Minecraft-Console-Client/MinecraftClient/Tui/InventoryMainView.cs

753 lines
26 KiB
C#
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TUI for MCC (#2976) * feat: implement interactive TUI inventory viewer - Added InventoryTui command to open an interactive terminal user interface for inventory management. - Introduced InventoryApp and InventoryMainView classes for TUI layout and functionality. - Created InventoryViewModel and SlotViewModel to manage inventory data and display. - Integrated Consolonia for enhanced console UI experience. - Updated McClient to support console message handling during TUI operation. These changes enhance user interaction with inventory management in Minecraft Console Client. * feat: enhance debugging workflow with mcc-debug.sh and TUI support - Introduced mcc-debug.sh for streamlined one-step build, server start, and MCC launch. - Added TUI mode for improved user experience during debugging sessions. - Updated mcc-env.sh to include new debug helpers and TUI mode functionality. - Enhanced SKILL.md with detailed instructions for using the new debugging tools and console modes. These changes significantly improve the debugging process for Minecraft Console Client, making it more efficient and user-friendly. * feat: introduce TUI console backend and related enhancements - Added ClassicConsoleBackend and TuiConsoleBackend to support different console I/O modes. - Implemented IConsoleBackend interface for better abstraction of console operations. - Enhanced ConsoleIO to utilize the new backend structure for input and output handling. - Introduced MainTuiView and MccTuiApp for a full-screen TUI experience using Avalonia. - Updated InventoryTuiHost to manage TUI lifecycle and interactions. These changes significantly improve the console experience in Minecraft Console Client, providing a more flexible and user-friendly interface. * refactor: remove InventoryTui command implementation - Deleted the InventoryTui class, which provided an interactive terminal user interface for inventory management. - This change simplifies the command structure as part of ongoing improvements to the console experience in Minecraft Console Client. The removal of this command is aligned with recent enhancements to the console backend and user interface. * refactor: update InventoryMainView and MainTuiView for improved UI handling - Changed several fields from readonly to mutable in InventoryMainView to allow for dynamic updates. - Introduced a new McColorParser class for parsing Minecraft color codes and creating colored text blocks. - Enhanced MainTuiView to support formatted log lines and improved notification handling. - Updated chat scrolling behavior to ensure better user experience during text input and log display. These changes streamline the UI components and enhance the overall console experience in Minecraft Console Client. * feat: enhance command input handling in MainTuiView - Updated command input to use event routing for better key handling. - Added support for Ctrl key shortcuts to improve text manipulation (e.g., word deletion, caret movement). - Implemented text cleaning on input change to prevent newline characters. - Improved health and food status bar rendering with a new method for building bar text. These changes significantly enhance the user experience in the TUI by providing more intuitive command input functionality. * feat: enhance TUI command suggestion functionality - Introduced a new CommandSuggestion struct for backend-independent suggestion handling. - Updated ConsoleIO to streamline suggestion updates for both Classic and TUI backends. - Enhanced MainTuiView to display command suggestions with improved visibility and interaction. - Increased the maximum number of displayed suggestions from 6 to 10 for better user experience. These changes significantly improve the command input experience in the TUI, making it more intuitive and user-friendly. * feat: enhance offline command autocomplete functionality - Introduced an OfflineAutocompleteHandler to provide command suggestions for offline commands. - Added support for tab cycling through suggestions in the TUI. - Improved command input handling to clear suggestions when necessary and manage user input more effectively. - Updated TuiConsoleBackend to integrate with the new autocomplete feature. These changes significantly enhance the user experience by making command input more intuitive and responsive in offline scenarios. * feat: enhance localization and user feedback in TUI - Updated various TUI components to utilize localized strings for improved user experience. - Enhanced debug state output with translated labels for better clarity. - Improved inventory command help messages with localized text. - Added new translations for console mode descriptions and inventory viewer prompts. These changes significantly enhance the usability and accessibility of the TUI in Minecraft Console Client, making it more user-friendly and informative. * feat: enforce localization for user-facing strings in AGENTS.md - Added guidelines to ensure all user-facing text, including log messages and error messages, is managed through the translation system. - Specified the use of `Translations.resx` and `Translations.Designer.cs` for localization, emphasizing the importance of avoiding hardcoded strings in source code. These changes improve the consistency and accessibility of user-facing content across the application.
