Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_21_11/RegistryEitherHolderComponent.cs

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using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_11;
/// <summary>
/// EitherHolder backed by holderRegistry (VarInt = raw registry ID, 0 is valid).
/// Used for DamageType and ZombieNautilusVariant where the holder codec is holderRegistry(),
/// unlike the holder() codec used in SoundEvent (where 0 means inline).
/// </summary>
public class RegistryEitherHolderComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public bool IsHolder { get; set; }
public int HolderId { get; set; }
public string? ResourceKey { get; set; }
public override void Parse(Queue<byte> data)
{
IsHolder = DataTypes.ReadNextBool(data);
if (IsHolder)
HolderId = DataTypes.ReadNextVarInt(data);
else
ResourceKey = DataTypes.ReadNextString(data);
}
public override Queue<byte> Serialize()
{
var bytes = new List<byte>();
bytes.AddRange(DataTypes.GetBool(IsHolder));
if (IsHolder)
bytes.AddRange(DataTypes.GetVarInt(HolderId));
else
bytes.AddRange(DataTypes.GetString(ResourceKey ?? ""));
return new Queue<byte>(bytes);
}
}