Minecraft-Console-Client/MinecraftClient/Commands/Move.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using MinecraftClient.Mapping;
namespace MinecraftClient.Commands
{
public class Move : Command
{
public override string CmdName { get { return "move"; } }
public override string CmdUsage { get { return "move <on|off|get|up|down|east|west|north|south|center|x y z|gravity [on|off]> [-f]"; } }
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public override string CmdDesc { get { return "walk or start walking. \"-f\": force unsafe movements like falling or touching fire"; } }
public override string Run(McClient handler, string command, Dictionary<string, object>? localVars)
{
List<string> args = GetArgs(command.ToLower()).ToList();
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bool takeRisk = false;
if (args.Count < 1)
{
string desc = GetCmdDescTranslated();
if (handler.GetTerrainEnabled())
handler.Log.Info(World.GetChunkLoadingStatus(handler.GetWorld()));
return desc;
}
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if (args.Contains("-f"))
{
takeRisk = true;
args.Remove("-f");
}
if (args[0] == "on")
{
handler.SetTerrainEnabled(true);
return Translations.Get("cmd.move.enable");
}
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else if (args[0] == "off")
{
handler.SetTerrainEnabled(false);
return Translations.Get("cmd.move.disable");
}
else if (args[0] == "gravity")
{
if (args.Count >= 2)
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Settings.InternalConfig.GravityEnabled = (args[1] == "on");
if (Settings.InternalConfig.GravityEnabled)
return Translations.Get("cmd.move.gravity.enabled");
else return Translations.Get("cmd.move.gravity.disabled");
}
else if (handler.GetTerrainEnabled())
{
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if (args.Count == 1)
{
Direction direction;
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switch (args[0])
{
case "up": direction = Direction.Up; break;
case "down": direction = Direction.Down; break;
case "east": direction = Direction.East; break;
case "west": direction = Direction.West; break;
case "north": direction = Direction.North; break;
case "south": direction = Direction.South; break;
case "center":
Location current = handler.GetCurrentLocation();
Location currentCenter = new(Math.Floor(current.X) + 0.5, current.Y, Math.Floor(current.Z) + 0.5);
handler.MoveTo(currentCenter, allowDirectTeleport: true);
return Translations.Get("cmd.move.walk", currentCenter, current);
case "get": return handler.GetCurrentLocation().ToString();
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default: return Translations.Get("cmd.look.unknown", args[0]);
}
Location goal = Movement.Move(handler.GetCurrentLocation(), direction);
if (!Movement.CheckChunkLoading(handler.GetWorld(), handler.GetCurrentLocation(), goal))
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return Translations.Get("cmd.move.chunk_not_loaded", goal.X, goal.Y, goal.Z);
if (Movement.CanMove(handler.GetWorld(), handler.GetCurrentLocation(), direction))
{
if (handler.MoveTo(goal, allowUnsafe: takeRisk))
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return Translations.Get("cmd.move.moving", args[0]);
else
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return takeRisk ? Translations.Get("cmd.move.dir_fail") : Translations.Get("cmd.move.suggestforce");
}
else return Translations.Get("cmd.move.dir_fail");
}
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else if (args.Count == 3)
{
try
{
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Location current = handler.GetCurrentLocation(), currentCenter = current.ToCenter();
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Location goal = Location.Parse(current, args[0], args[1], args[2]);
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if (!Movement.CheckChunkLoading(handler.GetWorld(), current, goal))
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return Translations.Get("cmd.move.chunk_not_loaded", goal.X, goal.Y, goal.Z);
if (takeRisk || Movement.PlayerFitsHere(handler.GetWorld(), goal))
{
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if (current.ToFloor() == goal.ToFloor())
handler.MoveTo(goal, allowDirectTeleport: true);
else if (!handler.MoveTo(goal, allowUnsafe: takeRisk))
return takeRisk ? Translations.Get("cmd.move.fail", goal) : Translations.Get("cmd.move.suggestforce", goal);
return Translations.Get("cmd.move.walk", goal, current);
}
else
return Translations.Get("cmd.move.suggestforce", goal);
}
catch (FormatException) { return GetCmdDescTranslated(); }
}
else return GetCmdDescTranslated();
}
else return Translations.Get("extra.terrainandmovement_required");
}
}
}