2026-03-26 02:08:18 +08:00
using System;
using System.Collections.ObjectModel;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Controls.Primitives;
using Avalonia.Controls.Templates;
using Avalonia.Input;
using Avalonia.Layout;
using Avalonia.Media;
using MinecraftClient.Inventory;
namespace MinecraftClient.Tui
{
public class InventoryMainView : UserControl
{
private static readonly IBrush BrSlotEmptyA = new SolidColorBrush(Color.FromRgb(40, 40, 40));
private static readonly IBrush BrSlotEmptyB = new SolidColorBrush(Color.FromRgb(55, 55, 55));
private static readonly IBrush BrSlotFillA = new SolidColorBrush(Color.FromRgb(60, 60, 75));
private static readonly IBrush BrSlotFillB = new SolidColorBrush(Color.FromRgb(75, 75, 90));
private static readonly IBrush BrSlotHover = new SolidColorBrush(Color.FromRgb(100, 100, 140));
private static readonly IBrush BrName = Brushes.White;
private static readonly IBrush BrCount = Brushes.Yellow;
private static readonly IBrush BrDim = new SolidColorBrush(Color.FromRgb(80, 80, 80));
private static readonly IBrush BrEquipLbl = Brushes.DarkCyan;
private static readonly IBrush BrInfoHighlight = new SolidColorBrush(Color.FromRgb(40, 40, 60));
private static readonly IBrush BrHeldItemBg = new SolidColorBrush(Color.FromRgb(60, 50, 80));
private static readonly IBrush BrHeldItemBorder = Brushes.Yellow;
private int _slotW;
private int _slotH;
private int _nameMaxLen;
private int _nameLines;
private int _topGap;
private int _termW;
private readonly InventoryViewModel _vm;
private TextBlock _titleText = null!;
private Border _infoDetailBorder = null!;
private TextBlock _infoDetailText = null!;
private TextBlock _cursorItemText = null!;
private TextBlock _helpText = null!;
private TextBlock[] _hotbarIndicators = new TextBlock[9];
private int _currentHotbarSlot = -1;
private Border? _lastHoveredSlotBorder;
private Canvas _overlayCanvas = null!;
private Border _heldItemFloater = null!;
private TextBlock _heldItemFloaterName = null!;
private TextBlock _heldItemFloaterCount = null!;
private ScrollViewer _chatScrollViewer = null!;
private ObservableCollection<string>? _chatLines;
private int _lastTermW;
private int _lastTermH;
public InventoryMainView()
{
var handler = InventoryTuiHost.ActiveHandler
?? throw new InvalidOperationException("No active McClient");
int windowId = InventoryTuiHost.ActiveWindowId;
_vm = new InventoryViewModel(handler, windowId);
_currentHotbarSlot = handler.GetCurrentSlot();
_chatLines = TuiConsoleBackend.Instance?.GetView()?.GetRecentLogLines(50)
?? new ObservableCollection<string>();
RebuildUi();
}
private void RebuildUi()
{
int termH;
try
{
_termW = System.Console.WindowWidth;
termH = System.Console.WindowHeight;
}
catch
{
_termW = 120;
termH = 40;
}
_lastTermW = _termW;
_lastTermH = termH;
int availW = _termW - 26;
_slotW = Math.Clamp(availW / 9, 8, 18);
_nameMaxLen = _slotW;
int topUsedW = _slotW * 4 + 8 + _slotW * 2 + 4 + _slotW;
_topGap = Math.Max(2, (_slotW * 9 - topUsedW) / 2);
