2024-09-11 20:35:23 +02:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MinecraftClient.Inventory;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
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2024-10-05 13:37:52 +02:00
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public class BundleContentsComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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2024-09-11 20:35:23 +02:00
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public int NumberOfItems { get; set; }
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public List<Item?> Items { get; set; } = [];
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public override void Parse(Queue<byte> data)
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{
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NumberOfItems = dataTypes.ReadNextVarInt(data);
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for (var i = 0; i < NumberOfItems; i++)
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Items.Add(dataTypes.ReadNextItemSlot(data, itemPalette));
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(NumberOfItems));
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if (NumberOfItems != Items.Count)
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throw new ArgumentNullException($"Cannot serialize BundleContentsComponent1206 because NumberOfItems != Items.Count!");
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foreach (var item in Items.OfType<Item>())
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data.AddRange(DataTypes.GetItemSlot(item, itemPalette));
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return new Queue<byte>(data);
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}
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}
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