Minecraft-Console-Client/MinecraftClient/Mapping/BlockPalettes/Palette117.cs

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using System.Collections.Generic;
namespace MinecraftClient.Mapping.BlockPalettes
{
public class Palette117 : BlockPalette
{
private static readonly Dictionary<int, Material> materials = new();
static Palette117()
{
materials[0] = Material.Air;
materials[1] = Material.Stone;
materials[2] = Material.Granite;
materials[3] = Material.PolishedGranite;
materials[4] = Material.Diorite;
materials[5] = Material.PolishedDiorite;
materials[6] = Material.Andesite;
materials[7] = Material.PolishedAndesite;
for (int i = 8; i <= 9; i++)
materials[i] = Material.GrassBlock;
materials[10] = Material.Dirt;
materials[11] = Material.CoarseDirt;
for (int i = 12; i <= 13; i++)
materials[i] = Material.Podzol;
materials[14] = Material.Cobblestone;
materials[15] = Material.OakPlanks;
materials[16] = Material.SprucePlanks;
materials[17] = Material.BirchPlanks;
materials[18] = Material.JunglePlanks;
materials[19] = Material.AcaciaPlanks;
materials[20] = Material.DarkOakPlanks;
for (int i = 21; i <= 22; i++)
materials[i] = Material.OakSapling;
for (int i = 23; i <= 24; i++)
materials[i] = Material.SpruceSapling;
for (int i = 25; i <= 26; i++)
materials[i] = Material.BirchSapling;
for (int i = 27; i <= 28; i++)
materials[i] = Material.JungleSapling;
for (int i = 29; i <= 30; i++)
materials[i] = Material.AcaciaSapling;
for (int i = 31; i <= 32; i++)
materials[i] = Material.DarkOakSapling;
materials[33] = Material.Bedrock;
for (int i = 34; i <= 49; i++)
materials[i] = Material.Water;
for (int i = 50; i <= 65; i++)
materials[i] = Material.Lava;
materials[66] = Material.Sand;
materials[67] = Material.RedSand;
materials[68] = Material.Gravel;
materials[69] = Material.GoldOre;
materials[70] = Material.DeepslateGoldOre;
materials[71] = Material.IronOre;
materials[72] = Material.DeepslateIronOre;
materials[73] = Material.CoalOre;
materials[74] = Material.DeepslateCoalOre;
materials[75] = Material.NetherGoldOre;
for (int i = 76; i <= 78; i++)
materials[i] = Material.OakLog;
for (int i = 79; i <= 81; i++)
materials[i] = Material.SpruceLog;
for (int i = 82; i <= 84; i++)
materials[i] = Material.BirchLog;
for (int i = 85; i <= 87; i++)
materials[i] = Material.JungleLog;
for (int i = 88; i <= 90; i++)
materials[i] = Material.AcaciaLog;
for (int i = 91; i <= 93; i++)
materials[i] = Material.DarkOakLog;
for (int i = 94; i <= 96; i++)
materials[i] = Material.StrippedSpruceLog;
for (int i = 97; i <= 99; i++)
materials[i] = Material.StrippedBirchLog;
for (int i = 100; i <= 102; i++)
materials[i] = Material.StrippedJungleLog;
for (int i = 103; i <= 105; i++)
materials[i] = Material.StrippedAcaciaLog;
for (int i = 106; i <= 108; i++)
materials[i] = Material.StrippedDarkOakLog;
for (int i = 109; i <= 111; i++)
materials[i] = Material.StrippedOakLog;
for (int i = 112; i <= 114; i++)
materials[i] = Material.OakWood;
for (int i = 115; i <= 117; i++)
materials[i] = Material.SpruceWood;
for (int i = 118; i <= 120; i++)
materials[i] = Material.BirchWood;
for (int i = 121; i <= 123; i++)
materials[i] = Material.JungleWood;
for (int i = 124; i <= 126; i++)
materials[i] = Material.AcaciaWood;
for (int i = 127; i <= 129; i++)
materials[i] = Material.DarkOakWood;
for (int i = 130; i <= 132; i++)
materials[i] = Material.StrippedOakWood;
for (int i = 133; i <= 135; i++)
materials[i] = Material.StrippedSpruceWood;
for (int i = 136; i <= 138; i++)
materials[i] = Material.StrippedBirchWood;
for (int i = 139; i <= 141; i++)
materials[i] = Material.StrippedJungleWood;
for (int i = 142; i <= 144; i++)
materials[i] = Material.StrippedAcaciaWood;
for (int i = 145; i <= 147; i++)
materials[i] = Material.StrippedDarkOakWood;
for (int i = 148; i <= 161; i++)
materials[i] = Material.OakLeaves;
for (int i = 162; i <= 175; i++)
materials[i] = Material.SpruceLeaves;
for (int i = 176; i <= 189; i++)
materials[i] = Material.BirchLeaves;
for (int i = 190; i <= 203; i++)
materials[i] = Material.JungleLeaves;
for (int i = 204; i <= 217; i++)
materials[i] = Material.AcaciaLeaves;
for (int i = 218; i <= 231; i++)
materials[i] = Material.DarkOakLeaves;
for (int i = 232; i <= 245; i++)
materials[i] = Material.AzaleaLeaves;
for (int i = 246; i <= 259; i++)
materials[i] = Material.FloweringAzaleaLeaves;
materials[260] = Material.Sponge;
materials[261] = Material.WetSponge;
materials[262] = Material.Glass;
materials[263] = Material.LapisOre;
materials[264] = Material.DeepslateLapisOre;
materials[265] = Material.LapisBlock;
for (int i = 266; i <= 277; i++)
materials[i] = Material.Dispenser;
materials[278] = Material.Sandstone;
materials[279] = Material.ChiseledSandstone;
materials[280] = Material.CutSandstone;
for (int i = 281; i <= 1080; i++)
materials[i] = Material.NoteBlock;
for (int i = 1081; i <= 1096; i++)
materials[i] = Material.WhiteBed;
for (int i = 1097; i <= 1112; i++)
materials[i] = Material.OrangeBed;
for (int i = 1113; i <= 1128; i++)
materials[i] = Material.MagentaBed;
for (int i = 1129; i <= 1144; i++)
materials[i] = Material.LightBlueBed;
for (int i = 1145; i <= 1160; i++)
materials[i] = Material.YellowBed;
for (int i = 1161; i <= 1176; i++)
materials[i] = Material.LimeBed;
for (int i = 1177; i <= 1192; i++)
materials[i] = Material.PinkBed;
for (int i = 1193; i <= 1208; i++)
materials[i] = Material.GrayBed;
for (int i = 1209; i <= 1224; i++)
materials[i] = Material.LightGrayBed;
for (int i = 1225; i <= 1240; i++)
materials[i] = Material.CyanBed;
for (int i = 1241; i <= 1256; i++)
materials[i] = Material.PurpleBed;
for (int i = 1257; i <= 1272; i++)
materials[i] = Material.BlueBed;
for (int i = 1273; i <= 1288; i++)
materials[i] = Material.BrownBed;
for (int i = 1289; i <= 1304; i++)
materials[i] = Material.GreenBed;
for (int i = 1305; i <= 1320; i++)
materials[i] = Material.RedBed;
for (int i = 1321; i <= 1336; i++)
materials[i] = Material.BlackBed;
for (int i = 1337; i <= 1360; i++)
materials[i] = Material.PoweredRail;
for (int i = 1361; i <= 1384; i++)
materials[i] = Material.DetectorRail;
for (int i = 1385; i <= 1396; i++)
materials[i] = Material.StickyPiston;
materials[1397] = Material.Cobweb;
materials[1398] = Material.Grass;
materials[1399] = Material.Fern;
materials[1400] = Material.DeadBush;
materials[1401] = Material.Seagrass;
for (int i = 1402; i <= 1403; i++)
materials[i] = Material.TallSeagrass;
for (int i = 1404; i <= 1415; i++)
materials[i] = Material.Piston;
for (int i = 1416; i <= 1439; i++)
materials[i] = Material.PistonHead;
materials[1440] = Material.WhiteWool;
materials[1441] = Material.OrangeWool;
materials[1442] = Material.MagentaWool;
materials[1443] = Material.LightBlueWool;
materials[1444] = Material.YellowWool;
materials[1445] = Material.LimeWool;
materials[1446] = Material.PinkWool;
materials[1447] = Material.GrayWool;
materials[1448] = Material.LightGrayWool;
materials[1449] = Material.CyanWool;
materials[1450] = Material.PurpleWool;
materials[1451] = Material.BlueWool;
materials[1452] = Material.BrownWool;
materials[1453] = Material.GreenWool;
