Minecraft-Console-Client/MinecraftClient/Mapping/World.cs

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using System;
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using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
namespace MinecraftClient.Mapping
{
/// <summary>
/// Represents a Minecraft World
/// </summary>
public class World
{
/// <summary>
/// The chunks contained into the Minecraft world
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/// Tuple<int, int>: Tuple<chunkX, chunkZ>
/// </summary>
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private ConcurrentDictionary<Tuple<int, int>, ChunkColumn> chunks = new();
/// <summary>
/// The dimension info of the world
/// </summary>
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private static Dimension curDimension = new();
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private static readonly Dictionary<string, Dimension> dimensionList = new();
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/// <summary>
/// Chunk data parsing progress
/// </summary>
public int chunkCnt = 0;
public int chunkLoadNotCompleted = 0;
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/// <summary>
/// Read, set or unload the specified chunk column
/// </summary>
/// <param name="chunkX">ChunkColumn X</param>
/// <param name="chunkZ">ChunkColumn Z</param>
/// <returns>chunk at the given location</returns>
public ChunkColumn? this[int chunkX, int chunkZ]
{
get
{
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chunks.TryGetValue(new(chunkX, chunkZ), out ChunkColumn? chunkColumn);
return chunkColumn;
}
set
{
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Tuple<int, int> chunkCoord = new(chunkX, chunkZ);
if (value == null)
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chunks.TryRemove(chunkCoord, out _);
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else
chunks.AddOrUpdate(chunkCoord, value, (_, _) => value);
}
}
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/// <summary>
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/// Storage of all dimensional data - 1.19.1 and above
/// </summary>
/// <param name="registryCodec">Registry Codec nbt data</param>
public static void StoreDimensionList(Dictionary<string, object> registryCodec)
{
var dimensionListNbt = (object[])(((Dictionary<string, object>)registryCodec["minecraft:dimension_type"])["value"]);
foreach (var (dimensionName, dimensionType) in from Dictionary<string, object> dimensionNbt in dimensionListNbt
let dimensionName = (string)dimensionNbt["name"]
let dimensionType = (Dictionary<string, object>)dimensionNbt["element"]
select (dimensionName, dimensionType))
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{
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StoreOneDimension(dimensionName, dimensionType);
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}
}
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/// <summary>
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/// Store one dimension - Directly used in 1.16.2 to 1.18.2
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/// </summary>
/// <param name="dimensionName">Dimension name</param>
/// <param name="dimensionType">Dimension Type nbt data</param>
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public static void StoreOneDimension(string dimensionName, Dictionary<string, object> dimensionType)
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{
if (dimensionList.ContainsKey(dimensionName))
dimensionList.Remove(dimensionName);
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dimensionList.Add(dimensionName, new Dimension(dimensionName, dimensionType));
}
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/// <summary>
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/// Set current dimension - 1.16 and above
/// </summary>
/// <param name="name"> The name of the dimension type</param>
/// <param name="nbt">The dimension type (NBT Tag Compound)</param>
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public static void SetDimension(string name)
{
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curDimension = dimensionList[name]; // Should not fail
}
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/// <summary>
/// Get current dimension
/// </summary>
/// <returns>Current dimension</returns>
public static Dimension GetDimension()
{
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return curDimension;
}
/// <summary>
/// Set chunk column at the specified location
