Crowdin localization support (#2310)

* Switching to use resource files

* Update Crowdin configuration file

* Code cleanup
This commit is contained in:
BruceChen 2022-10-28 11:13:20 +08:00 committed by GitHub
parent a27491c1b6
commit 077e3a5e9f
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GPG key ID: 4AEE18F83AFDEB23
193 changed files with 102089 additions and 3564 deletions

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@ -1,11 +1,13 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using MinecraftClient.Protocol;
using MinecraftClient.Proxy;
using Tomlet;
@ -33,7 +35,7 @@ namespace MinecraftClient
public static string TranslationsFile_Website_Index = "https://piston-meta.mojang.com/v1/packages/b5c7548ddb9e584e84a5f762da5b78211c715a63/1.19.json";
public static string TranslationsFile_Website_Download = "http://resources.download.minecraft.net";
public const string TranslationDocUrl = "https://mccteam.github.io/guide/contibuting.html#translations";
public const string TranslationProjectUrl = "https://crwd.in/minecraft-console-client";
public const string GithubReleaseUrl = "https://github.com/MCCTeam/Minecraft-Console-Client/releases";
public const string GithubLatestReleaseUrl = GithubReleaseUrl + "/latest";
@ -125,14 +127,18 @@ namespace MinecraftClient
public static Tuple<bool, bool> LoadFromFile(string filepath)
{
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
TomlDocument document;
try
{
document = TomlParser.ParseFile(filepath);
Thread.CurrentThread.CurrentCulture = Program.ActualCulture;
Config = TomletMain.To<GlobalConfig>(document);
}
catch (Exception ex)
{
Thread.CurrentThread.CurrentCulture = Program.ActualCulture;
try
{
// The old configuration file has been backed up as A.
@ -141,14 +147,13 @@ namespace MinecraftClient
{
string newFilePath = Path.ChangeExtension(filepath, ".backup.ini");
File.Copy(filepath, newFilePath, true);
ConsoleIO.WriteLineFormatted("§cPlease use the newly generated MinecraftClient.ini");
ConsoleIO.WriteLineFormatted("§cThe old MinecraftClient.ini has been backed up as " + newFilePath);
ConsoleIO.WriteLine(Translations.GetOrNull("mcc.run_with_default_settings") ?? "\nMCC is running with default settings.");
ConsoleIO.WriteLineFormatted("§c" + Translations.mcc_use_new_config);
ConsoleIO.WriteLineFormatted("§c" + string.Format(Translations.mcc_backup_old_config, newFilePath));
return new(false, true);
}
}
catch { }
ConsoleIO.WriteLineFormatted(Translations.GetOrNull("config.load.fail") ?? "§cFailed to load settings:§r");
ConsoleIO.WriteLineFormatted(Translations.config_load_fail);
ConsoleIO.WriteLine(ex.GetFullMessage());
return new(false, false);
}
@ -157,7 +162,9 @@ namespace MinecraftClient
public static void WriteToFile(string filepath, bool backupOldFile)
{
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
string tomlString = TomletMain.TomlStringFrom(Config);
Thread.CurrentThread.CurrentCulture = Program.ActualCulture;
string[] tomlList = tomlString.Split('\n');
StringBuilder newConfig = new();
@ -169,7 +176,11 @@ namespace MinecraftClient
string config = matchComment.Groups[1].Value, comment = matchComment.Groups[2].Value;
