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https://github.com/MCCTeam/Minecraft-Console-Client
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Crowdin localization support (#2310)
* Switching to use resource files * Update Crowdin configuration file * Code cleanup
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parent
a27491c1b6
commit
077e3a5e9f
193 changed files with 102089 additions and 3564 deletions
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@ -79,7 +79,7 @@ namespace MinecraftClient.ChatBots
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/// <param name="retries">Number of retries if connection fails (-1 = infinite)</param>
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public AutoRelog()
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{
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LogDebugToConsoleTranslated("bot.autoRelog.launch", Config.Retries);
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LogDebugToConsole(string.Format(Translations.bot_autoRelog_launch, Config.Retries));
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}
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public override void Initialize()
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@ -87,7 +87,7 @@ namespace MinecraftClient.ChatBots
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McClient.ReconnectionAttemptsLeft = Config.Retries;
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if (Config.Ignore_Kick_Message)
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{
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LogDebugToConsoleTranslated("bot.autoRelog.no_kick_msg");
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LogDebugToConsole(Translations.bot_autoRelog_no_kick_msg);
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}
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}
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@ -95,14 +95,14 @@ namespace MinecraftClient.ChatBots
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{
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if (reason == DisconnectReason.UserLogout)
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{
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LogDebugToConsoleTranslated("bot.autoRelog.ignore_user_logout");
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LogDebugToConsole(Translations.bot_autoRelog_ignore_user_logout);
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}
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else if (Config.Retries < 0 || Configs._BotRecoAttempts < Config.Retries)
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{
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message = GetVerbatim(message);
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string comp = message.ToLower();
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LogDebugToConsoleTranslated("bot.autoRelog.disconnect_msg", message);
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LogDebugToConsole(string.Format(Translations.bot_autoRelog_disconnect_msg, message));
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if (Config.Ignore_Kick_Message)
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{
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@ -121,7 +121,7 @@ namespace MinecraftClient.ChatBots
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}
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}
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LogDebugToConsoleTranslated("bot.autoRelog.reconnect_ignore");
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LogDebugToConsole(Translations.bot_autoRelog_reconnect_ignore);
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}
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return false;
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@ -130,8 +130,8 @@ namespace MinecraftClient.ChatBots
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private void LaunchDelayedReconnection(string? msg)
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{
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double delay = random.NextDouble() * (Config.Delay.max - Config.Delay.min) + Config.Delay.min;
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LogDebugToConsoleTranslated(string.IsNullOrEmpty(msg) ? "bot.autoRelog.reconnect_always" : "bot.autoRelog.reconnect", msg);
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LogToConsoleTranslated("bot.autoRelog.wait", delay);
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LogDebugToConsole(string.Format(string.IsNullOrEmpty(msg) ? Translations.bot_autoRelog_reconnect_always : Translations.bot_autoRelog_reconnect, msg));
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LogToConsole(string.Format(Translations.bot_autoRelog_wait, delay));
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System.Threading.Thread.Sleep((int)Math.Floor(delay * 1000));
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ReconnectToTheServer();
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}
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