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//------------------------------------------------------------------------------
// <auto-generated>
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// 這段程式碼是由工具產生的。
// 執行階段版本:4.0.30319.42000
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//
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// 對這個檔案所做的變更可能會造成錯誤的行為,而且如果重新產生程式碼,
// 變更將會遺失。
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// </auto-generated>
//------------------------------------------------------------------------------
namespace MinecraftClient {
using System ;
/// <summary>
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/// 用於查詢當地語系化字串等的強類型資源類別。
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/// </summary>
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// 這個類別是自動產生的,是利用 StronglyTypedResourceBuilder
// 類別透過 ResGen 或 Visual Studio 這類工具。
// 若要加入或移除成員,請編輯您的 .ResX 檔,然後重新執行 ResGen
// (利用 /str 選項),或重建您的 VS 專案。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class ConfigComments {
private static global :: System . Resources . ResourceManager resourceMan ;
private static global :: System . Globalization . CultureInfo resourceCulture ;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal ConfigComments ( ) {
}
/// <summary>
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/// 傳回這個類別使用的快取的 ResourceManager 執行個體。
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/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global :: System . Resources . ResourceManager ResourceManager {
get {
if ( object . ReferenceEquals ( resourceMan , null ) ) {
global :: System . Resources . ResourceManager temp = new global :: System . Resources . ResourceManager ( "MinecraftClient.Resources.ConfigComments.ConfigComments" , typeof ( ConfigComments ) . Assembly ) ;
resourceMan = temp ;
}
return resourceMan ;
}
}
/// <summary>
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/// 覆寫目前執行緒的 CurrentUICulture 屬性,對象是所有
/// 使用這個強類型資源類別的資源查閱。
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/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global :: System . Globalization . CultureInfo Culture {
get {
return resourceCulture ;
}
set {
resourceCulture = value ;
}
}
/// <summary>
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/// 查詢類似 can be used in some other fields as %yourvar%
///%username% and %serverip% are reserved variables. 的當地語系化字串。
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/// </summary>
internal static string AppVars_Variables {
get {
return ResourceManager . GetString ( "AppVars.Variables" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 =============================== #
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/// Minecraft Console Client Bots #
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///=============================== # 的當地語系化字串。
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/// </summary>
internal static string ChatBot {
get {
return ResourceManager . GetString ( "ChatBot" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Get alerted when specified words are detected in chat
///Useful for moderating your server or detecting when someone is talking to you 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Alerts {
get {
return ResourceManager . GetString ( "ChatBot.Alerts" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Play a beep sound when a word is detected in addition to highlighting. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Alerts_Beep_Enabled {
get {
return ResourceManager . GetString ( "ChatBot.Alerts.Beep_Enabled" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 List of words/strings to NOT alert you on. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Alerts_Excludes {
get {
return ResourceManager . GetString ( "ChatBot.Alerts.Excludes" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 The name of a file where alers logs will be written. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Alerts_Log_File {
get {
return ResourceManager . GetString ( "ChatBot.Alerts.Log_File" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Log alerts info a file. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Alerts_Log_To_File {
get {
return ResourceManager . GetString ( "ChatBot.Alerts.Log_To_File" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 List of words/strings to alert you on. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Alerts_Matches {
get {
return ResourceManager . GetString ( "ChatBot.Alerts.Matches" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Trigger alerts when it rains and when it stops. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Alerts_Trigger_By_Rain {
get {
return ResourceManager . GetString ( "ChatBot.Alerts.Trigger_By_Rain" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Triggers alerts at the beginning and end of thunderstorms. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Alerts_Trigger_By_Thunderstorm {
get {
return ResourceManager . GetString ( "ChatBot.Alerts.Trigger_By_Thunderstorm" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Triggers an alert after receiving a specified keyword. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Alerts_Trigger_By_Words {
get {
return ResourceManager . GetString ( "ChatBot.Alerts.Trigger_By_Words" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Send a command on a regular or random basis or make the bot walk around randomly to avoid automatic AFK disconnection
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////!\ Make sure your server rules do not forbid anti-AFK mechanisms!
