Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_20_6/ContainerComponent.cs

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using System.Collections.Generic;
using MinecraftClient.Inventory;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
public class ContainerComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public int NumberOfItems { get; set; }
public List<Item> Items { get; set; } = [];
public override void Parse(Queue<byte> data)
{
NumberOfItems = dataTypes.ReadNextVarInt(data);
for (var i = 0; i < NumberOfItems; i++)
{
var item = dataTypes.ReadNextItemSlot(data, ItemPalette);
if (item is null)
continue;
Items.Add(item);
}
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetVarInt(NumberOfItems));
for (var i = 0; i < NumberOfItems; i++)
data.AddRange(DataTypes.GetItemSlot(Items[i], itemPalette));
return new Queue<byte>(data);
}
}