Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_20_6/ToolComponent.cs

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using System;
using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_20_6;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
public class ToolComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public int NumberOfRules { get; set; }
public List<RuleSubComponent> Rules { get; set; } = new();
public float DefaultMiningSpeed { get; set; }
public int DamagePerBlock { get; set; }
public override void Parse(Queue<byte> data)
{
NumberOfRules = DataTypes.ReadNextVarInt(data);
for (var i = 0; i < NumberOfRules; i++)
Rules.Add((RuleSubComponent)SubComponentRegistry.ParseSubComponent(SubComponents.Rule, data));
DefaultMiningSpeed = DataTypes.ReadNextFloat(data);
DamagePerBlock = DataTypes.ReadNextVarInt(data);
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetVarInt(NumberOfRules));
if (Rules.Count != NumberOfRules)
throw new ArgumentNullException($"Can not serialize a ToolComponent1206 when the Rules count != NumberOfRules!");
foreach (var rule in Rules)
data.AddRange(rule.Serialize());
data.AddRange(DataTypes.GetFloat(DefaultMiningSpeed));
data.AddRange(DataTypes.GetVarInt(DamagePerBlock));
return new Queue<byte>(data);
}
}