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////!\ Make sure you keep the bot in an enclosure to prevent it wandering off if you're using terrain handling! (Recommended size 5x5x5) 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AntiAfk {
get {
return ResourceManager . GetString ( "ChatBot.AntiAfk" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Command to send to the server. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AntiAfk_Command {
get {
return ResourceManager . GetString ( "ChatBot.AntiAfk.Command" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 The time interval for execution. (in seconds) 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AntiAfk_Delay {
get {
return ResourceManager . GetString ( "ChatBot.AntiAfk.Delay" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Whether to sneak when sending the command. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AntiAfk_Use_Sneak {
get {
return ResourceManager . GetString ( "ChatBot.AntiAfk.Use_Sneak" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Use terrain handling to enable the bot to move around. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AntiAfk_Use_Terrain_Handling {
get {
return ResourceManager . GetString ( "ChatBot.AntiAfk.Use_Terrain_Handling" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 The range the bot can move around randomly (Note: the bigger the range, the slower the bot will be) 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AntiAfk_Walk_Range {
get {
return ResourceManager . GetString ( "ChatBot.AntiAfk.Walk_Range" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 How many times can the bot fail trying to move before using the command method. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AntiAfk_Walk_Retries {
get {
return ResourceManager . GetString ( "ChatBot.AntiAfk.Walk_Retries" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Automatically attack hostile mobs around you
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///You need to enable Entity Handling to use this bot
////!\ Make sure server rules allow your planned use of AutoAttack
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////!\ SERVER PLUGINS may consider AutoAttack to be a CHEAT MOD and TAKE ACTION AGAINST YOUR ACCOUNT so DOUBLE CHECK WITH SERVER RULES! 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoAttack {
get {
return ResourceManager . GetString ( "ChatBot.AutoAttack" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Allow attacking hostile mobs. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoAttack_Attack_Hostile {
get {
return ResourceManager . GetString ( "ChatBot.AutoAttack.Attack_Hostile" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Allow attacking passive mobs. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoAttack_Attack_Passive {
get {
return ResourceManager . GetString ( "ChatBot.AutoAttack.Attack_Passive" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Capped between 1 to 4 的當地語系化字串。
/// </summary>
internal static string ChatBot_AutoAttack_Attack_Range {
get {
return ResourceManager . GetString ( "ChatBot.AutoAttack.Attack_Range" , resourceCulture ) ;
}
}
/// <summary>
/// 查詢類似 How long to wait between each attack. Set "Custom = false" to let MCC calculate it. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoAttack_Cooldown_Time {
get {
return ResourceManager . GetString ( "ChatBot.AutoAttack.Cooldown_Time" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 All entity types can be found here: https://mccteam.github.io/r/entity/#L15 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoAttack_Entites_List {
get {
return ResourceManager . GetString ( "ChatBot.AutoAttack.Entites_List" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Possible values: "Interact", "Attack" (default), "InteractAt" (Interact and Attack). 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoAttack_Interaction {
get {
return ResourceManager . GetString ( "ChatBot.AutoAttack.Interaction" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Wether to treat the entities list as a "whitelist" or as a "blacklist". 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoAttack_List_Mode {
get {
return ResourceManager . GetString ( "ChatBot.AutoAttack.List_Mode" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 "single" or "multi". single target one mob per attack. multi target all mobs in range per attack 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoAttack_Mode {
get {
return ResourceManager . GetString ( "ChatBot.AutoAttack.Mode" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 "health" or "distance". Only needed when using single mode 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoAttack_Priority {
get {
return ResourceManager . GetString ( "ChatBot.AutoAttack.Priority" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Automatically craft items in your inventory
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///See https://mccteam.github.io/g/bots/#auto-craft for how to use
///You need to enable Inventory Handling to use this bot
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///You should also enable Terrain and Movements if you need to use a crafting table 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoCraft {
get {
return ResourceManager . GetString ( "ChatBot.AutoCraft" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Location of the crafting table if you intended to use it. Terrain and movements must be enabled. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoCraft_CraftingTable {
get {
return ResourceManager . GetString ( "ChatBot.AutoCraft.CraftingTable" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 What to do on crafting failure, "abort" or "wait". 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoCraft_OnFailure {
get {
return ResourceManager . GetString ( "ChatBot.AutoCraft.OnFailure" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Recipes.Name: The name can be whatever you like and it is used to represent the recipe.
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///Recipes.Type: crafting table type: "player" or "table"
///Recipes.Result: the resulting item
///Recipes.Slots: All slots, counting from left to right, top to bottom. Please fill in "Null" for empty slots.
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///For the naming of the items, please see: https://mccteam.github.io/r/item/#L12 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoCraft_Recipes {
get {
return ResourceManager . GetString ( "ChatBot.AutoCraft.Recipes" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Auto-digging blocks.
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///You need to enable Terrain Handling to use this bot
///You can use "/digbot start" and "/digbot stop" to control the start and stop of AutoDig.
///Since MCC does not yet support accurate calculation of the collision volume of blocks, all blocks are considered as complete cubes when obtaining the position of the lookahead.
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///For the naming of the block, please see https://mccteam.github.io/r/block/#L15 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoDig {
get {
return ResourceManager . GetString ( "ChatBot.AutoDig" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 How many seconds to wait after entering the game to start digging automatically, set to -1 to disable automatic start. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoDig_Auto_Start_Delay {
get {
return ResourceManager . GetString ( "ChatBot.AutoDig.Auto_Start_Delay" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Automatically switch to the appropriate tool. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoDig_Auto_Tool_Switch {
get {
return ResourceManager . GetString ( "ChatBot.AutoDig.Auto_Tool_Switch" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Mining a block for more than "Dig_Timeout" seconds will be considered a timeout. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoDig_Dig_Timeout {
get {
return ResourceManager . GetString ( "ChatBot.AutoDig.Dig_Timeout" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Whether to drop the current tool when its durability is too low. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoDig_Drop_Low_Durability_Tools {
get {
return ResourceManager . GetString ( "ChatBot.AutoDig.Drop_Low_Durability_Tools" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Will not use tools with less durability than this. Set to zero to disable this feature. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoDig_Durability_Limit {
get {
return ResourceManager . GetString ( "ChatBot.AutoDig.Durability_Limit" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Wether to treat the blocks list as a "whitelist" or as a "blacklist". 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoDig_List_Type {
get {
return ResourceManager . GetString ( "ChatBot.AutoDig.List_Type" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 "distance" or "index", When using the "fixedpos" mode, the blocks are determined by distance to the player, or by the order in the list. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoDig_Location_Order {
get {
return ResourceManager . GetString ( "ChatBot.AutoDig.Location_Order" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 The position of the blocks when using "fixedpos" or "both" mode. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoDig_Locations {
get {
return ResourceManager . GetString ( "ChatBot.AutoDig.Locations" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Whether to output logs when digging blocks. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoDig_Log_Block_Dig {
get {
return ResourceManager . GetString ( "ChatBot.AutoDig.Log_Block_Dig" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 "lookat", "fixedpos" or "both". Digging the block being looked at, the block in a fixed position, or the block that needs to be all met. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoDig_Mode {
get {
return ResourceManager . GetString ( "ChatBot.AutoDig.Mode" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Automatically drop items in inventory
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///You need to enable Inventory Handling to use this bot
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///See this file for an up-to-date list of item types you can use with this bot: https://mccteam.github.io/r/item/#L12 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoDrop {
get {
return ResourceManager . GetString ( "ChatBot.AutoDrop" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 "include", "exclude" or "everything". Include: drop item IN the list. Exclude: drop item NOT IN the list 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoDrop_Mode {
get {
return ResourceManager . GetString ( "ChatBot.AutoDrop.Mode" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Automatically eat food when your Hunger value is low
///You need to enable Inventory Handling to use this bot 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoEat {
get {
return ResourceManager . GetString ( "ChatBot.AutoEat" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Automatically catch fish using a fishing rod
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///Guide: https://mccteam.github.io/g/bots/#auto-fishing
///You can use "/fish" to control the bot manually.
