Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_21_5/SoundEventHolderComponent.cs

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using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_5;
public class SoundEventHolderComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public int HolderId { get; set; }
public string? SoundLocation { get; set; }
public bool HasFixedRange { get; set; }
public float FixedRange { get; set; }
public override void Parse(Queue<byte> data)
{
HolderId = DataTypes.ReadNextVarInt(data);
if (HolderId == 0)
{
SoundLocation = DataTypes.ReadNextString(data);
HasFixedRange = DataTypes.ReadNextBool(data);
if (HasFixedRange)
FixedRange = DataTypes.ReadNextFloat(data);
}
}
public override Queue<byte> Serialize()
{
var bytes = new List<byte>();
bytes.AddRange(DataTypes.GetVarInt(HolderId));
if (HolderId == 0)
{
bytes.AddRange(DataTypes.GetString(SoundLocation ?? ""));
bytes.AddRange(DataTypes.GetBool(HasFixedRange));
if (HasFixedRange)
bytes.AddRange(DataTypes.GetFloat(FixedRange));
}
return new Queue<byte>(bytes);
}
}