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https://github.com/MCCTeam/Minecraft-Console-Client
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Allow AutoRelog to relog on server login failed
- Add some explanations for adding a custom bot in the app - Remove debug code in ConsoleIO (see previous commit)
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a543620a80
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4 changed files with 15 additions and 12 deletions
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@ -9,7 +9,17 @@ namespace MinecraftClient
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/// Welcome to the Bot API file !
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/// The virtual class "ChatBot" contains anything you need for creating chat bots
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/// Inherit from this class while adding your bot class to the namespace "Bots", below.
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/// Once your bot is created, simply edit the switch in Program.cs to add the corresponding command-line argument!
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/// Once your bot is created, read the explanations below to start using it in the MinecraftClient app.
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///
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/// Pieces of code to add in other parts of the program for your bot. Line numbers are approximative.
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/// Program.cs:166 | if (Settings.YourBot_Enabled){ handler.BotLoad(new Bots.YourBot()); }
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/// Settings.cs:73 | public static bool YourBot_Enabled = false;
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/// Settings.cs:74 | private enum ParseMode { /* [...] */, YourBot };
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/// Settings.cs:106| case "yourbot": pMode = ParseMode.YourBot; break;
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/// Settings.cs:197| case ParseMode.YourBot: switch (argName.ToLower()) { case "enabled": YourBot_Enabled = str2bool(argValue); break; } break;
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/// Settings.cs:267| + "[YourBot]\r\n" + "enabled=false\r\n"
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/// Here your are. Now you will have a setting in MinecraftClient.ini for enabling your brand new bot.
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/// Delete MinecraftClient.ini to re-generate it or add the lines [YourBot] and enabled=true to the existing one.
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///
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/// <summary>
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@ -164,13 +164,6 @@ namespace MinecraftClient
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default:
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if (k.KeyChar != 0)
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AddChar(k.KeyChar);
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/*
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reading_lock = false;
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WriteLine("CHAR: " + ((int)k.KeyChar));
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if (!System.IO.File.Exists("debug-chars.txt")) { System.IO.File.Create("debug-chars.txt"); }
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System.IO.File.AppendAllText("debug-chars.txt", "'" + k.KeyChar + "' " + ((int)k.KeyChar) + "\r\n");
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reading_lock = true;
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*/
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break;
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}
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}
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@ -119,7 +119,7 @@ namespace MinecraftClient
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else
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{
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Console.WriteLine("Login failed.");
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if (!singlecommand) { Program.ReadLineReconnect(); }
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if (!singlecommand && !handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, "Login failed.")) { Program.ReadLineReconnect(); }
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}
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}
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catch (SocketException)
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@ -235,7 +235,7 @@ namespace MinecraftClient
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if (!handler.HasBeenKicked)
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{
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ConsoleIO.WriteLine("Connection has been lost.");
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if (!handler.OnConnectionLost() && !Program.ReadLineReconnect()) { t_sender.Abort(); }
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if (!handler.OnConnectionLost(ChatBot.DisconnectReason.ConnectionLost, "Connection has been lost.") && !Program.ReadLineReconnect()) { t_sender.Abort(); }
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}
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else if (Program.ReadLineReconnect()) { t_sender.Abort(); }
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}
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@ -183,14 +183,14 @@ namespace MinecraftClient
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System.IO.File.WriteAllText("debug.txt", dump);
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System.Diagnostics.Process.Start("debug.txt");
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}
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public bool OnConnectionLost()
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public bool OnConnectionLost(ChatBot.DisconnectReason reason, string reason_message)
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{
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if (!connectionlost)
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{
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connectionlost = true;
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for (int i = 0; i < bots.Count; i++)
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{
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if (bots[i].OnDisconnect(ChatBot.DisconnectReason.ConnectionLost, "Connection has been lost."))
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if (bots[i].OnDisconnect(reason, reason_message))
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{
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return true; //The client is about to restart
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}
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