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////!\ Make sure server rules allow automated farming before using this bot 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoFishing {
get {
return ResourceManager . GetString ( "ChatBot.AutoFishing" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Keep it as false if you have not changed it before. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoFishing_Antidespawn {
get {
return ResourceManager . GetString ( "ChatBot.AutoFishing.Antidespawn" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Switch to a new rod from inventory after the current rod is unavailable. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoFishing_Auto_Rod_Switch {
get {
return ResourceManager . GetString ( "ChatBot.AutoFishing.Auto_Rod_Switch" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Whether to start fishing automatically after entering a world. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoFishing_Auto_Start {
get {
return ResourceManager . GetString ( "ChatBot.AutoFishing.Auto_Start" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 How soon to re-cast after successful fishing. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoFishing_Cast_Delay {
get {
return ResourceManager . GetString ( "ChatBot.AutoFishing.Cast_Delay" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Will not use rods with less durability than this (full durability is 64). Set to zero to disable this feature. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoFishing_Durability_Limit {
get {
return ResourceManager . GetString ( "ChatBot.AutoFishing.Durability_Limit" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 This allows the player to change position/facing after each fish caught. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoFishing_Enable_Move {
get {
return ResourceManager . GetString ( "ChatBot.AutoFishing.Enable_Move" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 How long after entering the game to start fishing (seconds). 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoFishing_Fishing_Delay {
get {
return ResourceManager . GetString ( "ChatBot.AutoFishing.Fishing_Delay" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Fishing timeout (seconds). Timeout will trigger a re-cast. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoFishing_Fishing_Timeout {
get {
return ResourceManager . GetString ( "ChatBot.AutoFishing.Fishing_Timeout" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 A "stationary" hook that moves above this threshold in the Y-axis will be considered to have caught a fish. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoFishing_Hook_Threshold {
get {
return ResourceManager . GetString ( "ChatBot.AutoFishing.Hook_Threshold" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Used to adjust the above two thresholds, which when enabled will print the change in the position of the fishhook entity upon receipt of its movement packet. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoFishing_Log_Fish_Bobber {
get {
return ResourceManager . GetString ( "ChatBot.AutoFishing.Log_Fish_Bobber" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Use the mainhand or the offhand to hold the rod. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoFishing_Mainhand {
get {
return ResourceManager . GetString ( "ChatBot.AutoFishing.Mainhand" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 It will move in order "1->2->3->4->3->2->1->2->..." and can change position or facing or both each time. It is recommended to change the facing only. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoFishing_Movements {
get {
return ResourceManager . GetString ( "ChatBot.AutoFishing.Movements" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Hook movement in the X and Z axis less than this value will be considered stationary. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoFishing_Stationary_Threshold {
get {
return ResourceManager . GetString ( "ChatBot.AutoFishing.Stationary_Threshold" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Automatically relog when disconnected by server, for example because the server is restating
////!\ Use Ignore_Kick_Message=true at own risk! Server staff might not appreciate if you auto-relog on manual kicks 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoRelog {
get {
return ResourceManager . GetString ( "ChatBot.AutoRelog" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 The delay time before joining the server. (in seconds) 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoRelog_Delay {
get {
return ResourceManager . GetString ( "ChatBot.AutoRelog.Delay" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 When set to true, autorelog will reconnect regardless of kick messages. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoRelog_Ignore_Kick_Message {
get {
return ResourceManager . GetString ( "ChatBot.AutoRelog.Ignore_Kick_Message" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 If the kickout message matches any of the strings, then autorelog will be triggered. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoRelog_Kick_Messages {
get {
return ResourceManager . GetString ( "ChatBot.AutoRelog.Kick_Messages" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Retries when failing to relog to the server. use -1 for unlimited retries. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoRelog_Retries {
get {
return ResourceManager . GetString ( "ChatBot.AutoRelog.Retries" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Run commands or send messages automatically when a specified pattern is detected in chat
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///Server admins can spoof chat messages (/nick, /tellraw) so keep this in mind when implementing AutoRespond rules
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////!\ This bot may get spammy depending on your rules, although the global messagecooldown setting can help you avoiding accidental spam 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoRespond {
get {
return ResourceManager . GetString ( "ChatBot.AutoRespond" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Do not remove colors from text (Note: Your matches will have to include color codes (ones using the § character) in order to work) 的當地語系化字串。
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/// </summary>
internal static string ChatBot_AutoRespond_Match_Colors {
get {
return ResourceManager . GetString ( "ChatBot.AutoRespond.Match_Colors" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Logs chat messages in a file on disk. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_ChatLog {
get {
return ResourceManager . GetString ( "ChatBot.ChatLog" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 This bot allows you to send and recieve messages and commands via a Discord channel.
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///For Setup you can either use the documentation or read here (Documentation has images).
