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https://github.com/MCCTeam/Minecraft-Console-Client
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Refactoring to asynchronous. (partially completed)
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72 changed files with 6033 additions and 5080 deletions
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@ -751,15 +751,16 @@ Usage examples: "/tell <mybot> connect Server1", "/connect Server2"</value
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<value>Connect to a server via a proxy instead of connecting directly
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If Mojang session services are blocked on your network, set Enabled_Login=true to login using proxy.
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If the connection to the Minecraft game server is blocked by the firewall, set Enabled_Ingame=true to use a proxy to connect to the game server.
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/!\ Make sure your server rules allow Proxies or VPNs before setting enabled=true, or you may face consequences!</value>
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/!\ Make sure your server rules allow Proxies or VPNs before setting enabled=true, or you may face consequences!
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Use "custom", "follow_system" or "disable".</value>
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</data>
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<data name="Proxy.Enabled_Ingame" xml:space="preserve">
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<data name="Proxy.Ingame_Proxy" xml:space="preserve">
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<value>Whether to connect to the game server through a proxy.</value>
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</data>
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<data name="Proxy.Enabled_Login" xml:space="preserve">
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<data name="Proxy.Login_Proxy" xml:space="preserve">
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<value>Whether to connect to the login server through a proxy.</value>
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</data>
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<data name="Proxy.Enabled_Update" xml:space="preserve">
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<data name="Proxy.MCC_Update_Proxy" xml:space="preserve">
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<value>Whether to download MCC updates via proxy.</value>
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</data>
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<data name="Proxy.Password" xml:space="preserve">
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