Refactoring to asynchronous. (partially completed)

This commit is contained in:
BruceChen 2022-12-20 22:41:14 +08:00
parent 7ee08092d4
commit 096ea0c70c
72 changed files with 6033 additions and 5080 deletions

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@ -751,15 +751,16 @@ Usage examples: "/tell &lt;mybot&gt; connect Server1", "/connect Server2"</value
<value>Connect to a server via a proxy instead of connecting directly
If Mojang session services are blocked on your network, set Enabled_Login=true to login using proxy.
If the connection to the Minecraft game server is blocked by the firewall, set Enabled_Ingame=true to use a proxy to connect to the game server.
/!\ Make sure your server rules allow Proxies or VPNs before setting enabled=true, or you may face consequences!</value>
/!\ Make sure your server rules allow Proxies or VPNs before setting enabled=true, or you may face consequences!
Use "custom", "follow_system" or "disable".</value>
</data>
<data name="Proxy.Enabled_Ingame" xml:space="preserve">
<data name="Proxy.Ingame_Proxy" xml:space="preserve">
<value>Whether to connect to the game server through a proxy.</value>
</data>
<data name="Proxy.Enabled_Login" xml:space="preserve">
<data name="Proxy.Login_Proxy" xml:space="preserve">
<value>Whether to connect to the login server through a proxy.</value>
</data>
<data name="Proxy.Enabled_Update" xml:space="preserve">
<data name="Proxy.MCC_Update_Proxy" xml:space="preserve">
<value>Whether to download MCC updates via proxy.</value>
</data>
<data name="Proxy.Password" xml:space="preserve">