///Documentation: https://mccteam.github.io/g/bots/#discord-bridge
///Setup:
///First you need to create a Bot on the Discord Developers Portal, here is a video tutorial: https://www.youtube.com/watch?v=2FgMnZViNPA .
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////!\ IMPORTANT /!\: When creating a bot, you MUST ENABLE "Message Content Intent", "Server Members Intent" and "Presence Intent [字串的其餘部分已遭截斷]"; 的當地語系化字串。
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/// </summary>
internal static string ChatBot_DiscordBridge {
get {
return ResourceManager . GetString ( "ChatBot.DiscordBridge" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 The ID of a channel where you want to interact with the MCC using the bot. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_DiscordBridge_ChannelId {
get {
return ResourceManager . GetString ( "ChatBot.DiscordBridge.ChannelId" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Message formats
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///Words wrapped with { and } are going to be replaced during the code execution, do not change them!
///For example. {message} is going to be replace with an actual message, {username} will be replaced with an username, {timestamp} with the current time.
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///For Discord message formatting, check the following: https://mccteam.github.io/r/dc-fmt.html 的當地語系化字串。
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/// </summary>
internal static string ChatBot_DiscordBridge_Formats {
get {
return ResourceManager . GetString ( "ChatBot.DiscordBridge.Formats" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 The ID of a server/guild where you have invited the bot to. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_DiscordBridge_GuildId {
get {
return ResourceManager . GetString ( "ChatBot.DiscordBridge.GuildId" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 How long to wait (in seconds) if a message can not be sent to discord before canceling the task (minimum 1 second). 的當地語系化字串。
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/// </summary>
internal static string ChatBot_DiscordBridge_MessageSendTimeout {
get {
return ResourceManager . GetString ( "ChatBot.DiscordBridge.MessageSendTimeout" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 A list of IDs of people you want to be able to interact with the MCC using the bot. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_DiscordBridge_OwnersIds {
get {
return ResourceManager . GetString ( "ChatBot.DiscordBridge.OwnersIds" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Your Discord Bot token. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_DiscordBridge_Token {
get {
return ResourceManager . GetString ( "ChatBot.DiscordBridge.Token" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Automatically farms crops for you (plants, breaks and bonemeals them).
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///Crop types available: Beetroot, Carrot, Melon, Netherwart, Pumpkin, Potato, Wheat.
///Usage: "/farmer start" command and "/farmer stop" command.
///NOTE: This a newly added bot, it is not perfect and was only tested in 1.19.2, there are some minor issues like not being able to bonemeal carrots/potatoes sometimes.
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///or bot jumps onto the farm land and breaks it (this happens rarely but still happens). We are looking forward at improving this. [字串的其餘部分已遭截斷]"; 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Farmer {
get {
return ResourceManager . GetString ( "ChatBot.Farmer" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Delay between tasks in seconds (Minimum 1 second) 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Farmer_Delay_Between_Tasks {
get {
return ResourceManager . GetString ( "ChatBot.Farmer.Delay_Between_Tasks" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Enabled you to make the bot follow you
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///NOTE: This is an experimental feature, the bot can be slow at times, you need to walk with a normal speed and to sometimes stop for it to be able to keep up with you
///It's similar to making animals follow you when you're holding food in your hand.
///This is due to a slow pathfinding algorithm, we're working on getting a better one
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///You can tweak the update limit and find what works best for you. (NOTE: Do not but a very low one, because you might achieve the opposite,
/// [字串的其餘部分已遭截斷]"; 的當地語系化字串。
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/// </summary>
internal static string ChatBot_FollowPlayer {
get {
return ResourceManager . GetString ( "ChatBot.FollowPlayer" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Do not follow the player if he is in the range of 3 blocks (prevents the bot from pushing a player in an infinite loop) 的當地語系化字串。
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/// </summary>
internal static string ChatBot_FollowPlayer_Stop_At_Distance {
get {
return ResourceManager . GetString ( "ChatBot.FollowPlayer.Stop_At_Distance" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 The rate at which the bot does calculations (in seconds) (You can tweak this if you feel the bot is too slow) 的當地語系化字串。
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/// </summary>
internal static string ChatBot_FollowPlayer_Update_Limit {
get {
return ResourceManager . GetString ( "ChatBot.FollowPlayer.Update_Limit" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 A small game to demonstrate chat interactions. Players can guess mystery words one letter at a time.
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///You need to have ChatFormat working correctly and add yourself in botowners to start the game with /tell <bot username> start
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////!\ This bot may get a bit spammy if many players are interacting with it 的當地語系化字串。
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/// </summary>
internal static string ChatBot_HangmanGame {
get {
return ResourceManager . GetString ( "ChatBot.HangmanGame" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Relay messages between players and servers, like a mail plugin
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///This bot can store messages when the recipients are offline, and send them when they join the server
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////!\ Server admins can spoof PMs (/tellraw, /nick) so enable this bot only if you trust server admins 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Mailer {
get {
return ResourceManager . GetString ( "ChatBot.Mailer" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Allows you to render maps in the console and into images (which can be then sent to Discord using Discord Bridge Chat Bot)
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///This is useful for solving captchas which use maps
///The maps are rendered into Rendered_Maps folder if the Save_To_File is enabled.
///NOTE:
///If some servers have a very short time for solving captchas, enabe Auto_Render_On_Update to see them immediatelly in the console.