materials[1454] = Material.RedWool;
materials[1455] = Material.BlackWool;
for (int i = 1456; i <= 1467; i++)
materials[i] = Material.MovingPiston;
materials[1468] = Material.Dandelion;
materials[1469] = Material.Poppy;
materials[1470] = Material.BlueOrchid;
materials[1471] = Material.Allium;
materials[1472] = Material.AzureBluet;
materials[1473] = Material.RedTulip;
materials[1474] = Material.OrangeTulip;
materials[1475] = Material.WhiteTulip;
materials[1476] = Material.PinkTulip;
materials[1477] = Material.OxeyeDaisy;
materials[1478] = Material.Cornflower;
materials[1479] = Material.WitherRose;
materials[1480] = Material.LilyOfTheValley;
materials[1481] = Material.BrownMushroom;
materials[1482] = Material.RedMushroom;
materials[1483] = Material.GoldBlock;
materials[1484] = Material.IronBlock;
materials[1485] = Material.Bricks;
for (int i = 1486; i <= 1487; i++)
materials[i] = Material.Tnt;
materials[1488] = Material.Bookshelf;
materials[1489] = Material.MossyCobblestone;
materials[1490] = Material.Obsidian;
materials[1491] = Material.Torch;
for (int i = 1492; i <= 1495; i++)
materials[i] = Material.WallTorch;
for (int i = 1496; i <= 2007; i++)
materials[i] = Material.Fire;
materials[2008] = Material.SoulFire;
materials[2009] = Material.Spawner;
for (int i = 2010; i <= 2089; i++)
materials[i] = Material.OakStairs;
for (int i = 2090; i <= 2113; i++)
materials[i] = Material.Chest;
for (int i = 2114; i <= 3409; i++)
materials[i] = Material.RedstoneWire;
materials[3410] = Material.DiamondOre;
materials[3411] = Material.DeepslateDiamondOre;
materials[3412] = Material.DiamondBlock;
materials[3413] = Material.CraftingTable;
for (int i = 3414; i <= 3421; i++)
materials[i] = Material.Wheat;
for (int i = 3422; i <= 3429; i++)
materials[i] = Material.Farmland;
for (int i = 3430; i <= 3437; i++)
materials[i] = Material.Furnace;
for (int i = 3438; i <= 3469; i++)
materials[i] = Material.OakSign;
for (int i = 3470; i <= 3501; i++)
materials[i] = Material.SpruceSign;
for (int i = 3502; i <= 3533; i++)
materials[i] = Material.BirchSign;
for (int i = 3534; i <= 3565; i++)
materials[i] = Material.AcaciaSign;
for (int i = 3566; i <= 3597; i++)
materials[i] = Material.JungleSign;
for (int i = 3598; i <= 3629; i++)
materials[i] = Material.DarkOakSign;
for (int i = 3630; i <= 3693; i++)
materials[i] = Material.OakDoor;
for (int i = 3694; i <= 3701; i++)
materials[i] = Material.Ladder;
for (int i = 3702; i <= 3721; i++)
materials[i] = Material.Rail;
for (int i = 3722; i <= 3801; i++)
materials[i] = Material.CobblestoneStairs;
for (int i = 3802; i <= 3809; i++)
materials[i] = Material.OakWallSign;
for (int i = 3810; i <= 3817; i++)
materials[i] = Material.SpruceWallSign;
for (int i = 3818; i <= 3825; i++)
materials[i] = Material.BirchWallSign;
for (int i = 3826; i <= 3833; i++)
materials[i] = Material.AcaciaWallSign;
for (int i = 3834; i <= 3841; i++)
materials[i] = Material.JungleWallSign;
for (int i = 3842; i <= 3849; i++)
materials[i] = Material.DarkOakWallSign;
for (int i = 3850; i <= 3873; i++)
materials[i] = Material.Lever;
for (int i = 3874; i <= 3875; i++)
materials[i] = Material.StonePressurePlate;
for (int i = 3876; i <= 3939; i++)
materials[i] = Material.IronDoor;
for (int i = 3940; i <= 3941; i++)
materials[i] = Material.OakPressurePlate;
for (int i = 3942; i <= 3943; i++)
materials[i] = Material.SprucePressurePlate;
for (int i = 3944; i <= 3945; i++)
materials[i] = Material.BirchPressurePlate;
for (int i = 3946; i <= 3947; i++)
materials[i] = Material.JunglePressurePlate;
for (int i = 3948; i <= 3949; i++)
materials[i] = Material.AcaciaPressurePlate;
for (int i = 3950; i <= 3951; i++)
materials[i] = Material.DarkOakPressurePlate;
for (int i = 3952; i <= 3953; i++)
materials[i] = Material.RedstoneOre;
for (int i = 3954; i <= 3955; i++)
materials[i] = Material.DeepslateRedstoneOre;
for (int i = 3956; i <= 3957; i++)
materials[i] = Material.RedstoneTorch;
for (int i = 3958; i <= 3965; i++)
materials[i] = Material.RedstoneWallTorch;
for (int i = 3966; i <= 3989; i++)
materials[i] = Material.StoneButton;
for (int i = 3990; i <= 3997; i++)
materials[i] = Material.Snow;
materials[3998] = Material.Ice;
materials[3999] = Material.SnowBlock;
for (int i = 4000; i <= 4015; i++)
materials[i] = Material.Cactus;
materials[4016] = Material.Clay;
for (int i = 4017; i <= 4032; i++)
materials[i] = Material.SugarCane;
for (int i = 4033; i <= 4034; i++)
materials[i] = Material.Jukebox;
for (int i = 4035; i <= 4066; i++)
materials[i] = Material.OakFence;
materials[4067] = Material.Pumpkin;
materials[4068] = Material.Netherrack;
materials[4069] = Material.SoulSand;
materials[4070] = Material.SoulSoil;
for (int i = 4071; i <= 4073; i++)
materials[i] = Material.Basalt;
for (int i = 4074; i <= 4076; i++)
materials[i] = Material.PolishedBasalt;
materials[4077] = Material.SoulTorch;
for (int i = 4078; i <= 4081; i++)
materials[i] = Material.SoulWallTorch;
materials[4082] = Material.Glowstone;
for (int i = 4083; i <= 4084; i++)
materials[i] = Material.NetherPortal;
for (int i = 4085; i <= 4088; i++)
materials[i] = Material.CarvedPumpkin;
for (int i = 4089; i <= 4092; i++)
materials[i] = Material.JackOLantern;
for (int i = 4093; i <= 4099; i++)
materials[i] = Material.Cake;
for (int i = 4100; i <= 4163; i++)
materials[i] = Material.Repeater;
materials[4164] = Material.WhiteStainedGlass;
materials[4165] = Material.OrangeStainedGlass;
materials[4166] = Material.MagentaStainedGlass;
materials[4167] = Material.LightBlueStainedGlass;
materials[4168] = Material.YellowStainedGlass;
materials[4169] = Material.LimeStainedGlass;
materials[4170] = Material.PinkStainedGlass;
materials[4171] = Material.GrayStainedGlass;
materials[4172] = Material.LightGrayStainedGlass;
materials[4173] = Material.CyanStainedGlass;
materials[4174] = Material.PurpleStainedGlass;
materials[4175] = Material.BlueStainedGlass;
materials[4176] = Material.BrownStainedGlass;
materials[4177] = Material.GreenStainedGlass;
materials[4178] = Material.RedStainedGlass;
materials[4179] = Material.BlackStainedGlass;
for (int i = 4180; i <= 4243; i++)
materials[i] = Material.OakTrapdoor;
for (int i = 4244; i <= 4307; i++)
materials[i] = Material.SpruceTrapdoor;
for (int i = 4308; i <= 4371; i++)
materials[i] = Material.BirchTrapdoor;
for (int i = 4372; i <= 4435; i++)
materials[i] = Material.JungleTrapdoor;
for (int i = 4436; i <= 4499; i++)
materials[i] = Material.AcaciaTrapdoor;
for (int i = 4500; i <= 4563; i++)
materials[i] = Material.DarkOakTrapdoor;
materials[4564] = Material.StoneBricks;
materials[4565] = Material.MossyStoneBricks;
materials[4566] = Material.CrackedStoneBricks;
materials[4567] = Material.ChiseledStoneBricks;
materials[4568] = Material.InfestedStone;
materials[4569] = Material.InfestedCobblestone;
materials[4570] = Material.InfestedStoneBricks;
materials[4571] = Material.InfestedMossyStoneBricks;
materials[4572] = Material.InfestedCrackedStoneBricks;
materials[4573] = Material.InfestedChiseledStoneBricks;
for (int i = 4574; i <= 4637; i++)
materials[i] = Material.BrownMushroomBlock;
for (int i = 4638; i <= 4701; i++)
