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Fixed the array length issue
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1 changed files with 2 additions and 2 deletions
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@ -1966,10 +1966,10 @@ namespace MinecraftClient.Protocol.Handlers
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{
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byte[] arrayOfSlots = dataTypes.GetSlotsArray(items, itemPalette);
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log.Info("Length: " + sizeof(byte) * arrayOfSlots.Length);
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log.Info("Length: " + dataTypes.ByteArrayToString(dataTypes.GetVarInt(arrayOfSlots.Length)) + " (" + arrayOfSlots.Length + ")");
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log.Info("Array: " + dataTypes.ByteArrayToString(arrayOfSlots));
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packet.AddRange(dataTypes.GetVarInt(sizeof(byte) * arrayOfSlots.Length));
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packet.AddRange(dataTypes.GetVarInt(arrayOfSlots.Length));
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packet.AddRange(arrayOfSlots);
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}
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