Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_21_5/WeaponComponent.cs

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using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_5;
public class WeaponComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public int ItemDamagePerAttack { get; set; }
public float DisableBlockingForSeconds { get; set; }
public override void Parse(Queue<byte> data)
{
ItemDamagePerAttack = DataTypes.ReadNextVarInt(data);
DisableBlockingForSeconds = DataTypes.ReadNextFloat(data);
}
public override Queue<byte> Serialize()
{
var bytes = new List<byte>();
bytes.AddRange(DataTypes.GetVarInt(ItemDamagePerAttack));
bytes.AddRange(DataTypes.GetFloat(DisableBlockingForSeconds));
return new Queue<byte>(bytes);
}
}