Minecraft-Console-Client/AGENTS.md

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# AGENTS.md
## Project
- Minecraft Console Client (MCC) is a cross-platform text/TUI client for Minecraft Java Edition.
- Primary scope: connect to servers, send chat and commands, receive text, automate gameplay/admin tasks, and extend behavior through built-in bots or runtime C# scripts.
- Secondary scope: protocol/version adaptation tooling, docs site, legacy GUI wrapper, and debug tooling.
## Build / Run
- Init submodules first: `git submodule update --init --recursive`
- Build: `dotnet build MinecraftClient.sln -c Release`
- Publish (matches CI shape): `dotnet publish MinecraftClient.sln -f net8.0 -r <RID> --self-contained=true -c Release -p:UseAppHost=true -p:IncludeNativeLibrariesForSelfExtract=true -p:EnableCompressionInSingleFile=true -p:DebugType=Embedded`
- Run from source: `dotnet run --project MinecraftClient -- --help`
- Docs: `cd docs && npm install && npm run docs:dev` or `npm run docs:build`
- Docker: `cd Docker && docker build -t minecraft-console-client:latest .`
- Tests: no dedicated test project is present in the main solution.
- Current state: the solution builds after submodule init, but `dotnet build` emits many analyzer and NuGet vulnerability warnings; treat them as real.
## Architecture
- `Program` bootstraps console I/O, TOML config, auth/session state, MC version selection, Forge detection, then creates `McClient`.
- `McClient` is the live session runtime: TCP client, selected protocol handler, Brigadier command dispatcher, loaded bots, world/inventory/entity state, queued chat, movement/pathing, reconnect flow.
- `Protocol/` is the network/auth boundary. `ProtocolHandler` maps Minecraft versions to protocol numbers and selects either `Protocol16Handler` (1.4.6-1.6.4) or `Protocol18Handler` (1.7.2+).
- `Scripting/ChatBot` is the extension boundary. Built-in bots and `/script` C# bots share the same event/tick API.
- Main runtime flow: console input -> internal Brigadier command or server chat; packets -> protocol handler -> `McClient` state update -> bot events; `OnUpdate()` (~10 Hz) drives bot ticks, delayed work, chat cooldowns, movement, and main-thread tasks.
## Technology Stack
- Main app: C#, .NET 8, nullable enabled.
- Command system: `Brigadier.NET`.
- Config: TOML via `Samboy063.Tomlet`.
- Runtime scripting: Roslyn (`Microsoft.CodeAnalysis.CSharp`) with in-memory compilation.
- Networking/auth: custom Minecraft protocol handlers, DNS SRV lookup (`DnsClient`), Forge/session/profile-key support.
- Integrations: `DSharpPlus`, `Telegram.Bot`, `MessagePack`, `Magick.NET`, `Sentry`.
- Docs site: VuePress 2 (`docs/package.json`).
- Tooling: Docker, GitHub Actions, Python 3.10+ scripts under `tools/` for palette/version generation.
- Legacy UI: `MinecraftClientGUI` is a separate .NET Framework 4.0 WinForms wrapper, not the main runtime.
## Version Support
Feature columns mean:
- Inventory: `/inventory` plus inventory/container bot APIs
- Movement: terrain handling, `/move`, and movement/pathing bots
- Entity: entity tracking and entity-driven bot events
| Minecraft | Protocol path | Inventory | Movement | Entity | Notes |
| --- | --- | --- | --- | --- | --- |
| 1.4.6-1.6.4 | `Protocol16Handler` | No | No | No | Core login/chat only |
| 1.7.2-1.7.10 | `Protocol18Handler` | No | Yes | No | Pre-1.8 special case |
| 1.8-1.9.4 | `Protocol18Handler` | Partial / docs conflict | Yes | Yes | Runtime gates allow 1.8+, but docs still warn inventory is unsupported through 1.9 |
| 1.10-1.12.2 | `Protocol18Handler` | Yes | Yes | Yes | Pre-flattening palettes |
| 1.13-1.19.2 | `Protocol18Handler` | Yes | Yes | Yes | Flattened block/item/entity palettes |
| 1.19.3-1.20.4 | `Protocol18Handler` | Yes | Yes | Yes | Newer chat/signing and palette splits |
| 1.20.6-1.21.4 | `Protocol18Handler` | Yes | Yes | Yes | Registry-driven world/attribute handling |
| 1.21.5-1.21.8 | `Protocol18Handler` | Yes | Yes | Yes | 1.21.7/1.21.8 reuse 1.21.6 block/entity palettes in code |
| 1.21.9-1.21.10 | `Protocol18Handler` | Yes | Yes | Yes | Latest coded support; version tools prefer server data reports since 1.21.9 |
Notes:
- Declared code range is `1.4.6` to `1.21.10`.
