Minecraft-Console-Client/MinecraftClient/Inventory/Container.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Inventory
{
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/// <summary>
/// Represents a Minecraft inventory (player inventory, chest, etc.)
/// </summary>
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public class Container
{
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/// <summary>
/// ID of the container on the server
/// </summary>
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public int ID;
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/// <summary>
/// Type of container
/// </summary>
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public ContainerType Type;
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/// <summary>
/// title of container
/// </summary>
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public string Title;
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/// <summary>
/// Container Items
/// </summary>
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public Dictionary<int, Item> Items;
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/// <summary>
/// Create an empty container
/// </summary>
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public Container() { }
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/// <summary>
/// Create an empty container with ID, Type and Title
/// </summary>
/// <param name="id">Container ID</param>
/// <param name="type">Container Type</param>
/// <param name="title">Container Title</param>
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public Container(int id, ContainerType type, string title)
{
ID = id;
Type = type;
Title = title;
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Items = new Dictionary<int, Item>();
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}
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/// <summary>
/// Create a container with ID, Type, Title and Items
/// </summary>
/// <param name="id">Container ID</param>
/// <param name="type">Container Type</param>
/// <param name="title">Container Title</param>
/// <param name="items">Container Items (key: slot ID, value: item info)</param>
public Container(int id, ContainerType type, string title, Dictionary<int, Item> items)
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{
ID = id;
Type = type;
Title = title;
Items = items;
}
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/// <summary>
/// Create an empty container with ID, Type and Title
/// </summary>
/// <param name="id">Container ID</param>
/// <param name="type">Container Type</param>
/// <param name="title">Container title</param>
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public Container(int id, ContainerTypeOld type, string title)
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{
ID = id;
Title = title;
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Type = ConvertType.ToNew(type);
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Items = new Dictionary<int, Item>();
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}
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/// <summary>
/// Create an empty container with ID, Type and Title
/// </summary>
/// <param name="id">Container ID</param>
/// <param name="typeID">Container Type</param>
/// <param name="title">Container Title</param>
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public Container(int id, int typeID, string title)
{
ID = id;
Type = GetContainerType(typeID);
Title = title;
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Items = new Dictionary<int, Item>();
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}
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/// <summary>
/// Create an empty container with Type
/// </summary>
/// <param name="type">Container Type</param>
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public Container(ContainerType type)
{
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ID = -1;
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Type = type;
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Title = null;
Items = new Dictionary<int, Item>();
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}
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/// <summary>
/// Create an empty container with T^ype and Items
/// </summary>
/// <param name="type">Container Type</param>
/// <param name="items">Container Items (key: slot ID, value: item info)</param>
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public Container(ContainerType type, Dictionary<int, Item> items)
{
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ID = -1;
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Type = type;
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Title = null;
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Items = items;
}
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/// <summary>
/// Get container type from Type ID
/// </summary>
/// <param name="typeID">Container Type ID</param>
/// <returns>Container Type</returns>
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public static ContainerType GetContainerType(int typeID)
{
// https://wiki.vg/Inventory didn't state the inventory ID, assume that list start with 0
switch (typeID)
{
case 0: return ContainerType.Generic_9x1;
case 1: return ContainerType.Generic_9x2;
case 2: return ContainerType.Generic_9x3;
case 3: return ContainerType.Generic_9x4;
case 4: return ContainerType.Generic_9x5;
case 5: return ContainerType.Generic_9x6;
case 6: return ContainerType.Generic_3x3;
case 7: return ContainerType.Anvil;
case 8: return ContainerType.Beacon;
case 9: return ContainerType.BlastFurnace;
case 10: return ContainerType.BrewingStand;
case 11: return ContainerType.Crafting;
case 12: return ContainerType.Enchantment;
case 13: return ContainerType.Furnace;
case 14: return ContainerType.Grindstone;
case 15: return ContainerType.Hopper;
case 16: return ContainerType.Lectern;
case 17: return ContainerType.Loom;
case 18: return ContainerType.Merchant;
case 19: return ContainerType.ShulkerBox;
case 20: return ContainerType.Smoker;
case 21: return ContainerType.Cartography;
case 22: return ContainerType.Stonecutter;
default: return ContainerType.Unknown;
}
}
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/// <summary>
/// Search an item in the container
/// </summary>
/// <param name="itemType">The item to search</param>
/// <returns>An array of slot ID</returns>
public int[] SearchItem(ItemType itemType)
{
List<int> result = new List<int>();
if (Items != null)
{
foreach (var item in Items)
{
if (item.Value.Type == itemType)
result.Add(item.Key);
}
}
return result.ToArray();
}
public int[] GetEmpytSlot()
{
List<int> result = new List<int>();
for (int i = 0; i < Type.SlotCount(); i++)
{
result.Add(i);
}
foreach (var item in Items)
{
result.Remove(item.Key);
}
return result.ToArray();
}
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}
}