_slotH = Math.Clamp((termH - 8) / 6, 2, 5);
_nameLines = _slotH;
_vm.SetSlotDisplayParams(_nameMaxLen, _nameLines);
_lastHoveredSlotBorder = null;
_titleText = new TextBlock
{
FontWeight = FontWeight.Bold,
Foreground = Brushes.Cyan,
HorizontalAlignment = HorizontalAlignment.Center,
};
_infoDetailText = new TextBlock
{
TextWrapping = TextWrapping.Wrap,
Foreground = Brushes.White,
};
_infoDetailBorder = new Border
{
Background = Brushes.Transparent,
Padding = new Thickness(0),
Child = _infoDetailText,
};
_cursorItemText = new TextBlock
{
Foreground = Brushes.Yellow,
FontWeight = FontWeight.Bold,
TextWrapping = TextWrapping.Wrap,
};
_helpText = new TextBlock
{
TextWrapping = TextWrapping.Wrap,
Foreground = new SolidColorBrush(Color.FromRgb(140, 140, 140)),
Text = Translations.tui_inventory_controls_help,
};
_heldItemFloaterName = new TextBlock
{
Foreground = Brushes.White,
FontWeight = FontWeight.Bold,
TextWrapping = TextWrapping.Wrap,
};
_heldItemFloaterCount = new TextBlock
{
Foreground = BrCount,
FontWeight = FontWeight.Bold,
};
_heldItemFloater = new Border
{
Background = BrHeldItemBg,
BorderBrush = BrHeldItemBorder,
BorderThickness = new Thickness(1),
Padding = new Thickness(1, 0),
IsVisible = false,
MaxWidth = 24,
Child = new StackPanel
{
Children = { _heldItemFloaterName, _heldItemFloaterCount },
},
};
_overlayCanvas = new Canvas { IsHitTestVisible = false };
_overlayCanvas.Children.Add(_heldItemFloater);
var chatLines = _chatLines!;
chatLines.CollectionChanged += (_, _) =>
{
Avalonia.Threading.Dispatcher.UIThread.Post(() =>
{
var sv = _chatScrollViewer;
if (sv.Extent.Height > sv.Viewport.Height)
sv.Offset = new Vector(0, sv.Extent.Height - sv.Viewport.Height);
}, Avalonia.Threading.DispatcherPriority.Background);
};
var chatItemsControl = new ItemsControl
{
ItemsSource = chatLines,
Focusable = false,
ItemTemplate = new FuncDataTemplate<string>((s, _) =>
new TextBlock
{
Text = s,
Foreground = Brushes.Gray,
Padding = new Thickness(0),
Margin = new Thickness(0),
TextWrapping = TextWrapping.Wrap,
}),
};
_chatScrollViewer = new ScrollViewer
{
Content = chatItemsControl,
Background = Brushes.Black,
HorizontalScrollBarVisibility = ScrollBarVisibility.Disabled,
VerticalScrollBarVisibility = ScrollBarVisibility.Hidden,
Padding = new Thickness(0),
};
_hotbarIndicators = new TextBlock[9];
Content = BuildRootLayout();
UpdateTitle();
UpdateInfoPanel();
_chatScrollToBottom = true;
_chatScrollViewer.ScrollChanged += OnChatScrollChanged;
}
private bool _chatScrollToBottom = true;
private void OnChatScrollChanged(object? sender, ScrollChangedEventArgs e)
{
if (!_chatScrollToBottom) return;
var sv = _chatScrollViewer;
if (sv.Extent.Height > sv.Viewport.Height)
{
sv.Offset = new Vector(0, sv.Extent.Height - sv.Viewport.Height);
_chatScrollToBottom = false;
}
}
private Control BuildRootLayout()
{
// Layout (top-down):
// Title
// [InfoPanel(right)] [InventoryGrid(left)] <-- inventory area
// ChatScrollViewer (full width, fills remaining)
var inventoryArea = BuildMainArea();