/// </summary>
/// <param name="chunkX">ChunkColumn X</param>
/// <param name="chunkY">ChunkColumn Y</param>
/// <param name="chunkZ">ChunkColumn Z</param>
/// <param name="chunkColumnSize">ChunkColumn size</param>
/// <param name="chunk">Chunk data</param>
/// <param name="loadCompleted">Whether the ChunkColumn has been fully loaded</param>
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public void StoreChunk(int chunkX, int chunkY, int chunkZ, int chunkColumnSize, Chunk? chunk, bool loadCompleted)
{
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ChunkColumn chunkColumn = chunks.GetOrAdd(new(chunkX, chunkZ), (_) => new(chunkColumnSize));
chunkColumn[chunkY] = chunk;
if (loadCompleted)
chunkColumn.FullyLoaded = true;
}
/// <summary>
/// Get chunk column at the specified location
/// </summary>
/// <param name="location">Location to retrieve chunk column</param>
/// <returns>The chunk column</returns>
public ChunkColumn? GetChunkColumn(Location location)
{
return this[location.ChunkX, location.ChunkZ];
}
/// <summary>
/// Get block at the specified location
/// </summary>
/// <param name="location">Location to retrieve block from</param>
/// <returns>Block at specified location or Air if the location is not loaded</returns>
public Block GetBlock(Location location)
{
ChunkColumn? column = GetChunkColumn(location);
if (column != null)
{
Chunk? chunk = column.GetChunk(location);
if (chunk != null)
return chunk.GetBlock(location);
}
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return Block.Air;
}
/// <summary>
/// Look for a block around the specified location
/// </summary>
/// <param name="from">Start location</param>
/// <param name="block">Block type</param>
/// <param name="radius">Search radius - larger is slower: O^3 complexity</param>
/// <returns>Block matching the specified block type</returns>
public List<Location> FindBlock(Location from, Material block, double radius)
{
return FindBlock(from, block, radius, radius, radius);
}
/// <summary>
/// Look for a block around the specified location
/// </summary>
/// <param name="from">Start location</param>
/// <param name="block">Block type</param>
/// <param name="radiusx">Search radius on the X axis</param>
/// <param name="radiusy">Search radius on the Y axis</param>
/// <param name="radiusz">Search radius on the Z axis</param>
/// <returns>Block matching the specified block type</returns>
public List<Location> FindBlock(Location from, Material block, double radiusx, double radiusy, double radiusz)
{
Location minPoint = new Location(from.X - radiusx, from.Y - radiusy, from.Z - radiusz);
Location maxPoint = new Location(from.X + radiusx, from.Y + radiusy, from.Z + radiusz);
List<int> xRange = Enumerable.Range(Convert.ToInt32(Math.Floor(minPoint.X)), Convert.ToInt32(Math.Floor(maxPoint.X - minPoint.X)) + 1).ToList();
List<int> yRange = Enumerable.Range(Convert.ToInt32(Math.Floor(minPoint.Y)), Convert.ToInt32(Math.Floor(maxPoint.Y - minPoint.Y)) + 1).ToList();
List<int> zRange = Enumerable.Range(Convert.ToInt32(Math.Floor(minPoint.Z)), Convert.ToInt32(Math.Floor(maxPoint.Z - minPoint.Z)) + 1).ToList();
List<Location> listOfBlocks = xRange.SelectMany(x => yRange.SelectMany(y => zRange.Select(z => new Location(x, y, z)))).ToList();
return listOfBlocks.Where(loc => GetBlock(loc).Type == block).ToList();
}
/// <summary>
/// Set block at the specified location
/// </summary>
/// <param name="location">Location to set block to</param>
/// <param name="block">Block to set</param>
public void SetBlock(Location location, Block block)
{
ChunkColumn? column = this[location.ChunkX, location.ChunkZ];
if (column != null && column.ColumnSize >= location.ChunkY)
{
Chunk? chunk = column.GetChunk(location);
if (chunk == null)
column[location.ChunkY] = chunk = new Chunk();
chunk[location.ChunkBlockX, location.ChunkBlockY, location.ChunkBlockZ] = block;
}
}
/// <summary>
/// Clear all terrain data from the world
/// </summary>
public void Clear()
{
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chunks = new();
chunkCnt = 0;
chunkLoadNotCompleted = 0;
}
public static string GetChunkLoadingStatus(World world)
{
double chunkLoadedRatio;
if (world.chunkCnt == 0)
chunkLoadedRatio = 0;
else
chunkLoadedRatio = (world.chunkCnt - world.chunkLoadNotCompleted) / (double)world.chunkCnt;
string status = string.Format(Translations.cmd_move_chunk_loading_status,
chunkLoadedRatio, world.chunkCnt - world.chunkLoadNotCompleted, world.chunkCnt);
return status;
}
}
}