Minecraft-Console-Client/MinecraftClient/Commands/Look.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MinecraftClient.Mapping;
namespace MinecraftClient.Commands
{
public class Look : Command
{
public override string CMDName { get { return "look"; } }
public override string CMDDesc { get { return "look <x y z|yaw pitch|up|down|east|west|north|south>: look at direction or coordinates."; } }
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
if (handler.GetTerrainEnabled())
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{
string[] args = getArgs(command);
if (args.Length == 1)
{
string dirStr = getArg(command).Trim().ToLower();
Direction direction;
switch (dirStr)
{
case "up": direction = Direction.Up; break;
case "down": direction = Direction.Down; break;
case "east": direction = Direction.East; break;
case "west": direction = Direction.West; break;
case "north": direction = Direction.North; break;
case "south": direction = Direction.South; break;
default: return "Unknown direction '" + dirStr + "'.";
}
handler.UpdateLocation(handler.GetCurrentLocation(), direction);
return "Looking " + dirStr;
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}
else if (args.Length == 2)
{
try
{
float yaw = Single.Parse(args[0]);
float pitch = Single.Parse(args[1]);
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handler.UpdateLocation(handler.GetCurrentLocation(), yaw, pitch);
return String.Format("Looking at YAW: {0} PITCH: {1}", yaw.ToString("0.00"), pitch.ToString("0.00"));
}
catch (FormatException) { return CMDDesc; }
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}
else if (args.Length == 3)
{
try
{
int x = int.Parse(args[0]);
int y = int.Parse(args[1]);
int z = int.Parse(args[2]);
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Location block = new Location(x, y, z);
handler.UpdateLocation(handler.GetCurrentLocation(), block);
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return "Looking at " + block;
}
catch (FormatException) { return CMDDesc; }
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}
else return CMDDesc;
}
else return "Please enable terrainandmovements in config to use this command.";
}
}
}