DockPanel.SetDock(_titleText, Dock.Top);
DockPanel.SetDock(inventoryArea, Dock.Top);
var mainContent = new DockPanel
{
Children = { _titleText, inventoryArea, _chatScrollViewer }
};
return new Panel
{
Background = Brushes.Black,
Children = { mainContent, _overlayCanvas }
};
}
private Control BuildMainArea()
{
var infoPanel = BuildInfoPanel();
DockPanel.SetDock(infoPanel, Dock.Right);
return new DockPanel
{
Children = { infoPanel, BuildInventoryPanel() }
};
}
private Control BuildInfoPanel()
{
return new Border
{
BorderThickness = new Thickness(1),
BorderBrush = Brushes.Gray,
Padding = new Thickness(1),
Width = 24,
Child = new StackPanel
{
Children =
{
new TextBlock { Text = Translations.tui_inventory_item_info, FontWeight = FontWeight.Bold, Foreground = Brushes.Cyan },
_infoDetailBorder,
new TextBlock { Text = Translations.tui_inventory_held_item, FontWeight = FontWeight.Bold, Foreground = Brushes.Yellow, Margin = new Thickness(0, 1, 0, 0) },
_cursorItemText,
new TextBlock { Text = Translations.tui_inventory_controls, FontWeight = FontWeight.Bold, Foreground = Brushes.Green, Margin = new Thickness(0, 1, 0, 0) },
_helpText,
}
}
};
}
private Control BuildInventoryPanel()
{
var root = new StackPanel
{
Spacing = 0,
HorizontalAlignment = HorizontalAlignment.Center,
};
root.Children.Add(BuildTopSection());
root.Children.Add(new Border { Height = 1 });
root.Children.Add(BuildSlotGrid(_vm.MainInventorySlots, 9));
root.Children.Add(BuildHotbarSection());
return new Border
{
BorderThickness = new Thickness(1),
BorderBrush = Brushes.Gray,
Child = root,
};
}
private Control BuildTopSection()
{
var row = new StackPanel
{
Orientation = Orientation.Horizontal,
HorizontalAlignment = HorizontalAlignment.Center,
};
var offPanel = new StackPanel
{
VerticalAlignment = VerticalAlignment.Center,
Margin = new Thickness(0, 0, 1, 0),
};
offPanel.Children.Add(new TextBlock
{
Text = Translations.tui_inventory_offhand,
Foreground = BrEquipLbl,
FontWeight = FontWeight.Bold,
HorizontalAlignment = HorizontalAlignment.Center,
});
offPanel.Children.Add(CreateSlotCell(_vm.OffhandSlot, 0, 0));
row.Children.Add(offPanel);
var equipGrid = new Grid
{
RowDefinitions = new RowDefinitions("Auto,Auto"),
ColumnDefinitions = new ColumnDefinitions("Auto,Auto,Auto,Auto"),
};
void AddEquipSlot(int r, int gc, string label, int eqIdx)
{
var lbl = MakeLabel(label);
Grid.SetRow(lbl, r); Grid.SetColumn(lbl, gc);
equipGrid.Children.Add(lbl);
var btn = CreateSlotCell(_vm.EquipmentSlots[eqIdx], r, gc / 2);
Grid.SetRow(btn, r); Grid.SetColumn(btn, gc + 1);
equipGrid.Children.Add(btn);
}
AddEquipSlot(0, 0, Translations.tui_inventory_equip_head, 0);
AddEquipSlot(0, 2, Translations.tui_inventory_equip_body, 1);
AddEquipSlot(1, 0, Translations.tui_inventory_equip_legs, 2);
AddEquipSlot(1, 2, Translations.tui_inventory_equip_feet, 3);
row.Children.Add(equipGrid);
row.Children.Add(new Border { Width = _topGap });
var craftGrid = new Grid
{
RowDefinitions = new RowDefinitions("Auto,Auto"),
