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using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components;
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2024-09-11 20:35:23 +02:00
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public class EmptyComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry) : StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public override void Parse(Queue<byte> data)
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{
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}
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public override Queue<byte> Serialize()
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{
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return new Queue<byte>();
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}
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}
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