Minecraft-Console-Client/MinecraftClient/Pathing/Execution/IActionTemplate.cs

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using MinecraftClient.Mapping;
using MinecraftClient.Physics;
namespace MinecraftClient.Pathing.Execution
{
public enum TemplateState
{
InProgress,
Complete,
Failed
}
/// <summary>
/// Per-tick movement controller for one path segment.
/// Reads player state from physics, writes desired input to MovementInput,
/// and reports completion or failure.
/// </summary>
public interface IActionTemplate
{
Location ExpectedStart { get; }
Location ExpectedEnd { get; }
TemplateState Tick(Location currentPos, PlayerPhysics physics, MovementInput input);
}
}