Fixed the array length issue

This commit is contained in:
Dušan Milutinović 2022-07-05 09:29:40 +02:00
parent 7c364731f5
commit 00d78ee81c

View file

@ -1966,10 +1966,10 @@ namespace MinecraftClient.Protocol.Handlers
{
byte[] arrayOfSlots = dataTypes.GetSlotsArray(items, itemPalette);
log.Info("Length: " + sizeof(byte) * arrayOfSlots.Length);
log.Info("Length: " + dataTypes.ByteArrayToString(dataTypes.GetVarInt(arrayOfSlots.Length)) + " (" + arrayOfSlots.Length + ")");
log.Info("Array: " + dataTypes.ByteArrayToString(arrayOfSlots));
packet.AddRange(dataTypes.GetVarInt(sizeof(byte) * arrayOfSlots.Length));
packet.AddRange(dataTypes.GetVarInt(arrayOfSlots.Length));
packet.AddRange(arrayOfSlots);
}