- Human docs are stale in places and sometimes stop at older ranges; prefer code when docs and code disagree.
- Movement/pathing limits called out in docs still apply: no swimming, no jumping, no knockback, slab support is partial.
## Module Map
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### Core Runtime
| Module | What It Owns | Important Files |
| --- | --- | --- |
| `MinecraftClient/` | Main `net8.0` runtime assembly and the best starting point. `Program.cs` owns startup, config load/writeback, CLI handling, auth/version selection, update/data-generation entrypoints, and restart/failure flow. `McClient.cs` owns the live session runtime: protocol handler ownership, command dispatch, bot lifecycle, world/inventory/entity state, queued chat, movement ticks, reconnect/disconnect logic, and the main-thread invoke queue. `Settings.cs` defines the TOML schema and runtime/internal overrides used across the app. | `Program.cs`, `McClient.cs`, `Settings.cs`, `ConsoleIO.cs`, `Command.cs`, `UpgradeHelper.cs`, `AutoTimeout.cs` |
| `MinecraftClient/Protocol/` | Network/auth/session boundary. `ProtocolHandler.cs` does DNS SRV lookup, server ping/version detection, MC-version to protocol mapping, and handler selection. `Protocol16.cs` and `Protocol18.cs` implement the packet flow for legacy and modern versions. `Protocol18Terrain.cs` decodes chunk sections/biomes into `World`. `DataTypes.cs` is the low-level reader/writer layer for VarInts, metadata, NBT-like structures, and packet fields. `Message/`, `ProfileKey/`, `Session/`, `Handlers/Forge/`, `Handlers/PacketPalettes/`, and `Handlers/StructuredComponents/` cover chat/signing, cached auth, Forge, packet IDs, and 1.20.6+ item components. | `Protocol/ProtocolHandler.cs`, `Protocol/Handlers/Protocol16.cs`, `Protocol/Handlers/Protocol18.cs`, `Protocol/Handlers/Protocol18Terrain.cs`, `Protocol/Handlers/DataTypes.cs`, `Protocol/Message/ChatParser.cs`, `Protocol/MicrosoftAuthentication.cs`, `Protocol/MojangAPI.cs` |
| `MinecraftClient/Mapping/` | World model, terrain storage, movement logic, and versioned block/entity metadata. `World.cs` stores chunk columns, dimension data, and 1.20.6+ registry-derived dimension/attribute mappings. `Chunk*`, `Block.cs`, and `Location.cs` are the terrain primitives. `Movement.cs` contains step generation, gravity/on-ground checks, and path execution support. `Material.cs` plus `BlockPalettes/*.cs` map block-state IDs to MCC materials. `Entity.cs`, `EntityType.cs`, `EntityPalettes/*.cs`, `EntityMetadataPalette.cs`, and `EntityMetadataPalettes/*.cs` do the same for entities and metadata serializers. | `Mapping/World.cs`, `Mapping/ChunkColumn.cs`, `Mapping/Chunk.cs`, `Mapping/Block.cs`, `Mapping/Location.cs`, `Mapping/Movement.cs`, `Mapping/RaycastHelper.cs`, `Mapping/Material.cs`, `Mapping/Entity.cs`, `Mapping/EntityType.cs` |
| `MinecraftClient/Inventory/` | Inventory/container snapshots, item decoding, and versioned item registries. `Container.cs` models player inventories and server windows, including slot contents and container properties. `Item.cs` bridges older NBT-based items with 1.20.6+ structured components. `ItemType.cs` plus `ItemPalettes/*.cs` provide version-specific item ID mapping. Enchantment, effects, and villager-trade files add higher-level semantics on top of raw inventory data. | `Inventory/Container.cs`, `Inventory/ContainerType.cs`, `Inventory/Item.cs`, `Inventory/ItemMovingHelper.cs`, `Inventory/ItemType.cs`, `Inventory/ItemPalettes/*.cs`, `Inventory/EnchantmentMapping.cs`, `Inventory/VillagerTrade.cs` |
### Commands And Extensions
| Module | What It Owns | Important Files |
| --- | --- | --- |
