mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
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using System;
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using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_5;
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public class AttributeModifiersComponent1215(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public int NumberOfAttributes { get; set; }
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public List<SubComponent> Attributes { get; set; } = [];
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public override void Parse(Queue<byte> data)
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{
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NumberOfAttributes = DataTypes.ReadNextVarInt(data);
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Attributes = new List<SubComponent>(NumberOfAttributes);
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for (var i = 0; i < NumberOfAttributes; i++)
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Attributes.Add(SubComponentRegistry.ParseSubComponent(SubComponents.Attribute, data));
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(NumberOfAttributes));
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if (Attributes.Count != NumberOfAttributes)
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throw new ArgumentNullException(nameof(Attributes), "Attributes count must match NumberOfAttributes.");
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foreach (var attribute in Attributes)
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data.AddRange(attribute.Serialize());
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return new Queue<byte>(data);
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}
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}
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