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https://github.com/MCCTeam/Minecraft-Console-Client
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Add Sentry Error Tracking (#2670)
* Add Sentry Error Tracking * Omit personally identifiable information and add additional sentry context * Remove debug message * Make sentry opt-out and add related notices and strings Also add Minecraft Version to error context * Update build to send release info to sentry * Adjust sentry error tracking - Send the user-friendly Minecraft Version in the error logs - Capture exceptions in more parts of the application We now capture exceptions from the following locations: - Protocol18 (1.8+) Packet errors - Errors during client initialization phase (When client is about to start, session keys are NEVER sent to sentry) * Make Sentry DSN configurable and repository-specific The Sentry DSN will automatically be filled out on the main repository through the Github Actions build. * Update build-and-release.yml Update sed command * style: change variable name nitpick, just to make it a little bit more descriptive * Add Sentry branding in README. * remove old code (merge conflict)
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11 changed files with 148 additions and 24 deletions
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@ -1,7 +1,6 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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@ -165,8 +164,8 @@ namespace MinecraftClient {
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/// <summary>
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/// Looks up a localized string similar to Send a command on a regular or random basis or make the bot walk around randomly to avoid automatic AFK disconnection
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////!\ Make sure your server rules do not forbid anti-AFK mechanisms!
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////!\ Make sure you keep the bot in an enclosure to prevent it wandering off if you're using terrain handling! (Recommended size 5x5x5).
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/// /!\ Make sure your server rules do not forbid anti-AFK mechanisms!
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/// /!\ Make sure you keep the bot in an enclosure to prevent it wandering off if you're using terrain handling! (Recommended size 5x5x5).
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/// </summary>
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internal static string ChatBot_AntiAfk {
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get {
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@ -231,8 +230,8 @@ namespace MinecraftClient {
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/// <summary>
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/// Looks up a localized string similar to Automatically attack hostile mobs around you
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///You need to enable Entity Handling to use this bot
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////!\ Make sure server rules allow your planned use of AutoAttack
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////!\ SERVER PLUGINS may consider AutoAttack to be a CHEAT MOD and TAKE ACTION AGAINST YOUR ACCOUNT so DOUBLE CHECK WITH SERVER RULES!.
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/// /!\ Make sure server rules allow your planned use of AutoAttack
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/// /!\ SERVER PLUGINS may consider AutoAttack to be a CHEAT MOD and TAKE ACTION AGAINST YOUR ACCOUNT so DOUBLE CHECK WITH SERVER RULES!.
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/// </summary>
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internal static string ChatBot_AutoAttack {
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get {
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@ -501,7 +500,7 @@ namespace MinecraftClient {
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/// Looks up a localized string similar to Automatically catch fish using a fishing rod
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///Guide: https://mccteam.github.io/g/bots/#auto-fishing
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///You can use "/fish" to control the bot manually.
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////!\ Make sure server rules allow automated farming before using this bot.
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/// /!\ Make sure server rules allow automated farming before using this bot.
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/// </summary>
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internal static string ChatBot_AutoFishing {
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get {
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@ -628,7 +627,7 @@ namespace MinecraftClient {
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/// <summary>
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/// Looks up a localized string similar to Automatically relog when disconnected by server, for example because the server is restating
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////!\ Use Ignore_Kick_Message=true at own risk! Server staff might not appreciate if you auto-relog on manual kicks.
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/// /!\ Use Ignore_Kick_Message=true at own risk! Server staff might not appreciate if you auto-relog on manual kicks.
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/// </summary>
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internal static string ChatBot_AutoRelog {
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get {
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@ -675,7 +674,7 @@ namespace MinecraftClient {
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/// <summary>
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/// Looks up a localized string similar to Run commands or send messages automatically when a specified pattern is detected in chat
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///Server admins can spoof chat messages (/nick, /tellraw) so keep this in mind when implementing AutoRespond rules
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////!\ This bot may get spammy depending on your rules, although the global messagecooldown setting can help you avoiding accidental spam.
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/// /!\ This bot may get spammy depending on your rules, although the global messagecooldown setting can help you avoiding accidental spam.
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/// </summary>
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internal static string ChatBot_AutoRespond {
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get {
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@ -707,7 +706,7 @@ namespace MinecraftClient {
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///Documentation: https://mccteam.github.io/g/bots/#discord-bridge
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///Setup:
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///First you need to create a Bot on the Discord Developers Portal, here is a video tutorial: https://www.youtube.com/watch?v=2FgMnZViNPA .
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////!\ IMPORTANT /!\: When creating a bot, you MUST ENABLE "Message Content Intent", "Server Members Intent" and "Presence Intent [rest of string was truncated]";.
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/// /!\ IMPORTANT /!\: When creating a bot, you MUST ENABLE "Message Content Intent", "Server Members Intent" and "Presence Intent [rest of string was truncated]";.
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/// </summary>
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internal static string ChatBot_DiscordBridge {
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get {
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@ -799,8 +798,7 @@ namespace MinecraftClient {
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///NOTE: This is an experimental feature, the bot can be slow at times, you need to walk with a normal speed and to sometimes stop for it to be able to keep up with you
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///It's similar to making animals follow you when you're holding food in your hand.
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///This is due to a slow pathfinding algorithm, we're working on getting a better one
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///You can tweak the update limit and find what works best for you. (NOTE: Do not but a very low one, because you might achieve the opposite,
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/// [rest of string was truncated]";.
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///You can tweak the update limit and find what works best for you. (NOTE: Do not but a very low one, because you might achieve the opposite,
/// [rest of string was truncated]";.