| `MinecraftClient/Commands/` and `MinecraftClient/CommandHandler/` | Internal MCC command system built on Brigadier. Commands are discovered by reflection from `MinecraftClient.Commands` in `McClient.LoadCommands()`. Each file in `Commands/` registers one internal command. `ArgumentType/*.cs` provides typed Brigadier arguments and completion sources for accounts, bots, items, locations, scripts, inventories, and more. `Patch/*.cs` carries MCC-specific Brigadier extensions, and `CmdResult.cs` is the command execution result object. | `Command.cs`, `Commands/*.cs`, `CommandHandler/MccArguments.cs`, `CommandHandler/CmdResult.cs`, `CommandHandler/ArgumentType/*.cs`, `CommandHandler/Patch/*.cs` |
| `MinecraftClient/ChatBots/` | Built-in bots and bridges loaded from config through `McClient.RegisterBots()`. The folder mixes gameplay automation (`AutoAttack`, `AutoDig`, `AutoEat`, `AutoFishing`, `Farmer`), utility/logging bots (`ChatLog`, `PlayerListLogger`, `Alerts`), bridges (`DiscordBridge`, `TelegramBridge`, `RemoteControl`), and tooling like `ScriptScheduler`, `Map`, and `ReplayCapture`. | `ChatBots/AutoRelog.cs`, `ChatBots/Farmer.cs`, `ChatBots/FollowPlayer.cs`, `ChatBots/ItemsCollector.cs`, `ChatBots/Map.cs`, `ChatBots/RemoteControl.cs`, `ChatBots/ScriptScheduler.cs`, `ChatBots/DiscordBridge.cs`, `ChatBots/TelegramBridge.cs`, `ChatBots/ReplayCapture.cs` |
| `MinecraftClient/Scripting/` | Shared extension boundary for compiled bots and runtime C# scripts. `ChatBot.cs` is the main bot API and lifecycle surface. Built-in bots and `/script` bots use the same event model. `CSharpRunner.cs` parses `//MCCScript` files, compiles them with Roslyn, caches assemblies, and executes them through `CSharpAPI`. `DynamicRun/Builder/*` handles in-memory compilation/load-context plumbing, while `BotMovementLock.cs` coordinates movement ownership between automation pieces. | `Scripting/ChatBot.cs`, `Scripting/CSharpRunner.cs`, `Scripting/BotMovementLock.cs`, `Scripting/AssemblyResolver.cs`, `Scripting/DynamicRun/Builder/Compiler.cs`, `Scripting/DynamicRun/Builder/CompileRunner.cs` |
| `MinecraftClient/config/` | Sample runtime assets excluded from compilation. This is the examples/staging area for end-user scripts and standalone bots. `sample-script*.cs` shows supported `/script` patterns, while `config/ChatBots/*.cs` are copy/adapt examples rather than built-in bots. | `config/README.md`, `config/sample-script.cs`, `config/sample-script-with-chatbot.cs`, `config/sample-script-with-world-access.cs`, `config/ChatBots/*.cs` |
| `ConsoleInteractive/` | Required git submodule for richer line editing and console UI. MCC uses the submodule's `ConsoleReader`, `ConsoleWriter`, and suggestion UI from `ConsoleIO.cs` and `McClient.cs` when `BasicIO` is not enabled. | `ConsoleInteractive/README.md`, `ConsoleInteractive/ConsoleInteractive/ConsoleInteractive.sln` |
### Support And Tooling
| Module | What It Owns | Important Files |
| --- | --- | --- |
| `MinecraftClient/Logger/`, `MinecraftClient/Proxy/`, `MinecraftClient/Crypto/`, `MinecraftClient/Resources/`, `MinecraftClient/WinAPI/` | Support subsystems under the main app. Logging supports console/file output plus regex filtering. `ProxyHandler.cs` routes update/login/in-game traffic through HTTP or SOCKS proxies. `Crypto/` implements the stream ciphers needed for online-mode protocol encryption. `Resources/` contains UI strings, generated translation accessors, config help text, icons, and embedded Minecraft asset data. `WinAPI/` contains small Windows-only console helpers. | `Logger/FilteredLogger.cs`, `Logger/FileLogLogger.cs`, `Proxy/ProxyHandler.cs`, `Crypto/CryptoHandler.cs`, `Crypto/AesCfb8Stream.cs`, `Resources/Translations/Translations.resx`, `Resources/ConfigComments/ConfigComments.resx`, `Resources/en_us.json`, `WinAPI/ConsoleIcon.cs` |
