Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_20_6/BannerPatternsComponent.cs

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using System;
using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
public class BannerPatternsComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public int NumberOfLayers { get; set; }
public List<BannerLayer> Layers { get; set; } = [];
public override void Parse(Queue<byte> data)
{
NumberOfLayers = dataTypes.ReadNextVarInt(data);
for (var i = 0; i < NumberOfLayers; i++)
{
var patternType = dataTypes.ReadNextVarInt(data);
Layers.Add(new BannerLayer
{
PatternType = patternType,
AssetId = patternType == 0 ? dataTypes.ReadNextString(data) : null,
TranslationKey = patternType == 0 ? dataTypes.ReadNextString(data) : null,
DyeColor = dataTypes.ReadNextVarInt(data)
});
}
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetVarInt(NumberOfLayers));
if (NumberOfLayers > 0)
{
if (NumberOfLayers != Layers.Count)
throw new Exception("Can't serialize BannerPatternsComponent because NumberOfLayers and Layers.Count differ!");
foreach (var bannerLayer in Layers)
{
data.AddRange(DataTypes.GetVarInt(bannerLayer.PatternType));
if (bannerLayer.PatternType == 0)
{
if(string.IsNullOrEmpty(bannerLayer.AssetId) || string.IsNullOrEmpty(bannerLayer.TranslationKey))
throw new Exception("Can't serialize BannerPatternsComponent because AssetId or TranslationKey is null/empty!");
data.AddRange(DataTypes.GetString(bannerLayer.AssetId));
data.AddRange(DataTypes.GetString(bannerLayer.TranslationKey));
}
data.AddRange(DataTypes.GetVarInt(bannerLayer.DyeColor));
}
}
return new Queue<byte>(data);
}
}
public class BannerLayer
{
public int PatternType { get; set; }
public string? AssetId { get; set; } = null!;
public string? TranslationKey { get; set; } = null!;
public int DyeColor { get; set; }
}