mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
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41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
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using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_5;
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public class SoundEventHolderComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public int HolderId { get; set; }
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public string? SoundLocation { get; set; }
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public bool HasFixedRange { get; set; }
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public float FixedRange { get; set; }
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public override void Parse(Queue<byte> data)
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{
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HolderId = dataTypes.ReadNextVarInt(data);
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if (HolderId == 0)
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{
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SoundLocation = dataTypes.ReadNextString(data);
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HasFixedRange = dataTypes.ReadNextBool(data);
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if (HasFixedRange)
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FixedRange = dataTypes.ReadNextFloat(data);
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}
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}
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public override Queue<byte> Serialize()
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{
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var bytes = new List<byte>();
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bytes.AddRange(DataTypes.GetVarInt(HolderId));
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if (HolderId == 0)
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{
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bytes.AddRange(DataTypes.GetString(SoundLocation ?? ""));
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bytes.AddRange(DataTypes.GetBool(HasFixedRange));
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if (HasFixedRange)
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bytes.AddRange(DataTypes.GetFloat(FixedRange));
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}
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return new Queue<byte>(bytes);
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}
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}
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