Minecraft-Console-Client/MinecraftClient/Protocol/IMinecraftComHandler.cs

101 lines
3.8 KiB
C#
Raw Normal View History

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MinecraftClient.Mapping;
namespace MinecraftClient.Protocol
{
/// <summary>
/// Interface for the MinecraftCom Handler.
/// It defines some callbacks that the MinecraftCom handler must have.
/// It allows the protocol handler to abstract from the other parts of the program.
/// </summary>
public interface IMinecraftComHandler
{
/* The MinecraftCom Handler must
* provide these getters */
int GetServerPort();
string GetServerHost();
string GetUsername();
string GetUserUUID();
string GetSessionID();
string[] GetOnlinePlayers();
Location GetCurrentLocation();
World GetWorld();
2014-11-11 00:32:32 +11:00
/// <summary>
/// Called when a server was successfully joined
/// </summary>
void OnGameJoined();
/// <summary>
/// This method is called when the protocol handler receives a chat message
/// </summary>
void OnTextReceived(string text);
/// <summary>
/// This method is called when a new player joins the game
/// </summary>
/// <param name="uuid">UUID of the player</param>
/// <param name="name">Name of the player</param>
void OnPlayerJoin(Guid uuid, string name);
/// <summary>
/// This method is called when a player has left the game
/// </summary>
/// <param name="uuid">UUID of the player</param>
void OnPlayerLeave(Guid uuid);
/// <summary>
/// Called when the server sets the new location for the player
/// </summary>
/// <param name="location">New location of the player</param>
void UpdateLocation(Location location);
/// <summary>
/// This method is called when the connection has been lost
/// </summary>
void OnConnectionLost(ChatBot.DisconnectReason reason, string message);
/// <summary>
/// Called ~10 times per second (10 ticks per second)
/// Useful for updating bots in other parts of the program
/// </summary>
void OnUpdate();
/// <summary>
/// Registers the given plugin channel for the given bot.
/// </summary>
/// <param name="channel">The channel to register.</param>
/// <param name="bot">The bot to register the channel for.</param>
void RegisterPluginChannel(string channel, ChatBot bot);
/// <summary>
/// Unregisters the given plugin channel for the given bot.
/// </summary>
/// <param name="channel">The channel to unregister.</param>
/// <param name="bot">The bot to unregister the channel for.</param>
void UnregisterPluginChannel(string channel, ChatBot bot);
/// <summary>
/// Sends a plugin channel packet to the server.
/// See http://wiki.vg/Plugin_channel for more information about plugin channels.
/// </summary>
/// <param name="channel">The channel to send the packet on.</param>
/// <param name="data">The payload for the packet.</param>
/// <param name="sendEvenIfNotRegistered">Whether the packet should be sent even if the server or the client hasn't registered it yet.</param>
/// <returns>Whether the packet was sent: true if it was sent, false if there was a connection error or it wasn't registered.</returns>
bool SendPluginChannelMessage(string channel, byte[] data, bool sendEvenIfNotRegistered = false);
/// <summary>
/// Called when a plugin channel message was sent from the server.
/// </summary>
/// <param name="channel">The channel the message was sent on</param>
/// <param name="data">The data from the channel</param>
void OnPluginChannelMessage(string channel, byte[] data);
}
}