Minecraft-Console-Client/MinecraftClient/Mapping/Location.cs

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9.7 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Mapping
{
/// <summary>
/// Represents a location into a Minecraft world
/// </summary>
public struct Location
{
/// <summary>
/// The X Coordinate
/// </summary>
public double X;
/// <summary>
/// The Y Coordinate (vertical)
/// </summary>
public double Y;
/// <summary>
/// The Z coordinate
/// </summary>
public double Z;
/// <summary>
/// Get location with zeroed coordinates
/// </summary>
public static Location Zero
{
get
{
return new Location(0, 0, 0);
}
}
/// <summary>
/// Create a new location
/// </summary>
public Location(double x, double y, double z)
{
X = x;
Y = y;
Z = z;
}
/// <summary>
/// Create a new location
/// </summary>
/// <param name="chunkX">Location of the chunk into the world</param>
/// <param name="chunkZ">Location of the chunk into the world</param>
/// <param name="blockX">Location of the block into the chunk</param>
/// <param name="blockY">Location of the block into the world</param>
/// <param name="blockZ">Location of the block into the chunk</param>
public Location(int chunkX, int chunkZ, int blockX, int blockY, int blockZ)
{
X = chunkX * Chunk.SizeX + blockX;
Y = blockY;
Z = chunkZ * Chunk.SizeZ + blockZ;
}
/// <summary>
/// The X index of the corresponding chunk in the world
/// </summary>
public int ChunkX
{
get
{
return (int)Math.Floor(X / Chunk.SizeX);
}
}
/// <summary>
/// The Y index of the corresponding chunk in the world
/// </summary>
public int ChunkY
{
get
{
return (int)Math.Floor(Y / Chunk.SizeY);
}
}
/// <summary>
/// The Z index of the corresponding chunk in the world
/// </summary>
public int ChunkZ
{
get
{
return (int)Math.Floor(Z / Chunk.SizeZ);
}
}
/// <summary>
/// The X index of the corresponding block in the corresponding chunk of the world
/// </summary>
public int ChunkBlockX
{
get
{
return ((int)Math.Floor(X) % Chunk.SizeX + Chunk.SizeX) % Chunk.SizeX;
}
}
/// <summary>
/// The Y index of the corresponding block in the corresponding chunk of the world
/// </summary>
public int ChunkBlockY
{
get
{
return ((int)Math.Floor(Y) % Chunk.SizeY + Chunk.SizeY) % Chunk.SizeY;
}
}
/// <summary>
/// The Z index of the corresponding block in the corresponding chunk of the world
/// </summary>
public int ChunkBlockZ
{
get
{
return ((int)Math.Floor(Z) % Chunk.SizeZ + Chunk.SizeZ) % Chunk.SizeZ;
}
}
/// <summary>
/// Get a squared distance to the specified location
/// </summary>
/// <param name="location">Other location for computing distance</param>
/// <returns>Distance to the specified location, without using a square root</returns>
public double DistanceSquared(Location location)
{
return ((X - location.X) * (X - location.X))
+ ((Y - location.Y) * (Y - location.Y))
+ ((Z - location.Z) * (Z - location.Z));
}
/// <summary>
/// Get exact distance to the specified location
/// </summary>
/// <param name="location">Other location for computing distance</param>
/// <returns>Distance to the specified location, with square root so lower performances</returns>
public double Distance(Location location)
{
return Math.Sqrt(DistanceSquared(location));
}
/// <summary>
/// Considering the current location as Feet location, calculate Eyes location
/// </summary>
/// <returns>Player Eyes location</returns>
public Location EyesLocation()
{
return this + new Location(0, 1.62, 0);
}
/// <summary>
/// Compare two locations. Locations are equals if the integer part of their coordinates are equals.
/// </summary>
/// <param name="obj">Object to compare to</param>
/// <returns>TRUE if the locations are equals</returns>
public override bool Equals(object obj)
{
if (obj == null)
return false;
if (obj is Location)
{
return ((int)this.X) == ((int)((Location)obj).X)
&& ((int)this.Y) == ((int)((Location)obj).Y)
&& ((int)this.Z) == ((int)((Location)obj).Z);
}
return false;
}
/// <summary>
/// Compare two locations. Locations are equals if the integer part of their coordinates are equals.
/// </summary>
/// <param name="loc1">First location to compare</param>
/// <param name="loc2">Second location to compare</param>
/// <returns>TRUE if the locations are equals</returns>
public static bool operator ==(Location loc1, Location loc2)
{
if (loc1 == null && loc2 == null)
return true;
if (loc1 == null || loc2 == null)
return false;
return loc1.Equals(loc2);
}
/// <summary>
/// Compare two locations. Locations are not equals if the integer part of their coordinates are not equals.
/// </summary>
/// <param name="loc1">First location to compare</param>
/// <param name="loc2">Second location to compare</param>
/// <returns>TRUE if the locations are equals</returns>
public static bool operator !=(Location loc1, Location loc2)
{
if (loc1 == null && loc2 == null)
return false;
if (loc1 == null || loc2 == null)
return true;
return !loc1.Equals(loc2);
}
/// <summary>
/// Sums two locations and returns the result.
/// </summary>
/// <exception cref="NullReferenceException">
/// Thrown if one of the provided location is null
/// </exception>
/// <param name="loc1">First location to sum</param>
/// <param name="loc2">Second location to sum</param>
/// <returns>Sum of the two locations</returns>
public static Location operator +(Location loc1, Location loc2)
{
return new Location
(
loc1.X + loc2.X,
loc1.Y + loc2.Y,
loc1.Z + loc2.Z
);
}
/// <summary>
/// Substract a location to another
/// </summary>
/// <exception cref="NullReferenceException">
/// Thrown if one of the provided location is null
/// </exception>
/// <param name="loc1">First location</param>
/// <param name="loc2">Location to substract to the first one</param>
/// <returns>Sum of the two locations</returns>
public static Location operator -(Location loc1, Location loc2)
{
return new Location
(
loc1.X - loc2.X,
loc1.Y - loc2.Y,
loc1.Z - loc2.Z
);
}
/// <summary>
/// Multiply a location by a scalar value
/// </summary>
/// <param name="loc">Location to multiply</param>
/// <param name="val">Scalar value</param>
/// <returns>Product of the location and the scalar value</returns>
public static Location operator *(Location loc, double val)
{
return new Location
(
loc.X * val,
loc.Y * val,
loc.Z * val
);
}
/// <summary>
/// Divide a location by a scalar value
/// </summary>
/// <param name="loc">Location to divide</param>
/// <param name="val">Scalar value</param>
/// <returns>Result of the division</returns>
public static Location operator /(Location loc, double val)
{
return new Location
(
loc.X / val,
loc.Y / val,
loc.Z / val
);
}
/// <summary>
/// DO NOT USE. Defined to comply with C# requirements requiring a GetHashCode() when overriding Equals() or ==
/// </summary>
/// <remarks>
/// A modulo will be applied if the location is outside the following ranges:
/// X: -4096 to +4095
/// Y: -32 to +31
/// Z: -4096 to +4095
/// </remarks>
/// <returns>A simplified version of the location</returns>
public override int GetHashCode()
{
return (((int)X) & ~((~0) << 13)) << 19
| (((int)Y) & ~((~0) << 13)) << 13
| (((int)Z) & ~((~0) << 06)) << 00;
}
/// <summary>
/// Convert the location into a string representation
/// </summary>
/// <returns>String representation of the location</returns>
public override string ToString()
{
return String.Format("X:{0} Y:{1} Z:{2}", X, Y, Z);
}
}
}