ColumnDefinitions = new ColumnDefinitions("Auto,Auto,Auto,Auto"),
};
for (int ci = 0; ci < 4; ci++)
{
int cr = ci / 2, cc = ci % 2;
var cs = CreateSlotCell(_vm.CraftingInputSlots[ci], cr, cc);
Grid.SetRow(cs, cr);
Grid.SetColumn(cs, cc);
craftGrid.Children.Add(cs);
}
var arrowTb = new TextBlock
{
Text = "=>",
Foreground = Brushes.White,
FontWeight = FontWeight.Bold,
VerticalAlignment = VerticalAlignment.Top,
Padding = new Thickness(1, 0),
};
Grid.SetRow(arrowTb, 1); Grid.SetColumn(arrowTb, 2);
craftGrid.Children.Add(arrowTb);
var craftOutPanel = new StackPanel
{
VerticalAlignment = VerticalAlignment.Center,
};
craftOutPanel.Children.Add(new TextBlock
{
Text = Translations.tui_inventory_output,
Foreground = BrEquipLbl,
FontWeight = FontWeight.Bold,
HorizontalAlignment = HorizontalAlignment.Center,
});
craftOutPanel.Children.Add(CreateSlotCell(_vm.CraftingOutputSlot, 0, 1));
Grid.SetRow(craftOutPanel, 0); Grid.SetColumn(craftOutPanel, 3);
Grid.SetRowSpan(craftOutPanel, 2);
craftGrid.Children.Add(craftOutPanel);
row.Children.Add(craftGrid);
return row;
}
private Control BuildHotbarSection()
{
var panel = new StackPanel { Spacing = 0 };
var numberRow = new StackPanel
{
Orientation = Orientation.Horizontal,
HorizontalAlignment = HorizontalAlignment.Center,
};
for (int i = 0; i < 9; i++)
{
bool active = i == _currentHotbarSlot;
string label = active ? $"{i + 1} \u25bc" : $" {i + 1} ";
var tb = new TextBlock
{
Text = label,
Width = _slotW,
TextAlignment = TextAlignment.Center,
Foreground = active ? Brushes.LightGreen : Brushes.DarkCyan,
FontWeight = FontWeight.Bold,
};
_hotbarIndicators[i] = tb;
numberRow.Children.Add(tb);
}
panel.Children.Add(numberRow);
panel.Children.Add(BuildSlotGrid(_vm.HotbarSlots, 9));
return panel;
}
private TextBlock MakeLabel(string text)
{
return new TextBlock
{
Text = text,
Foreground = BrEquipLbl,
VerticalAlignment = VerticalAlignment.Center,
Margin = new Thickness(1, 0, 0, 0),
FontWeight = FontWeight.Bold,
};
}
private Control BuildSlotGrid(ObservableCollection<SlotViewModel> slots, int columns)
{
var grid = new Grid();
int rows = (slots.Count + columns - 1) / columns;
for (int r = 0; r < rows; r++)
grid.RowDefinitions.Add(new RowDefinition(GridLength.Auto));
for (int c = 0; c < columns; c++)
grid.ColumnDefinitions.Add(new ColumnDefinition(GridLength.Auto));
for (int i = 0; i < slots.Count; i++)
{
int row = i / columns;
int col = i % columns;
var cell = CreateSlotCell(slots[i], row, col);
Grid.SetRow(cell, row);
Grid.SetColumn(cell, col);
grid.Children.Add(cell);
}
return grid;
}
private static IBrush GetSlotBg(bool isEmpty, int row, int col)
{
bool isA = (row + col) % 2 == 0;
return isEmpty
? (isA ? BrSlotEmptyA : BrSlotEmptyB)
: (isA ? BrSlotFillA : BrSlotFillB);
}
private Border CreateSlotCell(SlotViewModel slot, int row = 0, int col = 0)
{
var nameTb = new TextBlock
{
TextWrapping = TextWrapping.Wrap,
Padding = new Thickness(0),
Margin = new Thickness(0),
VerticalAlignment = VerticalAlignment.Top,
};
var countTb = new TextBlock
{
