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---
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title: Creating Chat Bots
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---
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# Creating Chat Bots
- [Notes ](#notes )
- [Requirements ](#requirements )
- [Quick Introduction ](#quick-introduction )
- [Examples ](#examples )
- [C# API ](#c#-api )
## Notes
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**This page covers the basics of the Chat Bot API. For the full surface area, read [ChatBot.cs ](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/MinecraftClient/Scripting/ChatBot.cs ) and the example scripts linked below.**
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**Minecraft Console Client** has a rich C# API which allows you to create Chat Bots (effectively plugins) which can help you create complex automations which normal scripts may not be able to do.
## Requirements
- A basic knowledge of C# programming language
- A text editor
If you're not familiar with the C# programming language, we suggest taking a look at the following resources:
Crash courses:
- [C# Crash Course playlist by Teddy Smit ](https://www.youtube.com/watch?v=67oWw9TanOk&list=PL82C6-O4XrHfoN_Y4MwGvJz5BntiL0z0D )
More in-depth:
- [Learn C# Youtube Playlist by Microsoft ](https://www.youtube.com/playlist?list=PLdo4fOcmZ0oVxKLQCHpiUWun7vlJJvUiN )
- [Getting started with C# (An index of tutorials and the documentation) by Microsoft ](https://docs.microsoft.com/en-us/dotnet/csharp/ )
## Quick Introduction
This introduction assumes that you have the basic knowledge of C#.
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**In this page, "Chat Bot" and "Script" are used interchangeably.**
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Create a new empty file and name it `ExampleChatBot.cs` in the same folder where you have your MCC installed.
Paste the following example code:
```csharp
//MCCScript 1.0
MCC.LoadBot(new ExampleChatBot());
//MCCScript Extensions
// The code and comments above are defining a "Script Metadata" section
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// Every chat bot script must define a class that extends ChatBot.
// Instantiate that class in the script metadata section and pass it to MCC.LoadBot.
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class ExampleChatBot : ChatBot
{
// This method will be called when the script has been initialized for the first time, it's called only once
// Here you can initialize variables, eg. Dictionaries. etc...
public override void Initialize()
{
LogToConsole("An example Chat Bot has been initialized!");
}
// This is a function that will be run when we get a chat message from a server
// In this example it just detects the type of the message and prints it out
public override void GetText(string text)
{
string message = "";
string username = "";
text = GetVerbatim(text);
if (IsPrivateMessage(text, ref message, ref username))
{
LogToConsole(username + " has sent you a private message: " + message);
}
else if (IsChatMessage(text, ref message, ref username))
{
LogToConsole(username + " has said: " + message);
}
}
}
```
Start MCC, connect to a server and run the following internal command: `/script ExampleChatBot.cs` .
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If everything worked, you should see `[Example Chat Bot] An example Chat Bot has been initialized!` in the console.
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### Structure of Chat Bots
Chat Bot (Script) structure is the following:
```
< script metadata >
< chat bot class >
```
**Script Metadata** is a section with a custom format that mixes in C# with our format using comments.
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Every single Chat Bot (Script) must have this section at the beginning in order to work.
### Script Metadata Format
`//MCCScript 1.0` marks the beginning of the **Script Metadata** section, this must always be on the first line or the Chat Bot (Script) will not load and will throw an error.
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`//MCCScript Extensions` marks the end of the **Script Metadata** section. It must appear before the Chat Bot class.
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To load a Chat Bot script, instantiate the bot class between `//MCCScript 1.0` and `//MCCScript Extensions` , then pass it to `MCC.LoadBot` .
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Example code:
```
MCC.LoadBot(new YourChatBotClassNameHere());
```
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The **Script Metadata** section also lets you include namespaces and DLL references with `//using <namespace>` and `//dll <dll name>` .
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**Avoid adding whitespace between `//` and keywords**
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By default, the following namespaces are loaded:
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```csharp
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Linq;
using System.Text;
using System.IO;
using System.Net;
using System.Threading;
using MinecraftClient;
using MinecraftClient.Mapping;
using MinecraftClient.Inventory;
```
Example:
```csharp
//using System.Collections.Immutable
//dll MyDll.dll
```
Full Example:
```csharp
//MCCScript 1.0
//using System.Collections.Immutable
//dll MyDll.dll
MCC.LoadBot(new ExampleChatBot());
//MCCScript Extensions
```
### Chat Bot Class
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After the **Script Metadata** section, you can define any number of helper classes. The main bot class must extend `ChatBot` .
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There are no required methods, everything is optional.
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When the Chat Bot is initialized for the first time, the `Initialize` method is called.
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Use it to initialize state such as dictionaries or cached values.
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**For allocating resources like a database connection, we recommend allocating them in `AfterGameJoined` and freeing them in `OnDisconnect` **
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## Examples
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You can find more examples in the [ChatBots ](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/ChatBots ) and [config ](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config ) folders in the GitHub repository.
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## C# API
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The authoritative reference for the C# API is [ChatBot.cs ](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/MinecraftClient/Scripting/ChatBot.cs ).
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Each method is well documented with standard C# documentation comments.
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This page intentionally stays focused on the basics. For newer hooks and overloads, check the source file directly.