materials[i] = Material.RedMushroomBlock;
for (int i = 4702; i <= 4765; i++)
materials[i] = Material.MushroomStem;
for (int i = 4766; i <= 4797; i++)
materials[i] = Material.IronBars;
for (int i = 4798; i <= 4803; i++)
materials[i] = Material.Chain;
for (int i = 4804; i <= 4835; i++)
materials[i] = Material.GlassPane;
materials[4836] = Material.Melon;
for (int i = 4837; i <= 4840; i++)
materials[i] = Material.AttachedPumpkinStem;
for (int i = 4841; i <= 4844; i++)
materials[i] = Material.AttachedMelonStem;
for (int i = 4845; i <= 4852; i++)
materials[i] = Material.PumpkinStem;
for (int i = 4853; i <= 4860; i++)
materials[i] = Material.MelonStem;
for (int i = 4861; i <= 4892; i++)
materials[i] = Material.Vine;
for (int i = 4893; i <= 5020; i++)
materials[i] = Material.GlowLichen;
for (int i = 5021; i <= 5052; i++)
materials[i] = Material.OakFenceGate;
for (int i = 5053; i <= 5132; i++)
materials[i] = Material.BrickStairs;
for (int i = 5133; i <= 5212; i++)
materials[i] = Material.StoneBrickStairs;
for (int i = 5213; i <= 5214; i++)
materials[i] = Material.Mycelium;
materials[5215] = Material.LilyPad;
materials[5216] = Material.NetherBricks;
for (int i = 5217; i <= 5248; i++)
materials[i] = Material.NetherBrickFence;
for (int i = 5249; i <= 5328; i++)
materials[i] = Material.NetherBrickStairs;
for (int i = 5329; i <= 5332; i++)
materials[i] = Material.NetherWart;
materials[5333] = Material.EnchantingTable;
for (int i = 5334; i <= 5341; i++)
materials[i] = Material.BrewingStand;
materials[5342] = Material.Cauldron;
for (int i = 5343; i <= 5345; i++)
materials[i] = Material.WaterCauldron;
materials[5346] = Material.LavaCauldron;
for (int i = 5347; i <= 5349; i++)
materials[i] = Material.PowderSnowCauldron;
materials[5350] = Material.EndPortal;
for (int i = 5351; i <= 5358; i++)
materials[i] = Material.EndPortalFrame;
materials[5359] = Material.EndStone;
materials[5360] = Material.DragonEgg;
for (int i = 5361; i <= 5362; i++)
materials[i] = Material.RedstoneLamp;
for (int i = 5363; i <= 5374; i++)
materials[i] = Material.Cocoa;
for (int i = 5375; i <= 5454; i++)
materials[i] = Material.SandstoneStairs;
materials[5455] = Material.EmeraldOre;
materials[5456] = Material.DeepslateEmeraldOre;
for (int i = 5457; i <= 5464; i++)
materials[i] = Material.EnderChest;
for (int i = 5465; i <= 5480; i++)
materials[i] = Material.TripwireHook;
for (int i = 5481; i <= 5608; i++)
materials[i] = Material.Tripwire;
materials[5609] = Material.EmeraldBlock;
for (int i = 5610; i <= 5689; i++)
materials[i] = Material.SpruceStairs;
for (int i = 5690; i <= 5769; i++)
materials[i] = Material.BirchStairs;
for (int i = 5770; i <= 5849; i++)
materials[i] = Material.JungleStairs;
for (int i = 5850; i <= 5861; i++)
materials[i] = Material.CommandBlock;
materials[5862] = Material.Beacon;
for (int i = 5863; i <= 6186; i++)
materials[i] = Material.CobblestoneWall;
for (int i = 6187; i <= 6510; i++)
materials[i] = Material.MossyCobblestoneWall;
materials[6511] = Material.FlowerPot;
materials[6512] = Material.PottedOakSapling;
materials[6513] = Material.PottedSpruceSapling;
materials[6514] = Material.PottedBirchSapling;
materials[6515] = Material.PottedJungleSapling;
materials[6516] = Material.PottedAcaciaSapling;
materials[6517] = Material.PottedDarkOakSapling;
materials[6518] = Material.PottedFern;
materials[6519] = Material.PottedDandelion;
materials[6520] = Material.PottedPoppy;
materials[6521] = Material.PottedBlueOrchid;
materials[6522] = Material.PottedAllium;
materials[6523] = Material.PottedAzureBluet;
materials[6524] = Material.PottedRedTulip;
materials[6525] = Material.PottedOrangeTulip;
materials[6526] = Material.PottedWhiteTulip;
materials[6527] = Material.PottedPinkTulip;
materials[6528] = Material.PottedOxeyeDaisy;
materials[6529] = Material.PottedCornflower;
materials[6530] = Material.PottedLilyOfTheValley;
materials[6531] = Material.PottedWitherRose;
materials[6532] = Material.PottedRedMushroom;
materials[6533] = Material.PottedBrownMushroom;
materials[6534] = Material.PottedDeadBush;
materials[6535] = Material.PottedCactus;
for (int i = 6536; i <= 6543; i++)
materials[i] = Material.Carrots;
for (int i = 6544; i <= 6551; i++)
materials[i] = Material.Potatoes;
for (int i = 6552; i <= 6575; i++)
materials[i] = Material.OakButton;
for (int i = 6576; i <= 6599; i++)
materials[i] = Material.SpruceButton;
for (int i = 6600; i <= 6623; i++)
materials[i] = Material.BirchButton;
for (int i = 6624; i <= 6647; i++)
materials[i] = Material.JungleButton;
for (int i = 6648; i <= 6671; i++)
materials[i] = Material.AcaciaButton;
for (int i = 6672; i <= 6695; i++)
materials[i] = Material.DarkOakButton;
for (int i = 6696; i <= 6711; i++)
materials[i] = Material.SkeletonSkull;
for (int i = 6712; i <= 6715; i++)
materials[i] = Material.SkeletonWallSkull;
for (int i = 6716; i <= 6731; i++)
materials[i] = Material.WitherSkeletonSkull;
for (int i = 6732; i <= 6735; i++)
materials[i] = Material.WitherSkeletonWallSkull;
for (int i = 6736; i <= 6751; i++)
materials[i] = Material.ZombieHead;
for (int i = 6752; i <= 6755; i++)
materials[i] = Material.ZombieWallHead;
for (int i = 6756; i <= 6771; i++)
materials[i] = Material.PlayerHead;
for (int i = 6772; i <= 6775; i++)
materials[i] = Material.PlayerWallHead;
for (int i = 6776; i <= 6791; i++)
materials[i] = Material.CreeperHead;
for (int i = 6792; i <= 6795; i++)
materials[i] = Material.CreeperWallHead;
for (int i = 6796; i <= 6811; i++)
materials[i] = Material.DragonHead;
for (int i = 6812; i <= 6815; i++)
materials[i] = Material.DragonWallHead;
for (int i = 6816; i <= 6819; i++)
materials[i] = Material.Anvil;
for (int i = 6820; i <= 6823; i++)
materials[i] = Material.ChippedAnvil;
for (int i = 6824; i <= 6827; i++)
materials[i] = Material.DamagedAnvil;
for (int i = 6828; i <= 6851; i++)
materials[i] = Material.TrappedChest;
for (int i = 6852; i <= 6867; i++)
materials[i] = Material.LightWeightedPressurePlate;
for (int i = 6868; i <= 6883; i++)
materials[i] = Material.HeavyWeightedPressurePlate;
for (int i = 6884; i <= 6899; i++)
materials[i] = Material.Comparator;
for (int i = 6900; i <= 6931; i++)
materials[i] = Material.DaylightDetector;
materials[6932] = Material.RedstoneBlock;
materials[6933] = Material.NetherQuartzOre;
for (int i = 6934; i <= 6943; i++)
materials[i] = Material.Hopper;
materials[6944] = Material.QuartzBlock;
materials[6945] = Material.ChiseledQuartzBlock;
for (int i = 6946; i <= 6948; i++)
materials[i] = Material.QuartzPillar;
for (int i = 6949; i <= 7028; i++)
materials[i] = Material.QuartzStairs;
for (int i = 7029; i <= 7052; i++)
materials[i] = Material.ActivatorRail;
for (int i = 7053; i <= 7064; i++)
materials[i] = Material.Dropper;
materials[7065] = Material.WhiteTerracotta;
materials[7066] = Material.OrangeTerracotta;
materials[7067] = Material.MagentaTerracotta;
materials[7068] = Material.LightBlueTerracotta;
materials[7069] = Material.YellowTerracotta;
materials[7070] = Material.LimeTerracotta;
materials[7071] = Material.PinkTerracotta;
materials[7072] = Material.GrayTerracotta;