Foreground = BrCount,
FontWeight = FontWeight.Bold,
Padding = new Thickness(0),
Margin = new Thickness(0),
HorizontalAlignment = HorizontalAlignment.Right,
VerticalAlignment = VerticalAlignment.Bottom,
};
ApplySlotVisual(slot, nameTb, countTb);
int r = row, c = col;
var border = new Border
{
Width = _slotW,
Height = _slotH,
Background = GetSlotBg(slot.IsEmpty, r, c),
Child = new Panel
{
Children = { nameTb, countTb },
},
Tag = (slot, r, c),
};
border.PointerPressed += OnSlotPointerPressed;
border.PointerEntered += OnSlotPointerEnter;
border.PointerExited += OnSlotPointerExit;
border.PointerMoved += OnSlotPointerMoved;
slot.PropertyChanged += (_, _) =>
{
ApplySlotVisual(slot, nameTb, countTb);
border.Background = GetSlotBg(slot.IsEmpty, r, c);
};
return border;
}
private void ApplySlotVisual(SlotViewModel slot, TextBlock nameTb, TextBlock countTb)
{
if (slot.IsEmpty)
{
nameTb.Text = "";
nameTb.Foreground = BrDim;
countTb.Text = "";
}
else
{
nameTb.Text = slot.ItemDisplayText;
nameTb.Foreground = BrName;
countTb.Text = slot.CountDisplay;
}
}
private void OnSlotPointerPressed(object? sender, PointerPressedEventArgs e)
{
if (sender is not Border border || border.Tag is not (SlotViewModel slot, int, int))
return;
SetHover(border, slot);
var point = e.GetCurrentPoint(border);
bool isShift = (e.KeyModifiers & KeyModifiers.Shift) != 0;
WindowActionType action;
if (point.Properties.IsRightButtonPressed)
action = isShift ? WindowActionType.ShiftRightClick : WindowActionType.RightClick;
else
action = isShift ? WindowActionType.ShiftClick : WindowActionType.LeftClick;
_vm.PerformAction(slot.SlotId, action);
UpdateInfoPanel();
UpdateHeldItemFloater(e);
e.Handled = true;
}
private void OnSlotPointerEnter(object? sender, PointerEventArgs e)
{
if (sender is Border b && b.Tag is (SlotViewModel slot, int, int))
{
SetHover(b, slot);
UpdateHeldItemFloater(e);
}
}
private void OnSlotPointerMoved(object? sender, PointerEventArgs e)
{
if (sender is Border b && b.Tag is (SlotViewModel slot, int, int))
{
SetHover(b, slot);
UpdateHeldItemFloater(e);
}
}
private void OnSlotPointerExit(object? sender, PointerEventArgs e)
{
if (sender is Border b && b.Tag is (SlotViewModel slot, int row, int col))
b.Background = GetSlotBg(slot.IsEmpty, row, col);
}
private void SetHover(Border border, SlotViewModel slot)
{
if (_lastHoveredSlotBorder != null && _lastHoveredSlotBorder != border)
{
if (_lastHoveredSlotBorder.Tag is (SlotViewModel oldSlot, int or, int oc))
_lastHoveredSlotBorder.Background = GetSlotBg(oldSlot.IsEmpty, or, oc);
}
_lastHoveredSlotBorder = border;
border.Background = BrSlotHover;
_vm.HoveredSlot = slot;
UpdateInfoPanel();
}
private void UpdateHeldItemFloater(PointerEventArgs e)
{
if (!_vm.HasCursorItem)
{
_heldItemFloater.IsVisible = false;
return;
}
_heldItemFloaterName.Text = _vm.CursorItemInfo;
_heldItemFloaterCount.Text = "";
try
{
var pos = e.GetPosition(_overlayCanvas);
double left = pos.X + 2;
double remainingW = _termW - left - 2;
int maxW = Math.Max(8, (int)remainingW);