| `docs/` | VuePress documentation site. `.vuepress/config.ts` sets bundler, theme, plugins, and redirects. `.vuepress/configs/**` holds locale and nav wiring. `guide/*.md` contains the user-facing install, usage, bot, and scripting docs. | `docs/.vuepress/config.ts`, `docs/.vuepress/configs/**`, `docs/guide/README.md`, `docs/guide/configuration.md`, `docs/guide/chat-bots.md`, `docs/guide/creating-text-script.md` |
| `tools/` | Python helpers for Minecraft version adaptation and palette generation. `README.md` is the authoritative workflow. `diff_registries.py` compares versions and validates decompiled data against server reports. The `gen_*` scripts emit the versioned palette source files consumed by `Protocol/`, `Mapping/`, and `Inventory/`. | `tools/README.md`, `tools/diff_registries.py`, `tools/gen_block_palette.py`, `tools/gen_item_palette.py`, `tools/gen_entity_palette.py`, `tools/gen_entity_metadata_palette.py` |
| `DebugTools/` | Standalone packet/proxy debugging utilities for inspecting traffic and compression behavior outside the main client runtime. | `DebugTools/MinecraftClientProxy/Program.cs`, `DebugTools/MinecraftClientProxy/PacketProxy.cs`, `DebugTools/MinecraftClientProxy/ZlibUtils.cs` |
| `MinecraftClientGUI/` | Legacy Windows GUI wrapper around the console app. WinForms shell that launches and communicates with the console executable; not part of the main `net8.0` runtime path. | `MinecraftClientGUI/Program.cs`, `MinecraftClientGUI/Form1.cs`, `MinecraftClientGUI/Form1.Designer.cs`, `MinecraftClientGUI/MinecraftClient.cs` |
## Engineering Guidance
### DO
- Keep startup/config/auth logic in `Program` and connection runtime logic in `McClient` or `Protocol/*`.
- Update version support holistically: protocol constants, version mapping, packet palette, block palette, item palette, entity palette, metadata palette, and routing switches.
- Use `tools/` and authoritative server data reports when adapting to new Minecraft versions, especially 1.21.9+.
- Guard optional subsystems with `GetTerrainEnabled()`, `GetInventoryEnabled()`, and `GetEntityHandlingEnabled()` before using them.
- For built-in bots, wire all pieces together: bot class, `Settings.ChatBotConfigHealper`, and `McClient.RegisterBots()`.
- Keep `Initialize()` for setup/prereq checks and `AfterGameJoined()` for sending chat or commands.
- Normalize inbound chat with `GetVerbatim()` before `IsChatMessage()` / `IsPrivateMessage()`.
- Clean up commands, plugin channels, threads, timers, and movement locks in `OnUnload()`.
- Prefer nullable-aware code, pattern matching, `ArgumentNullException.ThrowIfNull`, `Try*` APIs for expected failures, and `InvokeOnMainThread()` for cross-thread state changes.
- Use modern C# only when it fits the current target: the repo builds as `net8.0` with default language version.
### DON'T
- Don't update only `MCVer2ProtocolVersion()` or only one palette file when adding a new Minecraft version.
- Don't send chat in `Initialize()`.
- Don't mutate inventory snapshots and expect server-side effects; use handler APIs/window actions.
- Don't bypass Brigadier with ad hoc command parsing.
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- Never modify `ConsoleInteractive/`; treat it as an external required submodule.
- Don't start background workers when `Update()` or delayed tasks are sufficient; if you must, stop them on unload/disconnect.
- Don't leave movement locks, plugin channels, or dispatcher registrations behind.
- Don't trust older docs over current code for supported versions or feature gates.