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////!\ Make sure server rules allow bots to be used on the server, or you risk being punished. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Map {
get {
return ResourceManager . GetString ( "ChatBot.Map" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Automatically render the map once it is received or updated from/by the server 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Map_Auto_Render_On_Update {
get {
return ResourceManager . GetString ( "ChatBot.Map.Auto_Render_On_Update" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Delete all rendered maps on unload/reload or when you launch the MCC again. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Map_Delete_All_On_Unload {
get {
return ResourceManager . GetString ( "ChatBot.Map.Delete_All_On_Unload" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Get a notification when you have gotten a map from the server for the first time 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Map_Notify_On_First_Update {
get {
return ResourceManager . GetString ( "ChatBot.Map.Notify_On_First_Update" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Resize an rendered image, this is useful when images that are rendered are small and when are being sent to Discord. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Map_Rasize_Rendered_Image {
get {
return ResourceManager . GetString ( "ChatBot.Map.Rasize_Rendered_Image" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Whether to render the map in the console. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Map_Render_In_Console {
get {
return ResourceManager . GetString ( "ChatBot.Map.Render_In_Console" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 The size that a rendered image should be resized to, in pixels (eg. 512). 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Map_Resize_To {
get {
return ResourceManager . GetString ( "ChatBot.Map.Resize_To" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Whether to store the rendered map as a file (You need this setting if you want to get a map on Discord using Discord Bridge). 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Map_Save_To_File {
get {
return ResourceManager . GetString ( "ChatBot.Map.Save_To_File" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Send a rendered map (saved to a file) to a Discord or a Telegram channel via the Discord or Telegram Bride chat bot (The Discord/Telegram Bridge chat bot must be enabled and configured!)
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///You need to enable Save_To_File in order for this to work.
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///We also recommend turning on resizing. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_Map_Send_Rendered_To_Bridges {
get {
return ResourceManager . GetString ( "ChatBot.Map.Send_Rendered_To_Bridges" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Log the list of players periodically into a textual file. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_PlayerListLogger {
get {
return ResourceManager . GetString ( "ChatBot.PlayerListLogger" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 (In seconds) 的當地語系化字串。
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/// </summary>
internal static string ChatBot_PlayerListLogger_Delay {
get {
return ResourceManager . GetString ( "ChatBot.PlayerListLogger.Delay" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Send MCC console commands to your bot through server PMs (/tell)
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///You need to have ChatFormat working correctly and add yourself in botowners to use the bot
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////!\ Server admins can spoof PMs (/tellraw, /nick) so enable RemoteControl only if you trust server admins 的當地語系化字串。
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/// </summary>
internal static string ChatBot_RemoteControl {
get {
return ResourceManager . GetString ( "ChatBot.RemoteControl" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Enable recording of the game (/replay start) and replay it later using the Replay Mod (https://www.replaymod.com/)
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///Please note that due to technical limitations, the client player (you) will not be shown in the replay file
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////!\ You SHOULD use /replay stop or exit the program gracefully with /quit OR THE REPLAY FILE MAY GET CORRUPT! 的當地語系化字串。
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/// </summary>
internal static string ChatBot_ReplayCapture {
get {
return ResourceManager . GetString ( "ChatBot.ReplayCapture" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 How long should replay file be auto-saved, in seconds. Use -1 to disable. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_ReplayCapture_Backup_Interval {
get {
return ResourceManager . GetString ( "ChatBot.ReplayCapture.Backup_Interval" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Schedule commands and scripts to launch on various events such as server join, date/time or time interval
///See https://mccteam.github.io/g/bots/#script-scheduler for more info 的當地語系化字串。
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/// </summary>
internal static string ChatBot_ScriptScheduler {
get {
return ResourceManager . GetString ( "ChatBot.ScriptScheduler" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 This bot allows you to send and receive messages and commands via a Telegram Bot DM or to receive messages in a Telegram channel.
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////!\ NOTE: You can't send messages and commands from a group channel, you can only send them in the bot DM, but you can get the messages from the client in a group channel.
///-----------------------------------------------------------
///Setup:
///First you need to create a Telegram bot and obtain an API key, to do so, go to Telegram and find @botfather
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///Click on "Start" button and re [字串的其餘部分已遭截斷]"; 的當地語系化字串。
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/// </summary>
internal static string ChatBot_TelegramBridge {
get {
return ResourceManager . GetString ( "ChatBot.TelegramBridge" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 A list of Chat IDs that are allowed to send messages and execute commands. To get an id of your chat DM with the bot use ".chatid" bot command in Telegram. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_TelegramBridge_Authorized_Chat_Ids {
get {
return ResourceManager . GetString ( "ChatBot.TelegramBridge.Authorized_Chat_Ids" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 An ID of a channel where you want to interact with the MCC using the bot. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_TelegramBridge_ChannelId {
get {
return ResourceManager . GetString ( "ChatBot.TelegramBridge.ChannelId" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Message formats
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///Words wrapped with { and } are going to be replaced during the code execution, do not change them!
///For example. {message} is going to be replace with an actual message, {username} will be replaced with an username, {timestamp} with the current time.
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///For Telegram message formatting, check the following: https://mccteam.github.io/r/tg-fmt.html 的當地語系化字串。
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/// </summary>
internal static string ChatBot_TelegramBridge_Formats {
get {
return ResourceManager . GetString ( "ChatBot.TelegramBridge.Formats" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 How long to wait (in seconds) if a message can not be sent to Telegram before canceling the task (minimum 1 second). 的當地語系化字串。
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/// </summary>
internal static string ChatBot_TelegramBridge_MessageSendTimeout {
get {
return ResourceManager . GetString ( "ChatBot.TelegramBridge.MessageSendTimeout" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Your Telegram Bot token. 的當地語系化字串。
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/// </summary>
internal static string ChatBot_TelegramBridge_Token {
get {
return ResourceManager . GetString ( "ChatBot.TelegramBridge.Token" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 MCC does it best to detect chat messages, but some server have unusual chat formats
///When this happens, you'll need to configure chat format below, see https://mccteam.github.io/g/conf/#chat-format-section 的當地語系化字串。
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/// </summary>
internal static string ChatFormat {
get {
return ResourceManager . GetString ( "ChatFormat" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 MCC support for common message formats. Set "false" to avoid conflicts with custom formats. 的當地語系化字串。
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/// </summary>
internal static string ChatFormat_Builtins {
get {
return ResourceManager . GetString ( "ChatFormat.Builtins" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Whether to use the custom regular expressions below for detection. 的當地語系化字串。
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/// </summary>
internal static string ChatFormat_UserDefined {
get {
return ResourceManager . GetString ( "ChatFormat.UserDefined" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Startup Config File
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///Please do not record extraneous data in this file as it will be overwritten by MCC.
