2024-10-05 13:37:52 +02:00
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using System;
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using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
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public class BannerPatternsComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public int NumberOfLayers { get; set; }
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public List<BannerLayer> Layers { get; set; } = [];
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public override void Parse(Queue<byte> data)
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{
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2026-03-24 01:16:05 +00:00
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NumberOfLayers = DataTypes.ReadNextVarInt(data);
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2024-10-05 13:37:52 +02:00
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for (var i = 0; i < NumberOfLayers; i++)
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{
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2026-03-24 01:16:05 +00:00
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var patternType = DataTypes.ReadNextVarInt(data);
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2024-10-05 13:37:52 +02:00
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Layers.Add(new BannerLayer
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{
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PatternType = patternType,
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2026-03-24 01:16:05 +00:00
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AssetId = patternType == 0 ? DataTypes.ReadNextString(data) : null,
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TranslationKey = patternType == 0 ? DataTypes.ReadNextString(data) : null,
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DyeColor = DataTypes.ReadNextVarInt(data)
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2024-10-05 13:37:52 +02:00
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});
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}
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(NumberOfLayers));
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if (NumberOfLayers > 0)
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{
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if (NumberOfLayers != Layers.Count)
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throw new Exception("Can't serialize BannerPatternsComponent because NumberOfLayers and Layers.Count differ!");
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foreach (var bannerLayer in Layers)
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{
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data.AddRange(DataTypes.GetVarInt(bannerLayer.PatternType));
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if (bannerLayer.PatternType == 0)
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{
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if(string.IsNullOrEmpty(bannerLayer.AssetId) || string.IsNullOrEmpty(bannerLayer.TranslationKey))
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throw new Exception("Can't serialize BannerPatternsComponent because AssetId or TranslationKey is null/empty!");
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data.AddRange(DataTypes.GetString(bannerLayer.AssetId));
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data.AddRange(DataTypes.GetString(bannerLayer.TranslationKey));
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}
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data.AddRange(DataTypes.GetVarInt(bannerLayer.DyeColor));
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}
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}
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return new Queue<byte>(data);
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}
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}
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Modernize data carriers to records and add primary constructors
Convert 14 data carrier classes to records:
- VillagerInfo, MapIcon, EnchantmentData: non-positional records (mutable properties)
- ForgeMod, SkinInfo, VillagerTrade, Node, Response: positional records
- CommandNode: sealed positional record
- CommandArgumentDescriptor: readonly record struct
- ColorRGBA: record struct (multiple constructors preserved)
- RecipeConfig, Recipe, BannerLayer: non-positional records
Add primary constructors to 6 classes:
- DataTypes, Protocol18Terrain, Protocol18Forge, ItemMovingHelper,
LastSeenMessageList, Acknowledgment, SuggestionTooltip
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-24 01:31:17 +00:00
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public record BannerLayer
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2024-10-05 13:37:52 +02:00
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{
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public int PatternType { get; set; }
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public string? AssetId { get; set; } = null!;
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public string? TranslationKey { get; set; } = null!;
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public int DyeColor { get; set; }
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}
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