_heldItemFloater.MaxWidth = maxW;
Canvas.SetLeft(_heldItemFloater, left);
Canvas.SetTop(_heldItemFloater, pos.Y);
}
catch
{
_heldItemFloater.MaxWidth = 24;
Canvas.SetLeft(_heldItemFloater, 0);
Canvas.SetTop(_heldItemFloater, 0);
}
_heldItemFloater.IsVisible = true;
}
private void UpdateInfoPanel()
{
_infoDetailText.Text = _vm.HoveredSlotDetailText;
bool hasHoveredItem = _vm.HoveredSlot != null && !_vm.HoveredSlot.IsEmpty;
_infoDetailBorder.Background = hasHoveredItem ? BrInfoHighlight : Brushes.Transparent;
if (_vm.HasCursorItem)
{
_cursorItemText.Text = _vm.CursorItemInfo;
_cursorItemText.Foreground = Brushes.Yellow;
}
else
{
_cursorItemText.Text = Translations.tui_inventory_cursor_empty;
_cursorItemText.Foreground = BrDim;
_heldItemFloater.IsVisible = false;
}
}
private void UpdateTitle()
{
_titleText.Text = _vm.Title;
}
private void CloseInventory()
{
if (ConsoleIO.Backend is TuiConsoleBackend tuiBackend)
tuiBackend.GetView()?.HideOverlay();
else
(Application.Current?.ApplicationLifetime as IControlledApplicationLifetime)?.Shutdown();
}
protected override void OnKeyDown(KeyEventArgs e)
{
base.OnKeyDown(e);
switch (e.Key)
{
case Key.Escape:
case Key.E:
CloseInventory();
e.Handled = true;
break;
case Key.C:
if ((e.KeyModifiers & KeyModifiers.Shift) != 0 &&
_vm.HoveredSlot != null && !_vm.HoveredSlot.IsEmpty)
{
_vm.PerformAction(_vm.HoveredSlot.SlotId, WindowActionType.ShiftClick);
UpdateInfoPanel();
}
e.Handled = true;
break;
case Key.Q:
if (_vm.HoveredSlot != null && !_vm.HoveredSlot.IsEmpty)
{
var action = (e.KeyModifiers & KeyModifiers.Control) != 0
? WindowActionType.DropItemStack
: WindowActionType.DropItem;
_vm.PerformAction(_vm.HoveredSlot.SlotId, action);
UpdateInfoPanel();
}
e.Handled = true;
break;
case Key.R:
_vm.RefreshFromContainer();
_currentHotbarSlot = _vm.Handler.GetCurrentSlot();
UpdateHotbarIndicators();
UpdateInfoPanel();
e.Handled = true;
break;
}
}
private void UpdateHotbarIndicators()
{
for (int i = 0; i < 9; i++)
{
bool active = i == _currentHotbarSlot;
_hotbarIndicators[i].Text = active ? $"{i + 1} \u25bc" : $" {i + 1} ";
_hotbarIndicators[i].Foreground = active ? Brushes.LightGreen : Brushes.DarkCyan;
}
}
protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e)
{
base.OnAttachedToVisualTree(e);
Focusable = true;
Focus();
AddHandler(KeyDownEvent, OnTunnelKeyDown, Avalonia.Interactivity.RoutingStrategies.Tunnel);
SizeChanged += OnViewSizeChanged;
}
private void OnTunnelKeyDown(object? sender, KeyEventArgs e)
{
if (e.Key == Key.Escape)
{
CloseInventory();
e.Handled = true;
}
}
private void OnViewSizeChanged(object? sender, SizeChangedEventArgs e)
{
int newW, newH;
try
{
newW = System.Console.WindowWidth;
newH = System.Console.WindowHeight;
}
catch { return; }
if (newW == _lastTermW && newH == _lastTermH) return;
_vm.RefreshFromContainer();
_currentHotbarSlot = _vm.Handler.GetCurrentSlot();
RebuildUi();
Focus();
}
protected override void OnGotFocus(GotFocusEventArgs e)
{
base.OnGotFocus(e);
Focusable = true;
}
}
}