Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/Forge/FMLHandshakeClientState.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Protocol.Handlers.Forge
{
/// <summary>
/// Copy of the forge enum for client states.
/// https://github.com/MinecraftForge/MinecraftForge/blob/ebe9b6d4cbc4a5281c386994f1fbda04df5d2e1f/src/main/java/net/minecraftforge/fml/common/network/handshake/FMLHandshakeClientState.java
/// </summary>
enum FMLHandshakeClientState : byte
{
START,
HELLO,
WAITINGSERVERDATA,
WAITINGSERVERCOMPLETE,
PENDINGCOMPLETE,
COMPLETE,
DONE,
ERROR
}
}