Minecraft-Console-Client/MinecraftClient/DefaultConfigResource.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// 這段程式碼是由工具產生的。
// 執行階段版本:4.0.30319.42000
//
// 對這個檔案所做的變更可能會造成錯誤的行為,而且如果重新產生程式碼,
// 變更將會遺失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace MinecraftClient {
using System;
/// <summary>
/// 用於查詢當地語系化字串等的強類型資源類別。
/// </summary>
// 這個類別是自動產生的,是利用 StronglyTypedResourceBuilder
// 類別透過 ResGen 或 Visual Studio 這類工具。
// 若要加入或移除成員,請編輯您的 .ResX 檔,然後重新執行 ResGen
// (利用 /str 選項),或重建您的 VS 專案。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class DefaultConfigResource {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal DefaultConfigResource() {
}
/// <summary>
/// 傳回這個類別使用的快取的 ResourceManager 執行個體。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MinecraftClient.DefaultConfigResource", typeof(DefaultConfigResource).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 覆寫目前執行緒的 CurrentUICulture 屬性,對象是所有
/// 使用這個強類型資源類別的資源查閱。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查詢類似 # Minecraft Console Client v1.16.3
///# Startup Config File
///
///[Main]
///
///# General settings
///# Leave blank to prompt user on startup
///# Use &quot;-&quot; as password for offline mode
///
///login=
///password=
///serverip=
///
///# Advanced settings
///
///language=en_GB
///consoletitle=%username%@%serverip% - Minecraft Console Client
///internalcmdchar=slash # Use &apos;none&apos;, &apos;slash&apos; or &apos;backslash&apos;
///splitmessagedelay=2 # Seconds between each part of a long message
///botowners=Player1,Player2,Player3 # Name list or [字串的其餘部分已遭截斷]&quot;; 的當地語系化字串。
/// </summary>
public static string MinecraftClient {
get {
return ResourceManager.GetString("MinecraftClient", resourceCulture);
}
}
/// <summary>
/// 查詢類似 [mcc]
///# Messages from MCC itself
///mcc.description=Console Client for MC {0} to {1} - v{2} - By ORelio &amp; Contributors
///mcc.keyboard_debug=Keyboard debug mode: Press any key to display info
///mcc.setting=Loading Settings from {0}
///mcc.login=Login :
///mcc.login_basic_io=Please type the username or email of your choice.
///mcc.password=Password :
///mcc.password_basic_io=Please type the password for {0}.
///mcc.password_hidden=Password : {0}
///mcc.offline=§8You chose to run in offline mode.
///mcc.session_invalid=§8Cach [字串的其餘部分已遭截斷]&quot;; 的當地語系化字串。
/// </summary>
public static string TranslationEnglish {
get {
return ResourceManager.GetString("TranslationEnglish", resourceCulture);
}
}
}
}