Minecraft-Console-Client/MinecraftClient/Scripting/DynamicRun/Builder/CompileRunner.cs

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/*
MIT License
Copyright (c) 2019 Laurent Kempé
https://github.com/laurentkempe/DynamicRun/blob/master/LICENSE
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.CompilerServices;
using MinecraftClient;
namespace DynamicRun.Builder
{
internal class CompileRunner
{
public object? Execute(byte[] compiledAssembly, string[] args, Dictionary<string, object>? localVars, ChatBot apiHandler)
{
var assemblyLoadContextWeakRef = LoadAndExecute(compiledAssembly, args, localVars, apiHandler);
for (var i = 0; i < 8 && assemblyLoadContextWeakRef.Item1.IsAlive; i++)
{
GC.Collect();
GC.WaitForPendingFinalizers();
}
ConsoleIO.WriteLogLine(assemblyLoadContextWeakRef.Item1.IsAlive ? "Script continues to run." : "Script finished!");
return assemblyLoadContextWeakRef.Item2;
}
[MethodImpl(MethodImplOptions.NoInlining)]
private static Tuple<WeakReference, object?> LoadAndExecute(byte[] compiledAssembly, string[] args, Dictionary<string, object>? localVars, ChatBot apiHandler)
{
using var asm = new MemoryStream(compiledAssembly);
var assemblyLoadContext = new SimpleUnloadableAssemblyLoadContext();
var assembly = assemblyLoadContext.LoadFromStream(asm);
var compiledScript = assembly.CreateInstance("ScriptLoader.Script")!;
var execResult = compiledScript.GetType().GetMethod("__run")!.Invoke(compiledScript, new object[] { new CSharpAPI(apiHandler, localVars), args });
assemblyLoadContext.Unload();
return new(new WeakReference(assemblyLoadContext), execResult);
}
}
}