Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/ZlibUtils.cs

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using System;
using System.Collections.Generic;
using System.Linq;
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using System.Runtime.CompilerServices;
using System.Text;
using Ionic.Zlib;
namespace MinecraftClient.Protocol.Handlers
{
/// <summary>
/// Quick Zlib compression handling for network packet compression.
/// Note: Underlying compression handling is taken from the DotNetZip Library.
/// This library is open source and provided under the Microsoft Public License.
/// More info about DotNetZip at dotnetzip.codeplex.com.
/// </summary>
public static class ZlibUtils
{
/// <summary>
/// Compress a byte array into another bytes array using Zlib compression
/// </summary>
/// <param name="to_compress">Data to compress</param>
/// <returns>Compressed data as a byte array</returns>
public static byte[] Compress(byte[] to_compress)
{
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byte[] data;
using (System.IO.MemoryStream memstream = new System.IO.MemoryStream())
{
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using (ZlibStream stream = new ZlibStream(memstream, CompressionMode.Compress))
{
stream.Write(to_compress, 0, to_compress.Length);
}
data = memstream.ToArray();
}
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return data;
}
/// <summary>
/// Decompress a byte array into another byte array of the specified size
/// </summary>
/// <param name="to_decompress">Data to decompress</param>
/// <param name="size_uncompressed">Size of the data once decompressed</param>
/// <returns>Decompressed data as a byte array</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static byte[] Decompress(byte[] to_decompress, int size_uncompressed)
{
ZlibStream stream = new ZlibStream(new System.IO.MemoryStream(to_decompress, false), CompressionMode.Decompress);
byte[] packetData_decompressed = new byte[size_uncompressed];
stream.Read(packetData_decompressed, 0, size_uncompressed);
stream.Close();
return packetData_decompressed;
}
/// <summary>
/// Decompress a byte array into another byte array of a potentially unlimited size (!)
/// </summary>
/// <param name="to_decompress">Data to decompress</param>
/// <returns>Decompressed data as byte array</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static byte[] Decompress(byte[] to_decompress)
{
ZlibStream stream = new ZlibStream(new System.IO.MemoryStream(to_decompress, false), CompressionMode.Decompress);
byte[] buffer = new byte[16 * 1024];
using (System.IO.MemoryStream decompressedBuffer = new System.IO.MemoryStream())
{
int read;
while ((read = stream.Read(buffer, 0, buffer.Length)) > 0)
decompressedBuffer.Write(buffer, 0, read);
return decompressedBuffer.ToArray();
}
}
}
}