Rename 26.1 structured component folder

This commit is contained in:
Anon 2026-04-30 16:22:43 +02:00
parent 5ad0d55705
commit 05741da9f1
4 changed files with 4 additions and 4 deletions

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using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._26_1;
public class HolderSetComponent261(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public string? TagKey { get; set; }
public List<int> HolderIds { get; } = [];
public override void Parse(Queue<byte> data)
{
var count = DataTypes.ReadNextVarInt(data) - 1;
if (count == -1)
{
TagKey = DataTypes.ReadNextString(data);
return;
}
for (var i = 0; i < count; i++)
HolderIds.Add(DataTypes.ReadNextVarInt(data));
}
public override Queue<byte> Serialize()
{
var bytes = new List<byte>();
if (TagKey is not null)
{
bytes.AddRange(DataTypes.GetVarInt(0));
bytes.AddRange(DataTypes.GetString(TagKey));
return new Queue<byte>(bytes);
}
bytes.AddRange(DataTypes.GetVarInt(HolderIds.Count + 1));
foreach (var holderId in HolderIds)
bytes.AddRange(DataTypes.GetVarInt(holderId));
return new Queue<byte>(bytes);
}
}

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using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._26_1;
public class InstrumentComponent261(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public int HolderId { get; set; }
public override void Parse(Queue<byte> data)
{
HolderId = DataTypes.ReadNextVarInt(data);
if (HolderId != 0)
return;
var soundHolderId = DataTypes.ReadNextVarInt(data);
if (soundHolderId == 0)
{
DataTypes.ReadNextString(data); // ResourceLocation
var hasFixedRange = DataTypes.ReadNextBool(data);
if (hasFixedRange)
DataTypes.ReadNextFloat(data);
}
DataTypes.ReadNextFloat(data); // useDuration
DataTypes.ReadNextFloat(data); // range
DataTypes.ReadNextNbt(data); // ComponentSerialization.STREAM_CODEC
}
public override Queue<byte> Serialize()
{
var bytes = new List<byte>();
bytes.AddRange(DataTypes.GetVarInt(HolderId));
return new Queue<byte>(bytes);
}
}

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using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._26_1;
public class ProvidesTrimMaterialComponent261(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public int HolderId { get; set; }
public override void Parse(Queue<byte> data)
{
HolderId = DataTypes.ReadNextVarInt(data);
if (HolderId != 0)
return;
DataTypes.ReadNextString(data); // base asset suffix
var overrideCount = DataTypes.ReadNextVarInt(data);
for (var i = 0; i < overrideCount; i++)
{
DataTypes.ReadNextString(data); // ResourceKey<EquipmentAsset>
DataTypes.ReadNextString(data); // override suffix
}
DataTypes.ReadNextNbt(data); // ComponentSerialization.STREAM_CODEC
}
public override Queue<byte> Serialize()
{
var bytes = new List<byte>();
bytes.AddRange(DataTypes.GetVarInt(HolderId));
return new Queue<byte>(bytes);
}
}