if (config.Length > 0)
newConfig.Append(config).Append(' ', Math.Max(1, CommentsAlignPosition - config.Length) - 1);
newConfig.Append("# ").AppendLine(Translations.TryGet(comment).ReplaceLineEndings());
string? comment_trans = Translations.ResourceManager.GetString(comment);
if (string.IsNullOrEmpty(comment_trans))
newConfig.Append("# ").AppendLine(comment.ReplaceLineEndings());
else
newConfig.Append("# ").AppendLine(comment_trans.Replace("\n", "\n# ").ReplaceLineEndings());
}
else
{
@ -200,7 +211,7 @@ namespace MinecraftClient
catch (Exception ex)
{
backupSuccessed = false;
ConsoleIO.WriteLineFormatted(Translations.TryGet("config.backup.fail", backupFilePath));
ConsoleIO.WriteLineFormatted(string.Format(Translations.config_backup_fail, backupFilePath));
ConsoleIO.WriteLine(ex.Message);
}
}
@ -210,7 +221,7 @@ namespace MinecraftClient
try { File.WriteAllBytes(filepath, newConfigByte); }
catch (Exception ex)
{
ConsoleIO.WriteLineFormatted(Translations.TryGet("config.write.fail", filepath));
ConsoleIO.WriteLineFormatted(string.Format(Translations.config_write_fail, filepath));
ConsoleIO.WriteLine(ex.Message);
}
}
@ -232,13 +243,13 @@ namespace MinecraftClient
{
//Load settings as --setting=value and --section.setting=value
if (!argument.Contains('='))
throw new ArgumentException(Translations.Get("error.setting.argument_syntax", argument));
throw new ArgumentException(string.Format(Translations.error_setting_argument_syntax, argument));
throw new NotImplementedException();
}
else if (argument.StartsWith("-") && argument.Length > 1)
{
//Keep single dash arguments as unsupported for now (future use)
throw new ArgumentException(Translations.Get("error.setting.argument_syntax", argument));
throw new ArgumentException(string.Format(Translations.error_setting_argument_syntax, argument));
}
else
{
@ -375,12 +386,22 @@ namespace MinecraftClient
if (Advanced.MovementSpeed < 1)
Advanced.MovementSpeed = 1;
if (!Advanced.LoadMccTranslation)
{
CultureInfo culture = CultureInfo.CreateSpecificCulture("en_gb");
CultureInfo.DefaultThreadCurrentCulture = culture;
CultureInfo.DefaultThreadCurrentUICulture = culture;
Program.ActualCulture = culture;
Thread.CurrentThread.CurrentCulture = culture;
Thread.CurrentThread.CurrentUICulture = culture;
}
Advanced.Language = Regex.Replace(Advanced.Language, @"[^-^_^\w^*\d]", string.Empty).Replace('-', '_');
Advanced.Language = ToLowerIfNeed(Advanced.Language);
if (!AvailableLang.Contains(Advanced.Language))
{
Advanced.Language = Translations.GetTranslationPriority().Item1;
ConsoleIO.WriteLogLine("[Settings] " + (Translations.GetOrNull("config.Main.Advanced.language.invaild") ?? "The language code is invalid."));
Advanced.Language = GetDefaultGameLanguage();
ConsoleIO.WriteLogLine("[Settings] " + Translations.config_Main_Advanced_language_invaild);
}
if (!string.IsNullOrWhiteSpace(General.Server.Host))
@ -436,6 +457,9 @@ namespace MinecraftClient
[TomlInlineComment("$config.Main.Advanced.language$")]
public string Language = "en_gb";
[TomlInlineComment("$config.Main.Advanced.LoadMccTrans$")]
public bool LoadMccTranslation = true;
