Minecraft-Console-Client/MinecraftClient/CommandHandler/CmdResult.cs

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using System;
namespace MinecraftClient.CommandHandler
{
public class CmdResult
{
public static readonly CmdResult Empty = new();
2022-12-11 16:30:45 +08:00
internal static McClient? currentHandler;
public enum Status
{
NotRun = int.MinValue,
FailChunkNotLoad = -4,
FailNeedEntity = -3,
FailNeedInventory = -2,
FailNeedTerrain = -1,
Fail = 0,
Done = 1,
}
public CmdResult()
{
this.status = Status.NotRun;
this.result = null;
}
public Status status;
public string? result;
public int SetAndReturn(Status status)
{
this.status = status;
this.result = status switch
{
#pragma warning disable format // @formatter:off
Status.NotRun => null,
Status.FailChunkNotLoad => null,
Status.FailNeedEntity => Translations.extra_entity_required,
Status.FailNeedInventory => Translations.extra_inventory_required,
Status.FailNeedTerrain => Translations.extra_terrainandmovement_required,
Status.Fail => Translations.general_fail,
Status.Done => null,
_ => null,
#pragma warning restore format // @formatter:on
};
return Convert.ToInt32(this.status);
}
public int SetAndReturn(Status status, string? result)
{
this.status = status;
this.result = result;
return Convert.ToInt32(this.status);
}
public int SetAndReturn(int code, string? result)
{
this.status = (Status)Enum.ToObject(typeof(Status), code);
if (!Enum.IsDefined(typeof(Status), status))
throw new InvalidOperationException($"{code} is not a legal return value.");
this.result = result;
return code;
}
public int SetAndReturn(bool result)
{
this.status = result ? Status.Done : Status.Fail;
this.result = result ? Translations.general_done : Translations.general_fail;
return Convert.ToInt32(this.status);
}
public int SetAndReturn(string? result)
{
this.status = Status.Done;
this.result = result;
return Convert.ToInt32(this.status);
}
public int SetAndReturn(string? resultstr, bool result)
{
this.status = result ? Status.Done : Status.Fail;
this.result = resultstr;
return Convert.ToInt32(this.status);
}
public override string ToString()
{
if (result != null)
return result;
else
return status.ToString();
}
}
}