Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_21_11/PiercingWeaponComponent.cs

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using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Components;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_11;
public class PiercingWeaponComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public bool DealsKnockback { get; set; }
public bool Dismounts { get; set; }
public SoundEventHolderData? Sound { get; set; }
public SoundEventHolderData? HitSound { get; set; }
public override void Parse(Queue<byte> data)
{
DealsKnockback = DataTypes.ReadNextBool(data);
Dismounts = DataTypes.ReadNextBool(data);
Sound = StructuredComponentCodecHelpers.ReadOptionalSoundEventHolder(DataTypes, data);
HitSound = StructuredComponentCodecHelpers.ReadOptionalSoundEventHolder(DataTypes, data);
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetBool(DealsKnockback));
data.AddRange(DataTypes.GetBool(Dismounts));
StructuredComponentCodecHelpers.WriteOptionalSoundEventHolder(DataTypes, data, Sound);
StructuredComponentCodecHelpers.WriteOptionalSoundEventHolder(DataTypes, data, HitSound);
return new Queue<byte>(data);
}
}