///
///New to Minecraft Console Client? Check out this document: https://mccteam.github.io/g/conf.html
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///Want to upgrade to a newer version? See https://github.com/MCCTeam/Minecraft-Console-Client/#download 的當地語系化字串。
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/// </summary>
internal static string Head {
get {
return ResourceManager . GetString ( "Head" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 This setting affects only the messages in the console. 的當地語系化字串。
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/// </summary>
internal static string Logging {
get {
return ResourceManager . GetString ( "Logging" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Regex for filtering chat message. 的當地語系化字串。
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/// </summary>
internal static string Logging_ChatFilter {
get {
return ResourceManager . GetString ( "Logging.ChatFilter" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Show server chat messages. 的當地語系化字串。
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/// </summary>
internal static string Logging_ChatMessages {
get {
return ResourceManager . GetString ( "Logging.ChatMessages" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Regex for filtering debug message. 的當地語系化字串。
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/// </summary>
internal static string Logging_DebugFilter {
get {
return ResourceManager . GetString ( "Logging.DebugFilter" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Please enable this before submitting bug reports. Thanks! 的當地語系化字串。
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/// </summary>
internal static string Logging_DebugMessages {
get {
return ResourceManager . GetString ( "Logging.DebugMessages" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Show error messages. 的當地語系化字串。
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/// </summary>
internal static string Logging_ErrorMessages {
get {
return ResourceManager . GetString ( "Logging.ErrorMessages" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 "disable" or "blacklist" OR "whitelist". Blacklist hide message match regex. Whitelist show message match regex. 的當地語系化字串。
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/// </summary>
internal static string Logging_FilterMode {
get {
return ResourceManager . GetString ( "Logging.FilterMode" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Informative messages. (i.e Most of the message from MCC) 的當地語系化字串。
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/// </summary>
internal static string Logging_InfoMessages {
get {
return ResourceManager . GetString ( "Logging.InfoMessages" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Log file name. 的當地語系化字串。
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/// </summary>
internal static string Logging_LogFile {
get {
return ResourceManager . GetString ( "Logging.LogFile" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Write log messages to file. 的當地語系化字串。
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/// </summary>
internal static string Logging_LogToFile {
get {
return ResourceManager . GetString ( "Logging.LogToFile" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Prepend timestamp to messages in log file. 的當地語系化字串。
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/// </summary>
internal static string Logging_PrependTimestamp {
get {
return ResourceManager . GetString ( "Logging.PrependTimestamp" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Keep color codes in the saved text.(look like "§b") 的當地語系化字串。
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/// </summary>
internal static string Logging_SaveColorCodes {
get {
return ResourceManager . GetString ( "Logging.SaveColorCodes" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Show warning messages. 的當地語系化字串。
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/// </summary>
internal static string Logging_WarningMessages {
get {
return ResourceManager . GetString ( "Logging.WarningMessages" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Make sure you understand what each setting does before changing anything! 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced {
get {
return ResourceManager . GetString ( "Main.Advanced" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 AccountList: It allows a fast account switching without directly using the credentials
///Usage examples: "/tell <mybot> reco Player2", "/connect <serverip> Player1" 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_account_list {
get {
return ResourceManager . GetString ( "Main.Advanced.account_list" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Toggle auto respawn if client player was dead (make sure your spawn point is safe). 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_auto_respawn {
get {
return ResourceManager . GetString ( "Main.Advanced.auto_respawn" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Set the owner of the bot. /!\ Server admins can impersonate owners! 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_bot_owners {
get {
return ResourceManager . GetString ( "Main.Advanced.bot_owners" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Use "mcc", "vanilla" or "none". This is how MCC identifies itself to the server. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_brand_info {
get {
return ResourceManager . GetString ( "Main.Advanced.brand_info" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Leave empty for no logfile. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_chatbot_log_file {
get {
return ResourceManager . GetString ( "Main.Advanced.chatbot_log_file" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 If turned off, the emoji will be replaced with a simpler character (for /chunk status). 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_enable_emoji {
get {
return ResourceManager . GetString ( "Main.Advanced.enable_emoji" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Toggle entity handling. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_entity_handling {
get {
return ResourceManager . GetString ( "Main.Advanced.entity_handling" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Whether to exit directly when an error occurs, for using MCC in non-interactive scripts. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_exit_on_failure {
get {
return ResourceManager . GetString ( "Main.Advanced.exit_on_failure" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Use "none", "slash"(/) or "backslash"(\). 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_internal_cmd_char {
get {
return ResourceManager . GetString ( "Main.Advanced.internal_cmd_char" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Toggle inventory handling. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_inventory_handling {
get {
return ResourceManager . GetString ( "Main.Advanced.inventory_handling" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Fill in with in-game locale code, check https://mccteam.github.io/r/l-code.html 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_language {
get {
return ResourceManager . GetString ( "Main.Advanced.language" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Load translations applied to MCC when available, turn it off to use English only. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_LoadMccTrans {
get {
return ResourceManager . GetString ( "Main.Advanced.LoadMccTrans" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Use "auto", "no" or "force". Force-enabling only works for MC 1.13+. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_mc_forge {
get {
return ResourceManager . GetString ( "Main.Advanced.mc_forge" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Use "auto" or "1.X.X" values. Allows to skip server info retrieval. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_mc_version {
get {
return ResourceManager . GetString ( "Main.Advanced.mc_version" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Controls the minimum interval (in seconds) between sending each message to the server. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_message_cooldown {
get {
return ResourceManager . GetString ( "Main.Advanced.message_cooldown" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Enable support for joining Minecraft Realms worlds. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_minecraft_realms {
get {
return ResourceManager . GetString ( "Main.Advanced.minecraft_realms" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 The minimum height to use when calculating the image size from the height of the terminal. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_MinTerminalHeight {
get {
return ResourceManager . GetString ( "Main.Advanced.MinTerminalHeight" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 The minimum width used when calculating the image size from the width of the terminal. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_MinTerminalWidth {
get {