// [TomlInlineComment("$config.Main.Advanced.console_title$")]
public string ConsoleTitle = "%username%@%serverip% - Minecraft Console Client";
@ -1173,6 +1197,426 @@ namespace MinecraftClient
}
}
public static string GetDefaultGameLanguage()
{
string gameLanguage = "en_gb";
string systemLanguage = string.IsNullOrWhiteSpace(Program.ActualCulture.Name)
? Program.ActualCulture.Parent.Name
: Program.ActualCulture.Name;
switch (systemLanguage)
{
case "af":
case "af-ZA":
gameLanguage = "af_za";
break;
case "ar":
case "ar-AE":
case "ar-BH":
case "ar-DZ":
case "ar-EG":
case "ar-IQ":
case "ar-JO":
case "ar-KW":
case "ar-LB":
case "ar-LY":
case "ar-MA":
case "ar-OM":
case "ar-QA":
case "ar-SA":
case "ar-SY":
case "ar-TN":
case "ar-YE":
gameLanguage = "ar_sa";
break;
case "az":
case "az-Cyrl-AZ":
case "az-Latn-AZ":
gameLanguage = "az_az";
break;
case "be":
case "be-BY":
gameLanguage = "be_by";
break;
case "bg":
case "bg-BG":
gameLanguage = "bg_bg";
break;
case "bs-Latn-BA":
gameLanguage = "bs_ba";
break;
case "ca":
case "ca-ES":
gameLanguage = "ca_es";
break;
case "cs":
case "cs-CZ":
gameLanguage = "cs_cz";
break;
case "cy-GB":
gameLanguage = "cy_gb";
break;
case "da":
case "da-DK":
gameLanguage = "da_dk";
break;
case "de":
case "de-DE":
case "de-LI":
case "de-LU":
gameLanguage = "de_de";
break;
case "de-AT":
gameLanguage = "de_at";
break;
case "de-CH":
gameLanguage = "de_ch";
break;
case "dv":
case "dv-MV":
break;
case "el":
case "el-GR":
gameLanguage = "el_gr";
break;
case "en":
case "en-029":
case "en-BZ":
case "en-IE":
case "en-JM":
case "en-PH":
case "en-TT":
case "en-ZA":
case "en-ZW":
case "en-GB":
gameLanguage = "en_gb";
break;
case "en-AU":
gameLanguage = "en_au";
break;
case "en-CA":
gameLanguage = "en_ca";
break;
case "en-US":
gameLanguage = "en_us";
break;
case "en-NZ":
gameLanguage = "en_nz";
break;
case "es":
case "es-BO":
case "es-CO":
case "es-CR":
case "es-DO":
case "es-ES":
case "es-GT":
case "es-HN":
case "es-NI":
case "es-PA":
case "es-PE":
case "es-PR":
case "es-PY":
case "es-SV":
gameLanguage = "es_es";
break;
case "es-AR":
gameLanguage = "es_ar";
break;
case "es-CL":
gameLanguage = "es_cl";
break;
case "es-EC":
gameLanguage = "es_ec";
break;
case "es-MX":
gameLanguage = "es_mx";
break;
case "es-UY":
gameLanguage = "es_uy";
break;
case "es-VE":
gameLanguage = "es_ve";
break;
case "et":
case "et-EE":
gameLanguage = "et_ee";
break;
case "eu":
case "eu-ES":
gameLanguage = "eu_es";
break;
case "fa":
case "fa-IR":
gameLanguage = "fa_ir";
break;
case "fi":
case "fi-FI":
gameLanguage = "fi_fi";
break;
case "fo":
case "fo-FO":
gameLanguage = "fo_fo";
break;
case "fr":
case "fr-BE":
case "fr-FR":
case "fr-CH":
case "fr-LU":
case "fr-MC":
gameLanguage = "fr_fr";
break;
case "fr-CA":
gameLanguage = "fr_ca";
break;
case "gl":
case "gl-ES":
gameLanguage = "gl_es";
break;
case "gu":
case "gu-IN":
break;
case "he":
case "he-IL":
gameLanguage = "he_il";
break;
case "hi":
case "hi-IN":
gameLanguage = "hi_in";
break;
case "hr":
case "hr-BA":
case "hr-HR":
gameLanguage = "hr_hr";
break;
case "hu":
case "hu-HU":
gameLanguage = "hu_hu";
break;
case "hy":
case "hy-AM":
gameLanguage = "hy_am";