materials[7073] = Material.LightGrayTerracotta;
materials[7074] = Material.CyanTerracotta;
materials[7075] = Material.PurpleTerracotta;
materials[7076] = Material.BlueTerracotta;
materials[7077] = Material.BrownTerracotta;
materials[7078] = Material.GreenTerracotta;
materials[7079] = Material.RedTerracotta;
materials[7080] = Material.BlackTerracotta;
for (int i = 7081; i <= 7112; i++)
materials[i] = Material.WhiteStainedGlassPane;
for (int i = 7113; i <= 7144; i++)
materials[i] = Material.OrangeStainedGlassPane;
for (int i = 7145; i <= 7176; i++)
materials[i] = Material.MagentaStainedGlassPane;
for (int i = 7177; i <= 7208; i++)
materials[i] = Material.LightBlueStainedGlassPane;
for (int i = 7209; i <= 7240; i++)
materials[i] = Material.YellowStainedGlassPane;
for (int i = 7241; i <= 7272; i++)
materials[i] = Material.LimeStainedGlassPane;
for (int i = 7273; i <= 7304; i++)
materials[i] = Material.PinkStainedGlassPane;
for (int i = 7305; i <= 7336; i++)
materials[i] = Material.GrayStainedGlassPane;
for (int i = 7337; i <= 7368; i++)
materials[i] = Material.LightGrayStainedGlassPane;
for (int i = 7369; i <= 7400; i++)
materials[i] = Material.CyanStainedGlassPane;
for (int i = 7401; i <= 7432; i++)
materials[i] = Material.PurpleStainedGlassPane;
for (int i = 7433; i <= 7464; i++)
materials[i] = Material.BlueStainedGlassPane;
for (int i = 7465; i <= 7496; i++)
materials[i] = Material.BrownStainedGlassPane;
for (int i = 7497; i <= 7528; i++)
materials[i] = Material.GreenStainedGlassPane;
for (int i = 7529; i <= 7560; i++)
materials[i] = Material.RedStainedGlassPane;
for (int i = 7561; i <= 7592; i++)
materials[i] = Material.BlackStainedGlassPane;
for (int i = 7593; i <= 7672; i++)
materials[i] = Material.AcaciaStairs;
for (int i = 7673; i <= 7752; i++)
materials[i] = Material.DarkOakStairs;
materials[7753] = Material.SlimeBlock;
materials[7754] = Material.Barrier;
for (int i = 7755; i <= 7786; i++)
materials[i] = Material.Light;
for (int i = 7787; i <= 7850; i++)
materials[i] = Material.IronTrapdoor;
materials[7851] = Material.Prismarine;
materials[7852] = Material.PrismarineBricks;
materials[7853] = Material.DarkPrismarine;
for (int i = 7854; i <= 7933; i++)
materials[i] = Material.PrismarineStairs;
for (int i = 7934; i <= 8013; i++)
materials[i] = Material.PrismarineBrickStairs;
for (int i = 8014; i <= 8093; i++)
materials[i] = Material.DarkPrismarineStairs;
for (int i = 8094; i <= 8099; i++)
materials[i] = Material.PrismarineSlab;
for (int i = 8100; i <= 8105; i++)
materials[i] = Material.PrismarineBrickSlab;
for (int i = 8106; i <= 8111; i++)
materials[i] = Material.DarkPrismarineSlab;
materials[8112] = Material.SeaLantern;
for (int i = 8113; i <= 8115; i++)
materials[i] = Material.HayBlock;
materials[8116] = Material.WhiteCarpet;
materials[8117] = Material.OrangeCarpet;
materials[8118] = Material.MagentaCarpet;
materials[8119] = Material.LightBlueCarpet;
materials[8120] = Material.YellowCarpet;
materials[8121] = Material.LimeCarpet;
materials[8122] = Material.PinkCarpet;
materials[8123] = Material.GrayCarpet;
materials[8124] = Material.LightGrayCarpet;
materials[8125] = Material.CyanCarpet;
materials[8126] = Material.PurpleCarpet;
materials[8127] = Material.BlueCarpet;
materials[8128] = Material.BrownCarpet;
materials[8129] = Material.GreenCarpet;
materials[8130] = Material.RedCarpet;
materials[8131] = Material.BlackCarpet;
materials[8132] = Material.Terracotta;
materials[8133] = Material.CoalBlock;
materials[8134] = Material.PackedIce;
for (int i = 8135; i <= 8136; i++)
materials[i] = Material.Sunflower;
for (int i = 8137; i <= 8138; i++)
materials[i] = Material.Lilac;
for (int i = 8139; i <= 8140; i++)
materials[i] = Material.RoseBush;
for (int i = 8141; i <= 8142; i++)
materials[i] = Material.Peony;
for (int i = 8143; i <= 8144; i++)
materials[i] = Material.TallGrass;
for (int i = 8145; i <= 8146; i++)
materials[i] = Material.LargeFern;
for (int i = 8147; i <= 8162; i++)
materials[i] = Material.WhiteBanner;
for (int i = 8163; i <= 8178; i++)
materials[i] = Material.OrangeBanner;
for (int i = 8179; i <= 8194; i++)
materials[i] = Material.MagentaBanner;
for (int i = 8195; i <= 8210; i++)
materials[i] = Material.LightBlueBanner;
for (int i = 8211; i <= 8226; i++)
materials[i] = Material.YellowBanner;
for (int i = 8227; i <= 8242; i++)
materials[i] = Material.LimeBanner;
for (int i = 8243; i <= 8258; i++)
materials[i] = Material.PinkBanner;
for (int i = 8259; i <= 8274; i++)
materials[i] = Material.GrayBanner;
for (int i = 8275; i <= 8290; i++)
materials[i] = Material.LightGrayBanner;
for (int i = 8291; i <= 8306; i++)
materials[i] = Material.CyanBanner;
for (int i = 8307; i <= 8322; i++)
materials[i] = Material.PurpleBanner;
for (int i = 8323; i <= 8338; i++)
materials[i] = Material.BlueBanner;
for (int i = 8339; i <= 8354; i++)
materials[i] = Material.BrownBanner;
for (int i = 8355; i <= 8370; i++)
materials[i] = Material.GreenBanner;
for (int i = 8371; i <= 8386; i++)
materials[i] = Material.RedBanner;
for (int i = 8387; i <= 8402; i++)
materials[i] = Material.BlackBanner;
for (int i = 8403; i <= 8406; i++)
materials[i] = Material.WhiteWallBanner;
for (int i = 8407; i <= 8410; i++)
materials[i] = Material.OrangeWallBanner;
for (int i = 8411; i <= 8414; i++)
materials[i] = Material.MagentaWallBanner;
for (int i = 8415; i <= 8418; i++)
materials[i] = Material.LightBlueWallBanner;
for (int i = 8419; i <= 8422; i++)
materials[i] = Material.YellowWallBanner;
for (int i = 8423; i <= 8426; i++)
materials[i] = Material.LimeWallBanner;
for (int i = 8427; i <= 8430; i++)
materials[i] = Material.PinkWallBanner;
for (int i = 8431; i <= 8434; i++)
materials[i] = Material.GrayWallBanner;
for (int i = 8435; i <= 8438; i++)
materials[i] = Material.LightGrayWallBanner;
for (int i = 8439; i <= 8442; i++)
materials[i] = Material.CyanWallBanner;
for (int i = 8443; i <= 8446; i++)
materials[i] = Material.PurpleWallBanner;
for (int i = 8447; i <= 8450; i++)
materials[i] = Material.BlueWallBanner;
for (int i = 8451; i <= 8454; i++)
materials[i] = Material.BrownWallBanner;
for (int i = 8455; i <= 8458; i++)
materials[i] = Material.GreenWallBanner;
for (int i = 8459; i <= 8462; i++)
materials[i] = Material.RedWallBanner;
for (int i = 8463; i <= 8466; i++)
materials[i] = Material.BlackWallBanner;
materials[8467] = Material.RedSandstone;
materials[8468] = Material.ChiseledRedSandstone;
materials[8469] = Material.CutRedSandstone;
for (int i = 8470; i <= 8549; i++)
materials[i] = Material.RedSandstoneStairs;
for (int i = 8550; i <= 8555; i++)
materials[i] = Material.OakSlab;
for (int i = 8556; i <= 8561; i++)
materials[i] = Material.SpruceSlab;
for (int i = 8562; i <= 8567; i++)
materials[i] = Material.BirchSlab;
for (int i = 8568; i <= 8573; i++)
materials[i] = Material.JungleSlab;
for (int i = 8574; i <= 8579; i++)
materials[i] = Material.AcaciaSlab;
for (int i = 8580; i <= 8585; i++)
materials[i] = Material.DarkOakSlab;
for (int i = 8586; i <= 8591; i++)
materials[i] = Material.StoneSlab;
for (int i = 8592; i <= 8597; i++)
materials[i] = Material.SmoothStoneSlab;
