUI client for **Java** edition that allows you to connect to any Minecraft Java server, send commands and receive text messages in a fast and easy way without having to open the main Minecraft game.
## Hướng dẫn sử dụng 📚
Get development builds from the [Releases section](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
## Hỗ trợ 🙋
- 🌐 [Full Documentation](https://mccteam.github.io/)
- 📦 [Installation](https://mccteam.github.io/guide/installation.html)
- 📖 [Usage](https://mccteam.github.io/guide/usage.html)
- ⚙️ [Configuration](https://mccteam.github.io/guide/configuration.html)
- 🤖 [Chat Bots](https://mccteam.github.io/guide/chat-bots.html)
- 📝 [Sample configuration files](MinecraftClient/config/)
## Giúp đỡ chúng tôi ❤️
Check out the [Website](https://mccteam.github.io/), [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual) and existing [Discussions](https://github.com/MCCTeam/Minecraft-Console-Client/discussions): Maybe your question is answered there. If not, please open a [New Discussion](https://github.com/MCCTeam/Minecraft-Console-Client/discussions/new) and ask your question. If you find a bug, please report it in the [Issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues) section.
## Discord
Hãy xem [file cài đặt mẫu](MinecraftClient/config/) có bao gồm hướng dẫn sử dụng [README](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config#minecraft-console-client-user-manual).
## Dịch Minecraft Console Client 🌍
We are a small community so we need help to implement upgrades for new Minecraft versions, fixing bugs and expanding the project. We are always looking for motivated people to contribute. If you feel like it could be you, please have a look at the [issues](https://github.com/MCCTeam/Minecraft-Console-Client/issues?q=is%3Aissue+is%3Aopen+label%3Awaiting-for%3Acontributor) section :)
## Xây từ gốc 🏗️
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍
To improve translations for MCC, please visit: [Crowdin - Minecraft Console Client](https://crwd.in/minecraft-console-client).
MCC now supports the following languages (Alphabetical order) :
* `de.ini` : Deutsch - German
* `en.ini` : English - English
* `fr.ini` : Français (France) - French
* `ru.ini` : Русский (Russkiy) - Russian
* `tr.ini` : Türkçe (Türkiye) - Turkish
* `vi.ini` : Tiếng Việt (Việt Nam) - Vietnamese
* `zh-Hans.ini` : 简体中文 - Chinese Simplified
* `zh-Hant.ini` : 繁體中文 - Chinese Traditional
## Building from the source 🏗️
This section has been moved to our new [Documentation website](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html Full license at http://opensource.org/licenses/CDDL-1.0

View file

@ -1,13 +1,32 @@
files:
- source: /MinecraftClient/Resources/Translations/Translations.resx
translation: /MinecraftClient/Resources/Translations/Translations.%osx_code%.resx
- source: /MinecraftClient/Resources/AsciiArt/AsciiArt.resx
translation: /MinecraftClient/Resources/AsciiArt/AsciiArt.%osx_code%.resx
- source: /README.md
translation: /README/README-%language%.md
- source: /docs/.vuepress/translations/en.json
translation: /docs/.vuepress/translations/%osx_code%.json
- source: /docs/README.md
translation: /docs/l10n/%osx_code%/README.md
- source: /docs/guide/*.md
translation: /docs/l10n/%osx_code%/guide/%original_file_name%
"project_id_env": "CROWDIN_PROJECT_ID"
"api_token_env": "CROWDIN_PERSONAL_TOKEN"
"base_path": "/"
"preserve_hierarchy": true
"base_url": "https://api.crowdin.com"
"files": [
{
"source": "/MinecraftClient/Resources/Translations/Translations.resx",
"translation": "/MinecraftClient/Resources/Translations/Translations.%osx_code%.resx"
},
{
"source": "/MinecraftClient/Resources/AsciiArt/AsciiArt.resx",
"translation": "/MinecraftClient/Resources/AsciiArt/AsciiArt.%osx_code%.resx"
},
{
"source": "/README.md",
"translation": "/README/README-%language%.md"
},
{
"source": "/docs/.vuepress/translations/en.json",
"translation": "/docs/.vuepress/translations/%osx_code%.json"
},
{
"source": "/docs/README.md",
"translation": "/docs/l10n/%osx_code%/README.md"
},
{
"source": "/docs/guide/*.md",
"translation": "/docs/l10n/%osx_code%/guide/%original_file_name%"
}
]

