mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
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using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_2;
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public class RepairableComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public int Type { get; set; }
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public string? TagName { get; set; }
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public List<int>? ItemIds { get; set; }
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public override void Parse(Queue<byte> data)
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{
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Type = dataTypes.ReadNextVarInt(data);
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if (Type == 0)
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{
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TagName = dataTypes.ReadNextString(data);
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}
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else
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{
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ItemIds = new List<int>();
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for (var i = 0; i < Type - 1; i++)
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ItemIds.Add(dataTypes.ReadNextVarInt(data));
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}
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(Type));
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if (Type == 0 && TagName != null)
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{
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data.AddRange(DataTypes.GetString(TagName));
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}
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else if (ItemIds != null)
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{
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foreach (var id in ItemIds)
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data.AddRange(DataTypes.GetVarInt(id));
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}
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return new Queue<byte>(data);
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}
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}
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