Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_21_5/BlocksAttacksComponent.cs

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using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Components;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_5;
public class BlocksAttacksComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public float BlockDelaySeconds { get; set; }
public float DisableCooldownScale { get; set; }
public List<DamageReductionData> DamageReductions { get; set; } = [];
public float ItemDamageThreshold { get; set; }
public float ItemDamageBase { get; set; }
public float ItemDamageFactor { get; set; }
public string? BypassedBy { get; set; }
public SoundEventHolderData? BlockSound { get; set; }
public SoundEventHolderData? DisableSound { get; set; }
public override void Parse(Queue<byte> data)
{
BlockDelaySeconds = DataTypes.ReadNextFloat(data);
DisableCooldownScale = DataTypes.ReadNextFloat(data);
var reductionCount = DataTypes.ReadNextVarInt(data);
for (var i = 0; i < reductionCount; i++)
{
var horizontalBlockingAngle = DataTypes.ReadNextFloat(data);
var hasTypeFilter = DataTypes.ReadNextBool(data);
var typeFilter = hasTypeFilter
? StructuredComponentCodecHelpers.ReadHolderSet(DataTypes, data)
: null;
var baseDmg = DataTypes.ReadNextFloat(data);
var factor = DataTypes.ReadNextFloat(data);
DamageReductions.Add(new DamageReductionData(horizontalBlockingAngle, typeFilter, baseDmg, factor));
}
ItemDamageThreshold = DataTypes.ReadNextFloat(data);
ItemDamageBase = DataTypes.ReadNextFloat(data);
ItemDamageFactor = DataTypes.ReadNextFloat(data);
var hasBypassedBy = DataTypes.ReadNextBool(data);
if (hasBypassedBy)
BypassedBy = DataTypes.ReadNextString(data); // TagKey<DamageType> as ResourceLocation
BlockSound = StructuredComponentCodecHelpers.ReadOptionalSoundEventHolder(DataTypes, data);
DisableSound = StructuredComponentCodecHelpers.ReadOptionalSoundEventHolder(DataTypes, data);
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetFloat(BlockDelaySeconds));
data.AddRange(DataTypes.GetFloat(DisableCooldownScale));
data.AddRange(DataTypes.GetVarInt(DamageReductions.Count));
foreach (var reduction in DamageReductions)
{
data.AddRange(DataTypes.GetFloat(reduction.HorizontalBlockingAngle));
data.AddRange(DataTypes.GetBool(reduction.Type is not null));
if (reduction.Type is not null)
StructuredComponentCodecHelpers.WriteHolderSet(DataTypes, data, reduction.Type);
data.AddRange(DataTypes.GetFloat(reduction.Base));
data.AddRange(DataTypes.GetFloat(reduction.Factor));
}
data.AddRange(DataTypes.GetFloat(ItemDamageThreshold));
data.AddRange(DataTypes.GetFloat(ItemDamageBase));
data.AddRange(DataTypes.GetFloat(ItemDamageFactor));
data.AddRange(DataTypes.GetBool(BypassedBy is not null));
if (BypassedBy is not null)
data.AddRange(DataTypes.GetString(BypassedBy));
StructuredComponentCodecHelpers.WriteOptionalSoundEventHolder(DataTypes, data, BlockSound);
StructuredComponentCodecHelpers.WriteOptionalSoundEventHolder(DataTypes, data, DisableSound);
return new Queue<byte>(data);
}
}
public sealed record DamageReductionData(float HorizontalBlockingAngle, HolderSetData? Type, float Base, float Factor);