Minecraft-Console-Client/MinecraftClient/Mapping/Entity.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Mapping
{
/// <summary>
/// Represents an entity evolving into a Minecraft world
/// </summary>
public class Entity
{
/// <summary>
/// ID of the entity on the Minecraft server
/// </summary>
public int ID;
/// <summary>
/// UUID of the entity if it is a player.
/// </summary>
public Guid UUID;
/// <summary>
/// Entity type
/// </summary>
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public EntityType Type;
/// <summary>
/// Entity location in the Minecraft world
/// </summary>
public Location Location;
/// <summary>
/// Create a new entity based on Entity ID, Entity Type and location
/// </summary>
/// <param name="ID">Entity ID</param>
/// <param name="type">Entity Type Enum</param>
/// <param name="location">Entity location</param>
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public Entity(int ID, EntityType type, Location location)
{
this.ID = ID;
this.Type = type;
this.Location = location;
}
/// <summary>
/// Create a new entity based on Entity ID, Entity Type, location and UUID
/// </summary>
/// <param name="ID">Entity ID</param>
/// <param name="type">Entity Type Enum</param>
/// <param name="location">Entity location</param>
public Entity(int ID, EntityType type, Location location, Guid uuid)
{
this.ID = ID;
this.Type = type;
this.Location = location;
this.UUID = uuid;
}
}
}