Minecraft-Console-Client/MinecraftClient/Pathing/Execution/Templates/ClimbTemplate.cs

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using System;
using MinecraftClient.Mapping;
using MinecraftClient.Physics;
namespace MinecraftClient.Pathing.Execution.Templates
{
/// <summary>
/// Climb up or down a ladder/vine by 1 block.
/// Pushes against the wall (Forward + face center) and jumps for upward movement.
/// </summary>
public sealed class ClimbTemplate : IActionTemplate
{
public Location ExpectedStart { get; }
public Location ExpectedEnd { get; }
private int _tickCount;
public ClimbTemplate(Location start, Location end)
{
ExpectedStart = start;
ExpectedEnd = end;
}
public TemplateState Tick(Location pos, PlayerPhysics physics, MovementInput input)
{
_tickCount++;
double dy = ExpectedEnd.Y - pos.Y;
double dx = ExpectedEnd.X - pos.X;
double dz = ExpectedEnd.Z - pos.Z;
double horizDistSq = dx * dx + dz * dz;
if (Math.Abs(dy) < 0.3 && horizDistSq < 0.5)
return TemplateState.Complete;
if (_tickCount > 100)
return TemplateState.Failed;
if (physics.OnClimbable)
{
if (dy > 0)
{
input.Jump = true;
input.Forward = true;
if (horizDistSq > 0.01)
physics.Yaw = TemplateHelper.CalculateYaw(dx, dz);
}
// Going down: don't press anything, gravity + climbable friction handles it
}
else
{
// Left the climbable area -- walk toward destination
if (horizDistSq > 0.01)
{
physics.Yaw = TemplateHelper.CalculateYaw(dx, dz);
input.Forward = true;
}
}
return TemplateState.InProgress;
}
}
}