for (int i = 8598; i <= 8603; i++)
materials[i] = Material.SandstoneSlab;
for (int i = 8604; i <= 8609; i++)
materials[i] = Material.CutSandstoneSlab;
for (int i = 8610; i <= 8615; i++)
materials[i] = Material.PetrifiedOakSlab;
for (int i = 8616; i <= 8621; i++)
materials[i] = Material.CobblestoneSlab;
for (int i = 8622; i <= 8627; i++)
materials[i] = Material.BrickSlab;
for (int i = 8628; i <= 8633; i++)
materials[i] = Material.StoneBrickSlab;
for (int i = 8634; i <= 8639; i++)
materials[i] = Material.NetherBrickSlab;
for (int i = 8640; i <= 8645; i++)
materials[i] = Material.QuartzSlab;
for (int i = 8646; i <= 8651; i++)
materials[i] = Material.RedSandstoneSlab;
for (int i = 8652; i <= 8657; i++)
materials[i] = Material.CutRedSandstoneSlab;
for (int i = 8658; i <= 8663; i++)
materials[i] = Material.PurpurSlab;
materials[8664] = Material.SmoothStone;
materials[8665] = Material.SmoothSandstone;
materials[8666] = Material.SmoothQuartz;
materials[8667] = Material.SmoothRedSandstone;
for (int i = 8668; i <= 8699; i++)
materials[i] = Material.SpruceFenceGate;
for (int i = 8700; i <= 8731; i++)
materials[i] = Material.BirchFenceGate;
for (int i = 8732; i <= 8763; i++)
materials[i] = Material.JungleFenceGate;
for (int i = 8764; i <= 8795; i++)
materials[i] = Material.AcaciaFenceGate;
for (int i = 8796; i <= 8827; i++)
materials[i] = Material.DarkOakFenceGate;
for (int i = 8828; i <= 8859; i++)
materials[i] = Material.SpruceFence;
for (int i = 8860; i <= 8891; i++)
materials[i] = Material.BirchFence;
for (int i = 8892; i <= 8923; i++)
materials[i] = Material.JungleFence;
for (int i = 8924; i <= 8955; i++)
materials[i] = Material.AcaciaFence;
for (int i = 8956; i <= 8987; i++)
materials[i] = Material.DarkOakFence;
for (int i = 8988; i <= 9051; i++)
materials[i] = Material.SpruceDoor;
for (int i = 9052; i <= 9115; i++)
materials[i] = Material.BirchDoor;
for (int i = 9116; i <= 9179; i++)
materials[i] = Material.JungleDoor;
for (int i = 9180; i <= 9243; i++)
materials[i] = Material.AcaciaDoor;
for (int i = 9244; i <= 9307; i++)
materials[i] = Material.DarkOakDoor;
for (int i = 9308; i <= 9313; i++)
materials[i] = Material.EndRod;
for (int i = 9314; i <= 9377; i++)
materials[i] = Material.ChorusPlant;
for (int i = 9378; i <= 9383; i++)
materials[i] = Material.ChorusFlower;
materials[9384] = Material.PurpurBlock;
for (int i = 9385; i <= 9387; i++)
materials[i] = Material.PurpurPillar;
for (int i = 9388; i <= 9467; i++)
materials[i] = Material.PurpurStairs;
materials[9468] = Material.EndStoneBricks;
for (int i = 9469; i <= 9472; i++)
materials[i] = Material.Beetroots;
materials[9473] = Material.DirtPath;
materials[9474] = Material.EndGateway;
for (int i = 9475; i <= 9486; i++)
materials[i] = Material.RepeatingCommandBlock;
for (int i = 9487; i <= 9498; i++)
materials[i] = Material.ChainCommandBlock;
for (int i = 9499; i <= 9502; i++)
materials[i] = Material.FrostedIce;
materials[9503] = Material.MagmaBlock;
materials[9504] = Material.NetherWartBlock;
materials[9505] = Material.RedNetherBricks;
for (int i = 9506; i <= 9508; i++)
materials[i] = Material.BoneBlock;
materials[9509] = Material.StructureVoid;
for (int i = 9510; i <= 9521; i++)
materials[i] = Material.Observer;
for (int i = 9522; i <= 9527; i++)
materials[i] = Material.ShulkerBox;
for (int i = 9528; i <= 9533; i++)
materials[i] = Material.WhiteShulkerBox;
for (int i = 9534; i <= 9539; i++)
materials[i] = Material.OrangeShulkerBox;
for (int i = 9540; i <= 9545; i++)
materials[i] = Material.MagentaShulkerBox;
for (int i = 9546; i <= 9551; i++)
materials[i] = Material.LightBlueShulkerBox;
for (int i = 9552; i <= 9557; i++)
materials[i] = Material.YellowShulkerBox;
for (int i = 9558; i <= 9563; i++)
materials[i] = Material.LimeShulkerBox;
for (int i = 9564; i <= 9569; i++)
materials[i] = Material.PinkShulkerBox;
for (int i = 9570; i <= 9575; i++)
materials[i] = Material.GrayShulkerBox;
for (int i = 9576; i <= 9581; i++)
materials[i] = Material.LightGrayShulkerBox;
for (int i = 9582; i <= 9587; i++)
materials[i] = Material.CyanShulkerBox;
for (int i = 9588; i <= 9593; i++)
materials[i] = Material.PurpleShulkerBox;
for (int i = 9594; i <= 9599; i++)
materials[i] = Material.BlueShulkerBox;
for (int i = 9600; i <= 9605; i++)
materials[i] = Material.BrownShulkerBox;
for (int i = 9606; i <= 9611; i++)
materials[i] = Material.GreenShulkerBox;
for (int i = 9612; i <= 9617; i++)
materials[i] = Material.RedShulkerBox;
for (int i = 9618; i <= 9623; i++)
materials[i] = Material.BlackShulkerBox;
for (int i = 9624; i <= 9627; i++)
materials[i] = Material.WhiteGlazedTerracotta;
for (int i = 9628; i <= 9631; i++)
materials[i] = Material.OrangeGlazedTerracotta;
for (int i = 9632; i <= 9635; i++)
materials[i] = Material.MagentaGlazedTerracotta;
for (int i = 9636; i <= 9639; i++)
materials[i] = Material.LightBlueGlazedTerracotta;
for (int i = 9640; i <= 9643; i++)
materials[i] = Material.YellowGlazedTerracotta;
for (int i = 9644; i <= 9647; i++)
materials[i] = Material.LimeGlazedTerracotta;
for (int i = 9648; i <= 9651; i++)
materials[i] = Material.PinkGlazedTerracotta;
for (int i = 9652; i <= 9655; i++)
materials[i] = Material.GrayGlazedTerracotta;
for (int i = 9656; i <= 9659; i++)
materials[i] = Material.LightGrayGlazedTerracotta;
for (int i = 9660; i <= 9663; i++)
materials[i] = Material.CyanGlazedTerracotta;
for (int i = 9664; i <= 9667; i++)
materials[i] = Material.PurpleGlazedTerracotta;
for (int i = 9668; i <= 9671; i++)
materials[i] = Material.BlueGlazedTerracotta;
for (int i = 9672; i <= 9675; i++)
materials[i] = Material.BrownGlazedTerracotta;
for (int i = 9676; i <= 9679; i++)
materials[i] = Material.GreenGlazedTerracotta;
for (int i = 9680; i <= 9683; i++)
materials[i] = Material.RedGlazedTerracotta;
for (int i = 9684; i <= 9687; i++)
materials[i] = Material.BlackGlazedTerracotta;
materials[9688] = Material.WhiteConcrete;
materials[9689] = Material.OrangeConcrete;
materials[9690] = Material.MagentaConcrete;
materials[9691] = Material.LightBlueConcrete;
materials[9692] = Material.YellowConcrete;
materials[9693] = Material.LimeConcrete;
materials[9694] = Material.PinkConcrete;
materials[9695] = Material.GrayConcrete;
materials[9696] = Material.LightGrayConcrete;
materials[9697] = Material.CyanConcrete;
materials[9698] = Material.PurpleConcrete;
materials[9699] = Material.BlueConcrete;
materials[9700] = Material.BrownConcrete;
materials[9701] = Material.GreenConcrete;
materials[9702] = Material.RedConcrete;
materials[9703] = Material.BlackConcrete;
materials[9704] = Material.WhiteConcretePowder;
materials[9705] = Material.OrangeConcretePowder;
materials[9706] = Material.MagentaConcretePowder;
materials[9707] = Material.LightBlueConcretePowder;
materials[9708] = Material.YellowConcretePowder;
materials[9709] = Material.LimeConcretePowder;
materials[9710] = Material.PinkConcretePowder;
materials[9711] = Material.GrayConcretePowder;
materials[9712] = Material.LightGrayConcretePowder;
materials[9713] = Material.CyanConcretePowder;
materials[9714] = Material.PurpleConcretePowder;
materials[9715] = Material.BlueConcretePowder;
