mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
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30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
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using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_11;
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public class UseEffectsComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public bool CanSprint { get; set; }
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public bool InteractVibrations { get; set; }
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public float SpeedMultiplier { get; set; }
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public override void Parse(Queue<byte> data)
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{
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CanSprint = dataTypes.ReadNextBool(data);
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InteractVibrations = dataTypes.ReadNextBool(data);
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SpeedMultiplier = dataTypes.ReadNextFloat(data);
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}
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public override Queue<byte> Serialize()
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{
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var bytes = new List<byte>();
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bytes.AddRange(DataTypes.GetBool(CanSprint));
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bytes.AddRange(DataTypes.GetBool(InteractVibrations));
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bytes.AddRange(DataTypes.GetFloat(SpeedMultiplier));
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return new Queue<byte>(bytes);
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}
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}
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