Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/Subcomponents/1_21/SoundEventSubComponent.cs

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using System;
using System.Collections.Generic;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_21;
public class SoundEventSubComponent(DataTypes dataTypes, SubComponentRegistry subComponentRegistry) : SubComponent(dataTypes, subComponentRegistry)
{
public int Type { get; set; }
public string? SoundName { get; set; }
public bool HasFixedRange { get; set; }
public float FixedRange { get; set; }
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protected override void Parse(Queue<byte> data)
{
Type = DataTypes.ReadNextVarInt(data);
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if (Type != 0) return;
SoundName = DataTypes.ReadNextString(data);
HasFixedRange = DataTypes.ReadNextBool(data);
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if (HasFixedRange)
FixedRange = DataTypes.ReadNextFloat(data);
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}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetVarInt(Type));
if (Type != 0) return new Queue<byte>(data);
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if (string.IsNullOrEmpty(SoundName?.Trim()))
throw new ArgumentNullException($"Can not serialize SoundEventSubComponent due to SoundName being null or empty!");
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data.AddRange(DataTypes.GetString(SoundName));
data.AddRange(DataTypes.GetBool(HasFixedRange));
if (HasFixedRange)
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data.AddRange(DataTypes.GetFloat(FixedRange));
return new Queue<byte>(data);
}
}