materials[9716] = Material.BrownConcretePowder;
materials[9717] = Material.GreenConcretePowder;
materials[9718] = Material.RedConcretePowder;
materials[9719] = Material.BlackConcretePowder;
for (int i = 9720; i <= 9745; i++)
materials[i] = Material.Kelp;
materials[9746] = Material.KelpPlant;
materials[9747] = Material.DriedKelpBlock;
for (int i = 9748; i <= 9759; i++)
materials[i] = Material.TurtleEgg;
materials[9760] = Material.DeadTubeCoralBlock;
materials[9761] = Material.DeadBrainCoralBlock;
materials[9762] = Material.DeadBubbleCoralBlock;
materials[9763] = Material.DeadFireCoralBlock;
materials[9764] = Material.DeadHornCoralBlock;
materials[9765] = Material.TubeCoralBlock;
materials[9766] = Material.BrainCoralBlock;
materials[9767] = Material.BubbleCoralBlock;
materials[9768] = Material.FireCoralBlock;
materials[9769] = Material.HornCoralBlock;
for (int i = 9770; i <= 9771; i++)
materials[i] = Material.DeadTubeCoral;
for (int i = 9772; i <= 9773; i++)
materials[i] = Material.DeadBrainCoral;
for (int i = 9774; i <= 9775; i++)
materials[i] = Material.DeadBubbleCoral;
for (int i = 9776; i <= 9777; i++)
materials[i] = Material.DeadFireCoral;
for (int i = 9778; i <= 9779; i++)
materials[i] = Material.DeadHornCoral;
for (int i = 9780; i <= 9781; i++)
materials[i] = Material.TubeCoral;
for (int i = 9782; i <= 9783; i++)
materials[i] = Material.BrainCoral;
for (int i = 9784; i <= 9785; i++)
materials[i] = Material.BubbleCoral;
for (int i = 9786; i <= 9787; i++)
materials[i] = Material.FireCoral;
for (int i = 9788; i <= 9789; i++)
materials[i] = Material.HornCoral;
for (int i = 9790; i <= 9791; i++)
materials[i] = Material.DeadTubeCoralFan;
for (int i = 9792; i <= 9793; i++)
materials[i] = Material.DeadBrainCoralFan;
for (int i = 9794; i <= 9795; i++)
materials[i] = Material.DeadBubbleCoralFan;
for (int i = 9796; i <= 9797; i++)
materials[i] = Material.DeadFireCoralFan;
for (int i = 9798; i <= 9799; i++)
materials[i] = Material.DeadHornCoralFan;
for (int i = 9800; i <= 9801; i++)
materials[i] = Material.TubeCoralFan;
for (int i = 9802; i <= 9803; i++)
materials[i] = Material.BrainCoralFan;
for (int i = 9804; i <= 9805; i++)
materials[i] = Material.BubbleCoralFan;
for (int i = 9806; i <= 9807; i++)
materials[i] = Material.FireCoralFan;
for (int i = 9808; i <= 9809; i++)
materials[i] = Material.HornCoralFan;
for (int i = 9810; i <= 9817; i++)
materials[i] = Material.DeadTubeCoralWallFan;
for (int i = 9818; i <= 9825; i++)
materials[i] = Material.DeadBrainCoralWallFan;
for (int i = 9826; i <= 9833; i++)
materials[i] = Material.DeadBubbleCoralWallFan;
for (int i = 9834; i <= 9841; i++)
materials[i] = Material.DeadFireCoralWallFan;
for (int i = 9842; i <= 9849; i++)
materials[i] = Material.DeadHornCoralWallFan;
for (int i = 9850; i <= 9857; i++)
materials[i] = Material.TubeCoralWallFan;
for (int i = 9858; i <= 9865; i++)
materials[i] = Material.BrainCoralWallFan;
for (int i = 9866; i <= 9873; i++)
materials[i] = Material.BubbleCoralWallFan;
for (int i = 9874; i <= 9881; i++)
materials[i] = Material.FireCoralWallFan;
for (int i = 9882; i <= 9889; i++)
materials[i] = Material.HornCoralWallFan;
for (int i = 9890; i <= 9897; i++)
materials[i] = Material.SeaPickle;
materials[9898] = Material.BlueIce;
for (int i = 9899; i <= 9900; i++)
materials[i] = Material.Conduit;
materials[9901] = Material.BambooSapling;
for (int i = 9902; i <= 9913; i++)
materials[i] = Material.Bamboo;
materials[9914] = Material.PottedBamboo;
materials[9915] = Material.VoidAir;
materials[9916] = Material.CaveAir;
for (int i = 9917; i <= 9918; i++)
materials[i] = Material.BubbleColumn;
for (int i = 9919; i <= 9998; i++)
materials[i] = Material.PolishedGraniteStairs;
for (int i = 9999; i <= 10078; i++)
materials[i] = Material.SmoothRedSandstoneStairs;
for (int i = 10079; i <= 10158; i++)
materials[i] = Material.MossyStoneBrickStairs;
for (int i = 10159; i <= 10238; i++)
materials[i] = Material.PolishedDioriteStairs;
for (int i = 10239; i <= 10318; i++)
materials[i] = Material.MossyCobblestoneStairs;
for (int i = 10319; i <= 10398; i++)
materials[i] = Material.EndStoneBrickStairs;
for (int i = 10399; i <= 10478; i++)
materials[i] = Material.StoneStairs;
for (int i = 10479; i <= 10558; i++)
materials[i] = Material.SmoothSandstoneStairs;
for (int i = 10559; i <= 10638; i++)
materials[i] = Material.SmoothQuartzStairs;
for (int i = 10639; i <= 10718; i++)
materials[i] = Material.GraniteStairs;
for (int i = 10719; i <= 10798; i++)
materials[i] = Material.AndesiteStairs;
for (int i = 10799; i <= 10878; i++)
materials[i] = Material.RedNetherBrickStairs;
for (int i = 10879; i <= 10958; i++)
materials[i] = Material.PolishedAndesiteStairs;
for (int i = 10959; i <= 11038; i++)
materials[i] = Material.DioriteStairs;
for (int i = 11039; i <= 11044; i++)
materials[i] = Material.PolishedGraniteSlab;
for (int i = 11045; i <= 11050; i++)
materials[i] = Material.SmoothRedSandstoneSlab;
for (int i = 11051; i <= 11056; i++)
materials[i] = Material.MossyStoneBrickSlab;
for (int i = 11057; i <= 11062; i++)
materials[i] = Material.PolishedDioriteSlab;
for (int i = 11063; i <= 11068; i++)
materials[i] = Material.MossyCobblestoneSlab;
for (int i = 11069; i <= 11074; i++)
materials[i] = Material.EndStoneBrickSlab;
for (int i = 11075; i <= 11080; i++)
materials[i] = Material.SmoothSandstoneSlab;
for (int i = 11081; i <= 11086; i++)
materials[i] = Material.SmoothQuartzSlab;
for (int i = 11087; i <= 11092; i++)
materials[i] = Material.GraniteSlab;
for (int i = 11093; i <= 11098; i++)
materials[i] = Material.AndesiteSlab;
for (int i = 11099; i <= 11104; i++)
materials[i] = Material.RedNetherBrickSlab;
for (int i = 11105; i <= 11110; i++)
materials[i] = Material.PolishedAndesiteSlab;
for (int i = 11111; i <= 11116; i++)
materials[i] = Material.DioriteSlab;
for (int i = 11117; i <= 11440; i++)
materials[i] = Material.BrickWall;
for (int i = 11441; i <= 11764; i++)
materials[i] = Material.PrismarineWall;
for (int i = 11765; i <= 12088; i++)
materials[i] = Material.RedSandstoneWall;
for (int i = 12089; i <= 12412; i++)
materials[i] = Material.MossyStoneBrickWall;
for (int i = 12413; i <= 12736; i++)
materials[i] = Material.GraniteWall;
for (int i = 12737; i <= 13060; i++)
materials[i] = Material.StoneBrickWall;
for (int i = 13061; i <= 13384; i++)
materials[i] = Material.NetherBrickWall;
for (int i = 13385; i <= 13708; i++)
materials[i] = Material.AndesiteWall;
for (int i = 13709; i <= 14032; i++)
materials[i] = Material.RedNetherBrickWall;
for (int i = 14033; i <= 14356; i++)
materials[i] = Material.SandstoneWall;
for (int i = 14357; i <= 14680; i++)
materials[i] = Material.EndStoneBrickWall;
for (int i = 14681; i <= 15004; i++)
materials[i] = Material.DioriteWall;
for (int i = 15005; i <= 15036; i++)
materials[i] = Material.Scaffolding;
for (int i = 15037; i <= 15040; i++)
materials[i] = Material.Loom;
for (int i = 15041; i <= 15052; i++)
materials[i] = Material.Barrel;
for (int i = 15053; i <= 15060; i++)
materials[i] = Material.Smoker;
for (int i = 15061; i <= 15068; i++)
materials[i] = Material.BlastFurnace;