break;
case "id":
case "id-ID":
gameLanguage = "id_id";
break;
case "is":
case "is-IS":
gameLanguage = "is_is";
break;
case "it":
case "it-CH":
case "it-IT":
gameLanguage = "it_it";
break;
case "ja":
case "ja-JP":
gameLanguage = "ja_jp";
break;
case "ka":
case "ka-GE":
gameLanguage = "ka_ge";
break;
case "kk":
case "kk-KZ":
gameLanguage = "kk_kz";
break;
case "kn":
case "kn-IN":
gameLanguage = "kn_in";
break;
case "kok":
case "kok-IN":
break;
case "ko":
case "ko-KR":
gameLanguage = "ko_kr";
break;
case "ky":
case "ky-KG":
break;
case "lt":
case "lt-LT":
gameLanguage = "lt_lt";
break;
case "lv":
case "lv-LV":
gameLanguage = "lv_lv";
break;
case "mi-NZ":
break;
case "mk":
case "mk-MK":
gameLanguage = "mk_mk";
break;
case "mn":
case "mn-MN":
gameLanguage = "mn_mn";
break;
case "mr":
case "mr-IN":
break;
case "ms":
case "ms-BN":
case "ms-MY":
gameLanguage = "ms_my";
break;
case "mt-MT":
gameLanguage = "mt_mt";
break;
case "nb-NO":
break;
case "nl":
case "nl-NL":
gameLanguage = "nl_nl";
break;
case "nl-BE":
gameLanguage = "nl_be";
break;
case "nn-NO":
gameLanguage = "nn_no";
break;
case "no":
gameLanguage = "no_no";
break;
case "ns-ZA":
break;
case "pa":
case "pa-IN":
break;
case "pl":
case "pl-PL":
gameLanguage = "pl_pl";
break;
case "pt":
case "pt-PT":
gameLanguage = "pt_pt";
break;
case "pt-BR":
gameLanguage = "pt_br";
break;
case "quz-BO":
break;
case "quz-EC":
break;
case "quz-PE":
break;
case "ro":
case "ro-RO":
gameLanguage = "ro_ro";
break;
case "ru":
case "ru-RU":
gameLanguage = "ru_ru";
break;
case "sa":
case "sa-IN":
break;
case "se-FI":
case "se-NO":
case "se-SE":
gameLanguage = "se_no";
break;
case "sk":
case "sk-SK":
gameLanguage = "sk_sk";
break;
case "sl":
case "sl-SI":
gameLanguage = "sl_si";
break;
case "sma-NO":
break;
case "sma-SE":
break;
case "smj-NO":
break;
case "smj-SE":
break;
case "smn-FI":
break;
case "sms-FI":
break;
case "sq":
case "sq-AL":
gameLanguage = "sq_al";
break;
case "sr":
case "sr-Cyrl-BA":
case "sr-Cyrl-CS":
case "sr-Latn-BA":
case "sr-Latn-CS":
gameLanguage = "sr_sp";
break;
case "sv":
case "sv-FI":
case "sv-SE":
gameLanguage = "sv_se";
break;
case "sw":
case "sw-KE":
break;
case "syr":
case "syr-SY":
break;
case "ta":
case "ta-IN":
gameLanguage = "ta_in";
break;
case "te":
case "te-IN":
break;
case "th":
case "th-TH":
gameLanguage = "th_th";
break;
case "tn-ZA":
break;
case "tr":
case "tr-TR":
gameLanguage = "tr_tr";
break;
case "tt":
case "tt-RU":
gameLanguage = "tt_ru";
break;
case "uk":
case "uk-UA":
gameLanguage = "uk_ua";
break;
case "ur":
case "ur-PK":
break;
case "uz":
case "uz-Cyrl-UZ":
case "uz-Latn-UZ":
break;
case "vi":
case "vi-VN":
gameLanguage = "vi_vn";
break;
case "xh-ZA":
break;
case "zh-Hans": /* CurrentCulture.Parent.Name */
case "zh":
case "zh-CN":
case "zh-CHS":
case "zh-SG":
gameLanguage = "zh_cn";
break;
case "zh-Hant": /* CurrentCulture.Parent.Name */
case "zh-HK":
case "zh-CHT":
case "zh-MO":
gameLanguage = "zh_hk";
break;
case "zh-TW":
gameLanguage = "zh_tw";
break;
case "zu-ZA":
break;
}
return gameLanguage;
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static string ToLowerIfNeed(string str)