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/// </summary>
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internal static string ChatBot_FollowPlayer {
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get {
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@ -829,7 +827,7 @@ namespace MinecraftClient {
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/// <summary>
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/// Looks up a localized string similar to A small game to demonstrate chat interactions. Players can guess mystery words one letter at a time.
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///You need to have ChatFormat working correctly and add yourself in botowners to start the game with /tell <bot username> start
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////!\ This bot may get a bit spammy if many players are interacting with it.
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/// /!\ This bot may get a bit spammy if many players are interacting with it.
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/// </summary>
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internal static string ChatBot_HangmanGame {
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get {
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@ -903,7 +901,7 @@ namespace MinecraftClient {
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/// <summary>
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/// Looks up a localized string similar to Relay messages between players and servers, like a mail plugin
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///This bot can store messages when the recipients are offline, and send them when they join the server
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////!\ Server admins can spoof PMs (/tellraw, /nick) so enable this bot only if you trust server admins.
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/// /!\ Server admins can spoof PMs (/tellraw, /nick) so enable this bot only if you trust server admins.
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/// </summary>
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internal static string ChatBot_Mailer {
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get {
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@ -917,7 +915,7 @@ namespace MinecraftClient {
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///The maps are rendered into Rendered_Maps folder if the Save_To_File is enabled.
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///NOTE:
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///If some servers have a very short time for solving captchas, enabe Auto_Render_On_Update to see them immediatelly in the console.
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////!\ Make sure server rules allow bots to be used on the server, or you risk being punished..
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/// /!\ Make sure server rules allow bots to be used on the server, or you risk being punished..
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/// </summary>
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internal static string ChatBot_Map {
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get {
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@ -1020,7 +1018,7 @@ namespace MinecraftClient {
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/// <summary>
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/// Looks up a localized string similar to Send MCC console commands to your bot through server PMs (/tell)
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///You need to have ChatFormat working correctly and add yourself in botowners to use the bot
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////!\ Server admins can spoof PMs (/tellraw, /nick) so enable RemoteControl only if you trust server admins.
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/// /!\ Server admins can spoof PMs (/tellraw, /nick) so enable RemoteControl only if you trust server admins.
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/// </summary>
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internal static string ChatBot_RemoteControl {
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get {
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@ -1031,7 +1029,7 @@ namespace MinecraftClient {
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/// <summary>
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/// Looks up a localized string similar to Enable recording of the game (/replay start) and replay it later using the Replay Mod (https://www.replaymod.com/)
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///Please note that due to technical limitations, the client player (you) will not be shown in the replay file
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////!\ You SHOULD use /replay stop or exit the program gracefully with /quit OR THE REPLAY FILE MAY GET CORRUPT!.
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/// /!\ You SHOULD use /replay stop or exit the program gracefully with /quit OR THE REPLAY FILE MAY GET CORRUPT!.
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/// </summary>
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internal static string ChatBot_ReplayCapture {
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get {
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@ -1060,7 +1058,7 @@ namespace MinecraftClient {
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/// <summary>
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/// Looks up a localized string similar to This bot allows you to send and receive messages and commands via a Telegram Bot DM or to receive messages in a Telegram channel.
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////!\ NOTE: You can't send messages and commands from a group channel, you can only send them in the bot DM, but you can get the messages from the client in a group channel.
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/// /!\ NOTE: You can't send messages and commands from a group channel, you can only send them in the bot DM, but you can get the messages from the client in a group channel.
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///-----------------------------------------------------------
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///Setup:
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///First you need to create a Telegram bot and obtain an API key, to do so, go to Telegram and find @botfather
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@ -1451,6 +1449,15 @@ namespace MinecraftClient {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Set to false to opt-out of Sentry error logging..
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/// </summary>
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internal static string Main_Advanced_enable_sentry {
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get {
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return ResourceManager.GetString("Main.Advanced.enable_sentry", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Toggle entity handling..
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/// </summary>
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/// Looks up a localized string similar to Connect to a server via a proxy instead of connecting directly
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///If Mojang session services are blocked on your network, set Enabled_Login=true to login using proxy.
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///If the connection to the Minecraft game server is blocked by the firewall, set Enabled_Ingame=true to use a proxy to connect to the game server.
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////!\ Make sure your server rules allow Proxies or VPNs before setting enabled=true, or you may face consequences!.
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/// /!\ Make sure your server rules allow Proxies or VPNs before setting enabled=true, or you may face consequences!.
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/// </summary>
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internal static string Proxy {
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get {
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@ -2005,4 +2012,4 @@ namespace MinecraftClient {
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}
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}
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}
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}
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}
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<data name="Main.General.AuthlibServer" xml:space="preserve">
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<value>Yggdrasil authlib server domain name and port.</value>
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</data>
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<data name="Main.Advanced.enable_sentry" xml:space="preserve">
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<value>Set to false to opt-out of Sentry error logging.</value>
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</data>
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</root>
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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@ -5782,6 +5781,15 @@ namespace MinecraftClient {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to MCC uses Sentry to log errors. You can opt-out by setting the EnableSentry option in the configuration file to false..
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/// </summary>
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internal static string mcc_sentry_logging {
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get {
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return ResourceManager.GetString("mcc.sentry_logging", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Server is in offline mode..
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/// </summary>
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<data name="mcc.select_profile" xml:space="preserve">
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<value>Select a profile from available profiles:</value>
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</data>
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<data name="mcc.sentry_logging" xml:space="preserve">
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<value>MCC uses Sentry to log errors. You can opt-out by setting the EnableSentry option in the configuration file to false.</value>
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</data>
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</root>
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