View file

@ -1,32 +0,0 @@
{
"title": "Minecraft Console Client",
"description": "Documentation website for the Minecraft Console Client (MCC)",
"helpUsTranslate": "Help us translate",
"theme": {
"selectLanguageText": "Languages",
"selectLanguageAriaLabel": "Select language",
"editLinkText": "Edit this page",
"lastUpdatedText": "Last Updated",
"contributorsText": "Contributors",
"tip": "Tip",
"warning": "Warning",
"danger": "Danger",
"notFound": [
"There's nothing here.",
"How did we get here?",
"That's a Four-Oh-Four.",
"Looks like we've got some broken links."
],
"backToHome": "Take me home",
"openInNewWindow": "open in new window",
"toggleColorMode": "toggle color mode",
"toggleSidebar": "toggle sidebar"
},
"navbar": {
"AboutAndFeatures": "About & Features",
"Installation": "Installation",
"Usage": "Usage",
"Configuration": "Configuration",
"ChatBots": "ChatBots"
}
}

View file

@ -1,32 +0,0 @@
{
"title": "Minecraft Console Client",
"description": "Documentation website for the Minecraft Console Client (MCC)",
"helpUsTranslate": "Help us translate",
"theme": {
"selectLanguageText": "Languages",
"selectLanguageAriaLabel": "Select language",
"editLinkText": "Edit this page",
"lastUpdatedText": "Last Updated",
"contributorsText": "Contributors",
"tip": "Tip",
"warning": "Warning",
"danger": "Danger",
"notFound": [
"There's nothing here.",
"How did we get here?",
"That's a Four-Oh-Four.",
"Looks like we've got some broken links."
],
"backToHome": "Take me home",
"openInNewWindow": "open in new window",
"toggleColorMode": "toggle color mode",
"toggleSidebar": "toggle sidebar"
},
"navbar": {
"AboutAndFeatures": "About & Features",
"Installation": "Installation",
"Usage": "Usage",
"Configuration": "Configuration",
"ChatBots": "ChatBots"
}
}

View file

@ -1,32 +0,0 @@
{
"title": "Minecraft Console Client",
"description": "Documentation website for the Minecraft Console Client (MCC)",
"helpUsTranslate": "Help us translate",
"theme": {
"selectLanguageText": "Languages",
"selectLanguageAriaLabel": "Select language",
"editLinkText": "Edit this page",
"lastUpdatedText": "Last Updated",
"contributorsText": "Contributors",
"tip": "Tip",
"warning": "Warning",
"danger": "Danger",
"notFound": [
"There's nothing here.",
"How did we get here?",
"That's a Four-Oh-Four.",
"Looks like we've got some broken links."
],
"backToHome": "Take me home",
"openInNewWindow": "open in new window",
"toggleColorMode": "toggle color mode",
"toggleSidebar": "toggle sidebar"
},
"navbar": {
"AboutAndFeatures": "About & Features",
"Installation": "Installation",
"Usage": "Usage",
"Configuration": "Configuration",
"ChatBots": "ChatBots"
}
}

View file

@ -1,32 +0,0 @@
{
"title": "Minecraft Console Client",
"description": "Documentation website for the Minecraft Console Client (MCC)",
"helpUsTranslate": "Help us translate",
"theme": {
"selectLanguageText": "Languages",
"selectLanguageAriaLabel": "Select language",
"editLinkText": "Edit this page",
"lastUpdatedText": "Last Updated",
"contributorsText": "Contributors",
"tip": "Tip",
"warning": "Warning",
"danger": "Danger",
"notFound": [
"There's nothing here.",
"How did we get here?",
"That's a Four-Oh-Four.",
"Looks like we've got some broken links."
],
"backToHome": "Take me home",
"openInNewWindow": "open in new window",
"toggleColorMode": "toggle color mode",
"toggleSidebar": "toggle sidebar"
},
"navbar": {
"AboutAndFeatures": "About & Features",
"Installation": "Installation",
"Usage": "Usage",
"Configuration": "Configuration",
"ChatBots": "ChatBots"
}
}

View file

@ -1,32 +0,0 @@
{
"title": "Minecraft Console Client",
"description": "Documentation website for the Minecraft Console Client (MCC)",
"helpUsTranslate": "Help us translate",
"theme": {
"selectLanguageText": "Languages",
"selectLanguageAriaLabel": "Select language",
"editLinkText": "Edit this page",
"lastUpdatedText": "Last Updated",
"contributorsText": "Contributors",
"tip": "Tip",
"warning": "Warning",
"danger": "Danger",
"notFound": [
"There's nothing here.",
"How did we get here?",
"That's a Four-Oh-Four.",
"Looks like we've got some broken links."
],
"backToHome": "Take me home",
"openInNewWindow": "open in new window",
"toggleColorMode": "toggle color mode",
"toggleSidebar": "toggle sidebar"
},
"navbar": {
"AboutAndFeatures": "About & Features",
"Installation": "Installation",
"Usage": "Usage",
"Configuration": "Configuration",
"ChatBots": "ChatBots"
}
}

Some files were not shown because too many files have changed in this diff Show more