materials[15069] = Material.CartographyTable;
materials[15070] = Material.FletchingTable;
for (int i = 15071; i <= 15082; i++)
materials[i] = Material.Grindstone;
for (int i = 15083; i <= 15098; i++)
materials[i] = Material.Lectern;
materials[15099] = Material.SmithingTable;
for (int i = 15100; i <= 15103; i++)
materials[i] = Material.Stonecutter;
for (int i = 15104; i <= 15135; i++)
materials[i] = Material.Bell;
for (int i = 15136; i <= 15139; i++)
materials[i] = Material.Lantern;
for (int i = 15140; i <= 15143; i++)
materials[i] = Material.SoulLantern;
for (int i = 15144; i <= 15175; i++)
materials[i] = Material.Campfire;
for (int i = 15176; i <= 15207; i++)
materials[i] = Material.SoulCampfire;
for (int i = 15208; i <= 15211; i++)
materials[i] = Material.SweetBerryBush;
for (int i = 15212; i <= 15214; i++)
materials[i] = Material.WarpedStem;
for (int i = 15215; i <= 15217; i++)
materials[i] = Material.StrippedWarpedStem;
for (int i = 15218; i <= 15220; i++)
materials[i] = Material.WarpedHyphae;
for (int i = 15221; i <= 15223; i++)
materials[i] = Material.StrippedWarpedHyphae;
materials[15224] = Material.WarpedNylium;
materials[15225] = Material.WarpedFungus;
materials[15226] = Material.WarpedWartBlock;
materials[15227] = Material.WarpedRoots;
materials[15228] = Material.NetherSprouts;
for (int i = 15229; i <= 15231; i++)
materials[i] = Material.CrimsonStem;
for (int i = 15232; i <= 15234; i++)
materials[i] = Material.StrippedCrimsonStem;
for (int i = 15235; i <= 15237; i++)
materials[i] = Material.CrimsonHyphae;
for (int i = 15238; i <= 15240; i++)
materials[i] = Material.StrippedCrimsonHyphae;
materials[15241] = Material.CrimsonNylium;
materials[15242] = Material.CrimsonFungus;
materials[15243] = Material.Shroomlight;
for (int i = 15244; i <= 15269; i++)
materials[i] = Material.WeepingVines;
materials[15270] = Material.WeepingVinesPlant;
for (int i = 15271; i <= 15296; i++)
materials[i] = Material.TwistingVines;
materials[15297] = Material.TwistingVinesPlant;
materials[15298] = Material.CrimsonRoots;
materials[15299] = Material.CrimsonPlanks;
materials[15300] = Material.WarpedPlanks;
for (int i = 15301; i <= 15306; i++)
materials[i] = Material.CrimsonSlab;
for (int i = 15307; i <= 15312; i++)
materials[i] = Material.WarpedSlab;
for (int i = 15313; i <= 15314; i++)
materials[i] = Material.CrimsonPressurePlate;
for (int i = 15315; i <= 15316; i++)
materials[i] = Material.WarpedPressurePlate;
for (int i = 15317; i <= 15348; i++)
materials[i] = Material.CrimsonFence;
for (int i = 15349; i <= 15380; i++)
materials[i] = Material.WarpedFence;
for (int i = 15381; i <= 15444; i++)
materials[i] = Material.CrimsonTrapdoor;
for (int i = 15445; i <= 15508; i++)
materials[i] = Material.WarpedTrapdoor;
for (int i = 15509; i <= 15540; i++)
materials[i] = Material.CrimsonFenceGate;
for (int i = 15541; i <= 15572; i++)
materials[i] = Material.WarpedFenceGate;
for (int i = 15573; i <= 15652; i++)
materials[i] = Material.CrimsonStairs;
for (int i = 15653; i <= 15732; i++)
materials[i] = Material.WarpedStairs;
for (int i = 15733; i <= 15756; i++)
materials[i] = Material.CrimsonButton;
for (int i = 15757; i <= 15780; i++)
materials[i] = Material.WarpedButton;
for (int i = 15781; i <= 15844; i++)
materials[i] = Material.CrimsonDoor;
for (int i = 15845; i <= 15908; i++)
materials[i] = Material.WarpedDoor;
for (int i = 15909; i <= 15940; i++)
materials[i] = Material.CrimsonSign;
for (int i = 15941; i <= 15972; i++)
materials[i] = Material.WarpedSign;
for (int i = 15973; i <= 15980; i++)
materials[i] = Material.CrimsonWallSign;
for (int i = 15981; i <= 15988; i++)
materials[i] = Material.WarpedWallSign;
for (int i = 15989; i <= 15992; i++)
materials[i] = Material.StructureBlock;
for (int i = 15993; i <= 16004; i++)
materials[i] = Material.Jigsaw;
for (int i = 16005; i <= 16013; i++)
materials[i] = Material.Composter;
for (int i = 16014; i <= 16029; i++)
materials[i] = Material.Target;
for (int i = 16030; i <= 16053; i++)
materials[i] = Material.BeeNest;
for (int i = 16054; i <= 16077; i++)
materials[i] = Material.Beehive;
materials[16078] = Material.HoneyBlock;
materials[16079] = Material.HoneycombBlock;
materials[16080] = Material.NetheriteBlock;
materials[16081] = Material.AncientDebris;
materials[16082] = Material.CryingObsidian;
for (int i = 16083; i <= 16087; i++)
materials[i] = Material.RespawnAnchor;
materials[16088] = Material.PottedCrimsonFungus;
materials[16089] = Material.PottedWarpedFungus;
materials[16090] = Material.PottedCrimsonRoots;
materials[16091] = Material.PottedWarpedRoots;
materials[16092] = Material.Lodestone;
materials[16093] = Material.Blackstone;
for (int i = 16094; i <= 16173; i++)
materials[i] = Material.BlackstoneStairs;
for (int i = 16174; i <= 16497; i++)
materials[i] = Material.BlackstoneWall;
for (int i = 16498; i <= 16503; i++)
materials[i] = Material.BlackstoneSlab;
materials[16504] = Material.PolishedBlackstone;
materials[16505] = Material.PolishedBlackstoneBricks;
materials[16506] = Material.CrackedPolishedBlackstoneBricks;
materials[16507] = Material.ChiseledPolishedBlackstone;
for (int i = 16508; i <= 16513; i++)
materials[i] = Material.PolishedBlackstoneBrickSlab;
for (int i = 16514; i <= 16593; i++)
materials[i] = Material.PolishedBlackstoneBrickStairs;
for (int i = 16594; i <= 16917; i++)
materials[i] = Material.PolishedBlackstoneBrickWall;
materials[16918] = Material.GildedBlackstone;
for (int i = 16919; i <= 16998; i++)
materials[i] = Material.PolishedBlackstoneStairs;
for (int i = 16999; i <= 17004; i++)
materials[i] = Material.PolishedBlackstoneSlab;
for (int i = 17005; i <= 17006; i++)
materials[i] = Material.PolishedBlackstonePressurePlate;
for (int i = 17007; i <= 17030; i++)
materials[i] = Material.PolishedBlackstoneButton;
for (int i = 17031; i <= 17354; i++)
materials[i] = Material.PolishedBlackstoneWall;
materials[17355] = Material.ChiseledNetherBricks;
materials[17356] = Material.CrackedNetherBricks;
materials[17357] = Material.QuartzBricks;
for (int i = 17358; i <= 17373; i++)
materials[i] = Material.Candle;
for (int i = 17374; i <= 17389; i++)
materials[i] = Material.WhiteCandle;
for (int i = 17390; i <= 17405; i++)
materials[i] = Material.OrangeCandle;
for (int i = 17406; i <= 17421; i++)
materials[i] = Material.MagentaCandle;
for (int i = 17422; i <= 17437; i++)
materials[i] = Material.LightBlueCandle;
for (int i = 17438; i <= 17453; i++)
materials[i] = Material.YellowCandle;
for (int i = 17454; i <= 17469; i++)
materials[i] = Material.LimeCandle;
for (int i = 17470; i <= 17485; i++)
materials[i] = Material.PinkCandle;
for (int i = 17486; i <= 17501; i++)
materials[i] = Material.GrayCandle;
for (int i = 17502; i <= 17517; i++)
materials[i] = Material.LightGrayCandle;
for (int i = 17518; i <= 17533; i++)
materials[i] = Material.CyanCandle;
for (int i = 17534; i <= 17549; i++)
materials[i] = Material.PurpleCandle;
for (int i = 17550; i <= 17565; i++)
materials[i] = Material.BlueCandle;
for (int i = 17566; i <= 17581; i++)
materials[i] = Material.BrownCandle;
for (int i = 17582; i <= 17597; i++)