return ResourceManager . GetString ( "Main.Advanced.MinTerminalWidth" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Enable head movement while walking to avoid anti-cheat triggers. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_move_head_while_walking {
get {
return ResourceManager . GetString ( "Main.Advanced.move_head_while_walking" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 A movement speed higher than 2 may be considered cheating. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_movement_speed {
get {
return ResourceManager . GetString ( "Main.Advanced.movement_speed" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Only works on Windows XP-8 or Windows 10 with old console. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_player_head_icon {
get {
return ResourceManager . GetString ( "Main.Advanced.player_head_icon" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 For remote control of the bot. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_private_msgs_cmd_name {
get {
return ResourceManager . GetString ( "Main.Advanced.private_msgs_cmd_name" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 How to retain profile key. Use "none", "memory" or "disk". 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_profilekey_cache {
get {
return ResourceManager . GetString ( "Main.Advanced.profilekey_cache" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Use "no", "fast" (5s timeout), or "yes". Required for joining some servers. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_resolve_srv_records {
get {
return ResourceManager . GetString ( "Main.Advanced.resolve_srv_records" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Cache compiled scripts for faster load on low-end devices. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_script_cache {
get {
return ResourceManager . GetString ( "Main.Advanced.script_cache" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 ServerList: It allows an easier and faster server switching with short aliases instead of full server IP
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///Aliases cannot contain dots or spaces, and the name "localhost" cannot be used as an alias.
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///Usage examples: "/tell <mybot> connect Server1", "/connect Server2" 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_server_list {
get {
return ResourceManager . GetString ( "Main.Advanced.server_list" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 How to retain session tokens. Use "none", "memory" or "disk". 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_session_cache {
get {
return ResourceManager . GetString ( "Main.Advanced.session_cache" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Decode links embedded in chat messages and show them in console. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_show_chat_links {
get {
return ResourceManager . GetString ( "Main.Advanced.show_chat_links" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Show inventory layout as ASCII art in inventory command. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_show_inventory_layout {
get {
return ResourceManager . GetString ( "Main.Advanced.show_inventory_layout" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 System messages for server ops. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_show_system_messages {
get {
return ResourceManager . GetString ( "Main.Advanced.show_system_messages" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Messages displayed above xp bar, set this to false in case of xp bar spam. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_show_xpbar_messages {
get {
return ResourceManager . GetString ( "Main.Advanced.show_xpbar_messages" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Temporary fix for Badpacket issue on some servers. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_temporary_fix_badpacket {
get {
return ResourceManager . GetString ( "Main.Advanced.temporary_fix_badpacket" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Use "none", "bit_4", "bit_8" or "bit_24". This can be checked by opening the debug log. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_TerminalColorDepth {
get {
return ResourceManager . GetString ( "Main.Advanced.TerminalColorDepth" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Uses more ram, cpu, bandwidth but allows you to move around. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_terrain_and_movements {
get {
return ResourceManager . GetString ( "Main.Advanced.terrain_and_movements" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Customize the TCP connection timeout with the server. (in seconds) 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_timeout {
get {
return ResourceManager . GetString ( "Main.Advanced.timeout" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Prepend timestamps to chat messages. 的當地語系化字串。
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/// </summary>
internal static string Main_Advanced_timestamps {
get {
return ResourceManager . GetString ( "Main.Advanced.timestamps" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Login=Email or Name. Use "-" as password for offline mode. Leave blank to prompt user on startup. 的當地語系化字串。
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/// </summary>
internal static string Main_General_account {
get {
return ResourceManager . GetString ( "Main.General.account" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 The address of the game server, "Host" can be filled in with domain name or IP address. (The "Port" field can be deleted, it will be resolved automatically) 的當地語系化字串。
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/// </summary>
internal static string Main_General_login {
get {
return ResourceManager . GetString ( "Main.General.login" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Microsoft Account sign-in method: "mcc" OR "browser". If the login always fails, please try to use the "browser" once. 的當地語系化字串。
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/// </summary>
internal static string Main_General_method {
get {
return ResourceManager . GetString ( "Main.General.method" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Account type: "mojang" OR "microsoft". Also affects interactive login in console. 的當地語系化字串。
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/// </summary>
internal static string Main_General_server_info {
get {
return ResourceManager . GetString ( "Main.General.server_info" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Settings below are sent to the server and only affect server-side things like your skin. 的當地語系化字串。
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/// </summary>
internal static string MCSettings {
get {
return ResourceManager . GetString ( "MCSettings" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Allows disabling chat colors server-side. 的當地語系化字串。
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/// </summary>
internal static string MCSettings_ChatColors {
get {
return ResourceManager . GetString ( "MCSettings.ChatColors" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Use "enabled", "commands", or "disabled". Allows to mute yourself... 的當地語系化字串。
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/// </summary>
internal static string MCSettings_ChatMode {
get {
return ResourceManager . GetString ( "MCSettings.ChatMode" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 MC 1.7- difficulty. "peaceful", "easy", "normal", "difficult". 的當地語系化字串。
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/// </summary>
internal static string MCSettings_Difficulty {
get {
return ResourceManager . GetString ( "MCSettings.Difficulty" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 If disabled, settings below are not sent to the server. 的當地語系化字串。
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/// </summary>
internal static string MCSettings_Enabled {
get {
return ResourceManager . GetString ( "MCSettings.Enabled" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Use any language implemented in Minecraft. 的當地語系化字串。
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/// </summary>
internal static string MCSettings_Locale {
get {
return ResourceManager . GetString ( "MCSettings.Locale" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 MC 1.9+ main hand. "left" or "right". 的當地語系化字串。
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/// </summary>
internal static string MCSettings_MainHand {
get {
return ResourceManager . GetString ( "MCSettings.MainHand" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Value range: [0 - 255]. 的當地語系化字串。
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/// </summary>
internal static string MCSettings_RenderDistance {
get {
return ResourceManager . GetString ( "MCSettings.RenderDistance" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Connect to a server via a proxy instead of connecting directly
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///If Mojang session services are blocked on your network, set Enabled_Login=true to login using proxy.
