Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_21_5/EitherHolderComponent.cs

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using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_5;
public class EitherHolderComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public bool IsHolder { get; set; }
public int HolderId { get; set; }
public string? ResourceKey { get; set; }
public override void Parse(Queue<byte> data)
{
IsHolder = dataTypes.ReadNextBool(data);
if (IsHolder)
{
HolderId = dataTypes.ReadNextVarInt(data);
// For simple entity variants, holderId > 0 means registry ref (id = holderId - 1)
// holderId == 0 means inline data; for most variants the inline is just the variant fields
// We skip inline data since MCC doesn't use variant details
if (HolderId == 0)
{
// Read inline variant data - varies by type, but most are simple
// For chicken/variant specifically this might have additional fields
// We'll consume what we can based on the pattern
// TODO: If needed, specialize per variant type
}
}
else
{
ResourceKey = dataTypes.ReadNextString(data);
}
}
public override Queue<byte> Serialize()
{
var bytes = new List<byte>();
bytes.AddRange(DataTypes.GetBool(IsHolder));
if (IsHolder)
{
bytes.AddRange(DataTypes.GetVarInt(HolderId));
}
else
{
bytes.AddRange(DataTypes.GetString(ResourceKey ?? ""));
}
return new Queue<byte>(bytes);
}
}