mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
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using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_11;
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/// <summary>
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/// EitherHolder backed by holderRegistry (VarInt = raw registry ID, 0 is valid).
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/// Used for DamageType and ZombieNautilusVariant where the holder codec is holderRegistry(),
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/// unlike the holder() codec used in SoundEvent (where 0 means inline).
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/// </summary>
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public class RegistryEitherHolderComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public bool IsHolder { get; set; }
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public int HolderId { get; set; }
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public string? ResourceKey { get; set; }
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public override void Parse(Queue<byte> data)
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{
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IsHolder = dataTypes.ReadNextBool(data);
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if (IsHolder)
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HolderId = dataTypes.ReadNextVarInt(data);
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else
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ResourceKey = dataTypes.ReadNextString(data);
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}
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public override Queue<byte> Serialize()
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{
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var bytes = new List<byte>();
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bytes.AddRange(DataTypes.GetBool(IsHolder));
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if (IsHolder)
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bytes.AddRange(DataTypes.GetVarInt(HolderId));
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else
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bytes.AddRange(DataTypes.GetString(ResourceKey ?? ""));
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return new Queue<byte>(bytes);
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}
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}
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