materials[i] = Material.GreenCandle;
for (int i = 17598; i <= 17613; i++)
materials[i] = Material.RedCandle;
for (int i = 17614; i <= 17629; i++)
materials[i] = Material.BlackCandle;
for (int i = 17630; i <= 17631; i++)
materials[i] = Material.CandleCake;
for (int i = 17632; i <= 17633; i++)
materials[i] = Material.WhiteCandleCake;
for (int i = 17634; i <= 17635; i++)
materials[i] = Material.OrangeCandleCake;
for (int i = 17636; i <= 17637; i++)
materials[i] = Material.MagentaCandleCake;
for (int i = 17638; i <= 17639; i++)
materials[i] = Material.LightBlueCandleCake;
for (int i = 17640; i <= 17641; i++)
materials[i] = Material.YellowCandleCake;
for (int i = 17642; i <= 17643; i++)
materials[i] = Material.LimeCandleCake;
for (int i = 17644; i <= 17645; i++)
materials[i] = Material.PinkCandleCake;
for (int i = 17646; i <= 17647; i++)
materials[i] = Material.GrayCandleCake;
for (int i = 17648; i <= 17649; i++)
materials[i] = Material.LightGrayCandleCake;
for (int i = 17650; i <= 17651; i++)
materials[i] = Material.CyanCandleCake;
for (int i = 17652; i <= 17653; i++)
materials[i] = Material.PurpleCandleCake;
for (int i = 17654; i <= 17655; i++)
materials[i] = Material.BlueCandleCake;
for (int i = 17656; i <= 17657; i++)
materials[i] = Material.BrownCandleCake;
for (int i = 17658; i <= 17659; i++)
materials[i] = Material.GreenCandleCake;
for (int i = 17660; i <= 17661; i++)
materials[i] = Material.RedCandleCake;
for (int i = 17662; i <= 17663; i++)
materials[i] = Material.BlackCandleCake;
materials[17664] = Material.AmethystBlock;
materials[17665] = Material.BuddingAmethyst;
for (int i = 17666; i <= 17677; i++)
materials[i] = Material.AmethystCluster;
for (int i = 17678; i <= 17689; i++)
materials[i] = Material.LargeAmethystBud;
for (int i = 17690; i <= 17701; i++)
materials[i] = Material.MediumAmethystBud;
for (int i = 17702; i <= 17713; i++)
materials[i] = Material.SmallAmethystBud;
materials[17714] = Material.Tuff;
materials[17715] = Material.Calcite;
materials[17716] = Material.TintedGlass;
materials[17717] = Material.PowderSnow;
for (int i = 17718; i <= 17813; i++)
materials[i] = Material.SculkSensor;
materials[17814] = Material.OxidizedCopper;
materials[17815] = Material.WeatheredCopper;
materials[17816] = Material.ExposedCopper;
materials[17817] = Material.CopperBlock;
materials[17818] = Material.CopperOre;
materials[17819] = Material.DeepslateCopperOre;
materials[17820] = Material.OxidizedCutCopper;
materials[17821] = Material.WeatheredCutCopper;
materials[17822] = Material.ExposedCutCopper;
materials[17823] = Material.CutCopper;
for (int i = 17824; i <= 17903; i++)
materials[i] = Material.OxidizedCutCopperStairs;
for (int i = 17904; i <= 17983; i++)
materials[i] = Material.WeatheredCutCopperStairs;
for (int i = 17984; i <= 18063; i++)
materials[i] = Material.ExposedCutCopperStairs;
for (int i = 18064; i <= 18143; i++)
materials[i] = Material.CutCopperStairs;
for (int i = 18144; i <= 18149; i++)
materials[i] = Material.OxidizedCutCopperSlab;
for (int i = 18150; i <= 18155; i++)
materials[i] = Material.WeatheredCutCopperSlab;
for (int i = 18156; i <= 18161; i++)
materials[i] = Material.ExposedCutCopperSlab;
for (int i = 18162; i <= 18167; i++)
materials[i] = Material.CutCopperSlab;
materials[18168] = Material.WaxedCopperBlock;
materials[18169] = Material.WaxedWeatheredCopper;
materials[18170] = Material.WaxedExposedCopper;
materials[18171] = Material.WaxedOxidizedCopper;
materials[18172] = Material.WaxedOxidizedCutCopper;
materials[18173] = Material.WaxedWeatheredCutCopper;
materials[18174] = Material.WaxedExposedCutCopper;
materials[18175] = Material.WaxedCutCopper;
for (int i = 18176; i <= 18255; i++)
materials[i] = Material.WaxedOxidizedCutCopperStairs;
for (int i = 18256; i <= 18335; i++)
materials[i] = Material.WaxedWeatheredCutCopperStairs;
for (int i = 18336; i <= 18415; i++)
materials[i] = Material.WaxedExposedCutCopperStairs;
for (int i = 18416; i <= 18495; i++)
materials[i] = Material.WaxedCutCopperStairs;
for (int i = 18496; i <= 18501; i++)
materials[i] = Material.WaxedOxidizedCutCopperSlab;
for (int i = 18502; i <= 18507; i++)
materials[i] = Material.WaxedWeatheredCutCopperSlab;
for (int i = 18508; i <= 18513; i++)
materials[i] = Material.WaxedExposedCutCopperSlab;
for (int i = 18514; i <= 18519; i++)
materials[i] = Material.WaxedCutCopperSlab;
for (int i = 18520; i <= 18543; i++)
materials[i] = Material.LightningRod;
for (int i = 18544; i <= 18563; i++)
materials[i] = Material.PointedDripstone;
materials[18564] = Material.DripstoneBlock;
for (int i = 18565; i <= 18616; i++)
materials[i] = Material.CaveVines;
for (int i = 18617; i <= 18618; i++)
materials[i] = Material.CaveVinesPlant;
materials[18619] = Material.SporeBlossom;
materials[18620] = Material.Azalea;
materials[18621] = Material.FloweringAzalea;
materials[18622] = Material.MossCarpet;
materials[18623] = Material.MossBlock;
for (int i = 18624; i <= 18655; i++)
materials[i] = Material.BigDripleaf;
for (int i = 18656; i <= 18663; i++)
materials[i] = Material.BigDripleafStem;
for (int i = 18664; i <= 18679; i++)
materials[i] = Material.SmallDripleaf;
for (int i = 18680; i <= 18681; i++)
materials[i] = Material.HangingRoots;
materials[18682] = Material.RootedDirt;
for (int i = 18683; i <= 18685; i++)
materials[i] = Material.Deepslate;
materials[18686] = Material.CobbledDeepslate;
for (int i = 18687; i <= 18766; i++)
materials[i] = Material.CobbledDeepslateStairs;
for (int i = 18767; i <= 18772; i++)
materials[i] = Material.CobbledDeepslateSlab;
for (int i = 18773; i <= 19096; i++)
materials[i] = Material.CobbledDeepslateWall;
materials[19097] = Material.PolishedDeepslate;
for (int i = 19098; i <= 19177; i++)
materials[i] = Material.PolishedDeepslateStairs;
for (int i = 19178; i <= 19183; i++)
materials[i] = Material.PolishedDeepslateSlab;
for (int i = 19184; i <= 19507; i++)
materials[i] = Material.PolishedDeepslateWall;
materials[19508] = Material.DeepslateTiles;
for (int i = 19509; i <= 19588; i++)
materials[i] = Material.DeepslateTileStairs;
for (int i = 19589; i <= 19594; i++)
materials[i] = Material.DeepslateTileSlab;
for (int i = 19595; i <= 19918; i++)
materials[i] = Material.DeepslateTileWall;
materials[19919] = Material.DeepslateBricks;
for (int i = 19920; i <= 19999; i++)
materials[i] = Material.DeepslateBrickStairs;
for (int i = 20000; i <= 20005; i++)
materials[i] = Material.DeepslateBrickSlab;
for (int i = 20006; i <= 20329; i++)
materials[i] = Material.DeepslateBrickWall;
materials[20330] = Material.ChiseledDeepslate;
materials[20331] = Material.CrackedDeepslateBricks;
materials[20332] = Material.CrackedDeepslateTiles;
for (int i = 20333; i <= 20335; i++)
materials[i] = Material.InfestedDeepslate;
materials[20336] = Material.SmoothBasalt;
materials[20337] = Material.RawIronBlock;
materials[20338] = Material.RawCopperBlock;
materials[20339] = Material.RawGoldBlock;
materials[20340] = Material.PottedAzaleaBush;
materials[20341] = Material.PottedFloweringAzaleaBush;
}
protected override Dictionary<int, Material> GetDict()
{
return materials;
}
}
}