feat: add version routing, structured components, and metadata for MC 1.21.11
- Add MC_1_21_11_Version constant (protocol 774)
- Create StructuredComponentsRegistry12111 with 104 components (8 new:
use_effects, minimum_attack_charge, damage_type, attack_range,
piercing_weapon, kinetic_weapon, swing_animation, zombie_nautilus/variant)
- Add 6 new component classes for 1.21.11 wire formats
- Add RegistryEitherHolderComponent for holderRegistry-backed EitherHolder
- Add ZombieNautilusVariant and HumanoidArm cases in DataTypes.ReadNextMetadata
- Update all version routing in Protocol18, PacketType18Handler,
EntityMetadataPalette, StructuredComponentsHandler, and ProtocolHandler
- Bump MCHighestVersion to 1.21.11
Made-with: Cursor
2026-03-22 00:56:04 +08:00
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using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_11;
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public class AttackRangeComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public float MinRange { get; set; }
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public float MaxRange { get; set; }
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public float MinCreativeRange { get; set; }
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public float MaxCreativeRange { get; set; }
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public float HitboxMargin { get; set; }
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public float MobFactor { get; set; }
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public override void Parse(Queue<byte> data)
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{
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2026-03-24 01:16:05 +00:00
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MinRange = DataTypes.ReadNextFloat(data);
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MaxRange = DataTypes.ReadNextFloat(data);
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MinCreativeRange = DataTypes.ReadNextFloat(data);
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MaxCreativeRange = DataTypes.ReadNextFloat(data);
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HitboxMargin = DataTypes.ReadNextFloat(data);
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MobFactor = DataTypes.ReadNextFloat(data);
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feat: add version routing, structured components, and metadata for MC 1.21.11
- Add MC_1_21_11_Version constant (protocol 774)
- Create StructuredComponentsRegistry12111 with 104 components (8 new:
use_effects, minimum_attack_charge, damage_type, attack_range,
piercing_weapon, kinetic_weapon, swing_animation, zombie_nautilus/variant)
- Add 6 new component classes for 1.21.11 wire formats
- Add RegistryEitherHolderComponent for holderRegistry-backed EitherHolder
- Add ZombieNautilusVariant and HumanoidArm cases in DataTypes.ReadNextMetadata
- Update all version routing in Protocol18, PacketType18Handler,
EntityMetadataPalette, StructuredComponentsHandler, and ProtocolHandler
- Bump MCHighestVersion to 1.21.11
Made-with: Cursor
2026-03-22 00:56:04 +08:00
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}
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public override Queue<byte> Serialize()
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{
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var bytes = new List<byte>();
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bytes.AddRange(DataTypes.GetFloat(MinRange));
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bytes.AddRange(DataTypes.GetFloat(MaxRange));
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bytes.AddRange(DataTypes.GetFloat(MinCreativeRange));
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bytes.AddRange(DataTypes.GetFloat(MaxCreativeRange));
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bytes.AddRange(DataTypes.GetFloat(HitboxMargin));
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bytes.AddRange(DataTypes.GetFloat(MobFactor));
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return new Queue<byte>(bytes);
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}
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}
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