///If the connection to the Minecraft game server is blocked by the firewall, set Enabled_Ingame=true to use a proxy to connect to the game server.
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////!\ Make sure your server rules allow Proxies or VPNs before setting enabled=true, or you may face consequences! 的當地語系化字串。
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/// </summary>
internal static string Proxy {
get {
return ResourceManager . GetString ( "Proxy" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Whether to connect to the game server through a proxy. 的當地語系化字串。
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/// </summary>
internal static string Proxy_Enabled_Ingame {
get {
return ResourceManager . GetString ( "Proxy.Enabled_Ingame" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Whether to connect to the login server through a proxy. 的當地語系化字串。
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/// </summary>
internal static string Proxy_Enabled_Login {
get {
return ResourceManager . GetString ( "Proxy.Enabled_Login" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Whether to download MCC updates via proxy. 的當地語系化字串。
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/// </summary>
internal static string Proxy_Enabled_Update {
get {
return ResourceManager . GetString ( "Proxy.Enabled_Update" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Only required for password-protected proxies. 的當地語系化字串。
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/// </summary>
internal static string Proxy_Password {
get {
return ResourceManager . GetString ( "Proxy.Password" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Supported types: "HTTP", "SOCKS4", "SOCKS4a", "SOCKS5". 的當地語系化字串。
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/// </summary>
internal static string Proxy_Proxy_Type {
get {
return ResourceManager . GetString ( "Proxy.Proxy_Type" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Proxy server must allow HTTPS for login, and non-443 ports for playing. 的當地語系化字串。
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/// </summary>
internal static string Proxy_Server {
get {
return ResourceManager . GetString ( "Proxy.Server" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Only required for password-protected proxies. 的當地語系化字串。
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/// </summary>
internal static string Proxy_Username {
get {
return ResourceManager . GetString ( "Proxy.Username" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Chat signature related settings (affects minecraft 1.19+) 的當地語系化字串。
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/// </summary>
internal static string Signature {
get {
return ResourceManager . GetString ( "Signature" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Microsoft accounts only. If disabled, will not be able to sign chat and join servers configured with "enforce-secure-profile=true" 的當地語系化字串。
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/// </summary>
internal static string Signature_LoginWithSecureProfile {
get {
return ResourceManager . GetString ( "Signature.LoginWithSecureProfile" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Use red color block to mark chat without legitimate signature 的當地語系化字串。
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/// </summary>
internal static string Signature_MarkIllegallySignedMsg {
get {
return ResourceManager . GetString ( "Signature.MarkIllegallySignedMsg" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Use green color block to mark chat with legitimate signatures 的當地語系化字串。
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/// </summary>
internal static string Signature_MarkLegallySignedMsg {
get {
return ResourceManager . GetString ( "Signature.MarkLegallySignedMsg" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Use yellow color block to mark chat that have been modified by the server. 的當地語系化字串。
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/// </summary>
internal static string Signature_MarkModifiedMsg {
get {
return ResourceManager . GetString ( "Signature.MarkModifiedMsg" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Use gray color block to mark system message (always without signature) 的當地語系化字串。
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/// </summary>
internal static string Signature_MarkSystemMessage {
get {
return ResourceManager . GetString ( "Signature.MarkSystemMessage" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Whether to display chat and messages in commands without legal signatures 的當地語系化字串。
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/// </summary>
internal static string Signature_ShowIllegalSignedChat {
get {
return ResourceManager . GetString ( "Signature.ShowIllegalSignedChat" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Set to true to display messages modified by the server, false to display the original signed messages 的當地語系化字串。
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/// </summary>
internal static string Signature_ShowModifiedChat {
get {
return ResourceManager . GetString ( "Signature.ShowModifiedChat" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Whether to sign the chat send from MCC 的當地語系化字串。
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/// </summary>
internal static string Signature_SignChat {
get {
return ResourceManager . GetString ( "Signature.SignChat" , resourceCulture ) ;
}
}
/// <summary>
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/// 查詢類似 Whether to sign the messages contained in the commands sent by MCC. For example, the message in "/msg" and "/me" 的當地語系化字串。
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/// </summary>
internal static string Signature_SignMessageInCommand {
get {
return ResourceManager . GetString ( "Signature.SignMessageInCommand" , resourceCulture ) ;
}
}
}
}